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HoMM VII Haven Units – Haven faction units from the seventh installment of Heroes of Might and Magic.
When a creature dies, it will shrink and then fall down to the bone, moving globally and along the Z-axis into the negative?
zahar0z
I think it would be better to create a dead character for the creature, configure its texture so that it doesn't cast shadows, and move the final animation point of the creature flying away very high up, beyond the battle map. And cover it with effects. In addition, the switch from the normal character to the dead character can be set somewhere in the middle of the flight.
I think I'll do it this way: in the animation in Maya, I'll add a new frame where the model will be under the arena in a negative value, and I'll remove the glow effects from the model and attach them as effects, since they have the same bones as the sword.