Auto-translated
Found an interesting point in gr2_viewer: in VectorTracks, the names of meshes and their “effect” are indicated. These VectorTracks can be created using the attribute editor, but there’s one serious problem… a stupid dot must separate the mesh name and the effect, but Maya reserves this character for something else, which is why it cannot be used in the attribute name…
In general, thank you developers for the poor technical implementation of the game…
In general, thank you developers for the poor technical implementation of the game…