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Posts from Guide on adding a new model, animation, and creature to HoMMV

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In reply to footman
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#64
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That's interesting. I didn't know that.
But never mind, the method I described isn't particularly complicated, and it can quickly introduce a beginner to the concept of map layout and the basics of how it can be edited.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
In reply to zahar0z
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#65
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Hello everyone, and a huge thank you for the guide on transferring models to Heroes of Might and Magic V. Special thanks to zahar0z for the individual consultation and helpful tips.
This is my first creation – an Orc. I decided to make him instead of the Shamanesses, and I'll replace the old Orcs later.
For now, he's silent. I want to extract his sounds from Heroes of Might and Magic VII; they are archived in the upk format. I've tried various programs, but none of the ones I know can open it... Maybe someone can suggest how to extract the sounds?
I'm a complete beginner in modeling, but thanks to the detailed guide, I managed to create an Orc with perfect animation.
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In reply to Ханник
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#66
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Hannik
Hello everyone, and a huge thank you for the guide on transferring models to HMM5, special thanks to zahar0z for the individual consultation and tips.
My first creation, an Orc, I decided to make him instead of the Shamanesses, and I'll replace the old Orcs later.
For now, he's mute; I want to extract his sounds from HMM7, they are archived in upk format. I've tried with various programs, but none of the ones I know can open it... Maybe someone can suggest how to extract the sounds?
I'm a complete beginner in modeling, but thanks to the detailed guide, I managed to create an Orc with perfect animation.

So, why don't you showcase it in the game for evaluation, instead of just posting screenshots? :smile25:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Ханник
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#68
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Hannik
Hello everyone, and a huge thank you for the guide on transferring models into HMM5. Special thanks to zahar0z for the individual consultation and helpful tips.
This is my first creation, an Orc. I decided to make him instead of the Shaman, and I'll replace the old Orcs later.
For now, he's mute. I want to extract his sounds from HMM7; they're archived in the upk format. I've tried various tools, but none of the programs I know can open it. Maybe someone can suggest how to extract the sounds?
I'm a complete beginner in modeling, but thanks to the detailed guide, I managed to create an Orc with perfect animation.

Cool.
You also changed his texture, right? It looks better than the original, although the shield might be a bit too dark.
Just the icon could be changed, as it doesn't have a transparent background.
You can see how to make a good icon in Psathi's guide. Or is this a feature, not a bug?
If needed, I've attached a link to it in the icon section of my guide.
Anyway, once again, cool. I hope your example will encourage others; they'll see that porting models is actually quite easy and they'll try it themselves.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
In reply to zahar0z
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#69
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zahar0z
Awesome.
Did you also change the texture? It looks better than the original, although the shield might be a bit too dark.
It would be good to change the icon, as it doesn't have a transparent background.
You can see how to make a good icon in Psathi's guide. Or is this a feature, not a bug?
If so, I've attached a link to it in the icon section of my guide.
Anyway, great job again. I hope your example will encourage others; they'll see that porting models is actually quite easy and they'll try it themselves.
What prevents you from taking the icon from the old official website for Heroes 7, where they are in good quality, but in the game they are corrupted by dxt compression, making an outline in Paint, and just in case, resaving it in Photoshop.
In reply to footman
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#70
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Maybe someone doesn't like it and wants their own. I don't like all the icons either.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
In reply to Ханник
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#71
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Hannik
Hello everyone, and a huge thank you for the guide on transferring models into HMM5; special thanks to zahar0z for individual consultation and advice)
This is my first creation – an Orc. I decided to make him instead of Shamans, and I will replace the old orcs later)
For now, he's mute. I want to extract his sounds from HM&M7; they are archived in upk format there. I tried different tools, but none of the programs I know can handle it... Maybe someone can suggest how to get the sounds?
I am completely new to modeling, but thanks to the detailed guide, I managed to create an orc with perfect animation.
A couple of comments:
1) In some places, polygon smoothing is set up incorrectly, but that’s okay. As far as I understand, I was the only one who spent a lot of time trying to make everything perfect in this regard.
2) The polygons around the toes are not displayed correctly; their UV mapping needs to be redone.
3) Regarding the texture: you have the wrong dxt format. Only dxt1 (for textures without an alpha channel) and dxt5 (for textures with an alpha channel) are used in Heroes 7. In your case, it should be dxt1, but it's dxt3, which doubles the texture size. Also, in xdb, the resolution is strangely set to 512x512 instead of 2048x2048.
In reply to footman
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#72
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Valuable comments from an expert)

Added 8 minutes ago
And yes, you spent a lot of time manually adjusting the smoothing on someone else's model (although you could also work correctly with automatic smoothing without doing it manually), and I don't understand what you're so proud of. It's just perfect, I constantly get annoyed by your arrogance.)

In general, maybe you shouldn't bombard a person who has created a lot of new things for himself with "valuable" criticism. Maybe you should try to support him?

Although, I have a theory why you're doing this. It feels like the "revolution in modding" is no longer exclusively your domain, right? You want to prove that you can do it better than others? I think you should face the truth and admit that stealing other people's models isn't that difficult, and everyone can do it. And stop pretending to be an expert just because you... know how to manually adjust smoothing groups. God, don't you find it ridiculous yourself?

Added 22 minutes ago
If that's the case, your ports also have a lot of flaws. I haven't looked at them in detail, but here are a few things that come to mind. The animation of a creature's attack often doesn't match the moment when the enemy creature takes damage. There's also an issue with the crossbowman's firing animation. But I'm not going to lecture you with a know-it-all attitude about these problems, am I?
When you criticize such things, suggest how to solve them. You know, like I did when I told you how to fix the animation problem.
No, it's easier to just walk by and say, "You're all idiots, but I know how to adjust smoothing groups on other people's models," but do you think that's who's really acting like an idiot?

Added 13 minutes ago
I think "experts" like you and me should better support the person with kind words. He's only opened Max 2-3 times in his life. When I opened Max 2-3 times, I didn't do anything like this, and I'm sure you didn't either.
So, once again, Hunik, keep it up, it's very good for a start. Good luck in the future.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
In reply to zahar0z
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#73
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zahar0z
Valuable comments from an expert)

Added 8 minutes ago
And yes, you spent a lot of time manually adjusting the smoothing on someone else's model (although you could also work correctly with automatic smoothing without doing it manually), and I don't understand what you're so proud of. It's perfect, I keep getting annoyed by your arrogance.)

Maybe it's better not to bombard a person who has created a lot of new things for himself with "valuable" criticism. Maybe you should support him somehow?

Although, I have a theory why you're doing this. It feels like the "revolution in modding" is no longer exclusively your domain, right? You want to prove that you can do it better than others?
I think you should look at the facts and admit that stealing other people's models isn't that difficult, and everyone can do it. And stop pretending to be an expert just because you... know how to manually adjust smoothing groups. God, aren't you embarrassed?


Added 22 minutes ago
If you want to talk about it, your ports also have a lot of flaws. I haven't looked at them in detail, but here are a few things that come to mind. The animation of a creature's attack often doesn't match the moment the enemy creature takes damage. There's an issue with the crossbowman's firing animation. But I'm not going to lecture you with a know-it-all attitude about these problems, am I?
If you're going to criticize these things, offer a solution. You know, like I did when I told you how to fix the animation problem.
No, it's easier to just walk by and say, "You're all idiots, but I know how to adjust smoothing groups on other people's models," but do you think that's who's really acting like an idiot?


Added 13 minutes ago
I think "experts" like you and me should support this person with kind words. He's only opened Max 2-3 times in his life. When I opened Max 2-3 times, I didn't do anything like this, and I'm sure you didn't either.
So, once again, hannik, keep it up, it's very good for a start. Good luck in the future.
I just pointed out the flaws that need to be fixed; I didn't criticize anyone, that's one. The animations are too long compared to the standard ones, which causes the mismatch. If you know how to fix this, please tell me (it's not just about speeding them up, but also about how you would adjust the sounds, because even if you speed them up, they won't sound very good), that's two. Regarding automatic smoothing, I've been convinced many times that it's not a great option, so even with it, you still have to adjust a lot manually, that's three.
In reply to footman
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#74
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You still haven't understood my point; it's four). And I'm not really keen on spending another half a week explaining to you how to edit animations or sounds; that's five. Are you so smart? Prove it and figure out this simple problem yourself. Because there's a lot of arrogance, but very few real skills, and I'm already tired of it.
footman
if you know how to fix this, please tell me
There's such a thing as Google, if you need it, and I personally don't owe you anything. Especially considering that, due to your arrogant behavior, you don't exactly inspire sympathy in me. Especially considering how "willingly" you share information.

Added 2 minutes ago
footman
I just pointed out the mistakes that need to be fixed
Yes, but how did you do it?
footman
the polygon smoothing is poorly configured, but that's okay, I guess I'm the only one who spent a lot of time making sure everything was perfect in that regard.


Added 3 minutes ago
footman
regarding auto-smoothing, I've been convinced many times that it's not a great option,
If you don't know how to use auto-smoothing correctly, then yes, it's not a great option. And then it's better to spend "a lot of time" (by the way, how much is that? Half an hour? Or even a whole hour? Wow, so much!) setting it up manually.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
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#75
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I wouldn't want to add fuel to the fire, but I probably won't be able to get my point across without it. I just want to say that our "Heroes community" is already very small, and it mostly consists of two or three people. There isn't much "fresh blood" among us. Nevertheless, during my four years on the forum, I've had plenty of time to enjoy the "friendly atmosphere" of the community. Time and time again, I've observed how the community "welcomes" new people who are trying to get into modding and map-making. I've seen countless times when someone just starts their journey, makes a mod or map, and posts it on the forum, but instead of hearing ideas, suggestions, support, feedback, or objective, constructive criticism, they only hear things like, "Your map/mod is garbage, there are projects 100 times better than yours, why did you even post it here?" Or other arrogant responses from local "gurus" who start bossing around and telling people what to do, and God forbid you don't follow their "authoritative" opinion. I don't think any of us want the game that unites us to be simply forgotten and abandoned, but how will the game and the community develop if people who are trying to do something are immediately attacked by "forum members" like dogs that bark but don't bite? I remember well the beginning of "my journey" on this forum, when I first came and was immediately "greeted" by local arrogant upstarts, whom I wanted to send on a one-way trip after the second sentence, because their messages were just saturated with arrogance, conceit, and pomposity. And I sometimes see the same "warm welcome" towards other people who are just starting to learn modding. What do they deserve for this kind of treatment? Just because their first attempt doesn't match the level of Nival developers? Well, excuse me, Rome wasn't built in a day. What is the purpose of this kind of behavior? Is it a desire to assert oneself? To show off one's inflated ego? Or do the old-timers see this as some kind of competition and are trying to get rid of it? It's just ridiculous. It doesn't bring much benefit, who has become rich from this? It's just a hobby; we're all in the same boat, so what's the point of all this bickering? The atmosphere of the community depends directly on us and our attitude towards each other. How can we even talk about development if we don't even respect our "colleagues" and discourage them from doing anything that benefits "Heroes"? Wouldn't it be nicer to communicate in a friendly and respectful atmosphere? This is fertile ground for development. Criticism should not be harsh or negative. In my opinion, it should be objective, well-reasoned, and have a NEUTRAL position. Only then can it be called criticism; everything else has nothing to do with criticism, and there's no need to confuse concepts, saying that "criticism in a dismissive and offensive way is also criticism." No, it's just rudeness, nothing more and nothing less. ABSOLUTELY ANY criticism can always be expressed with DIGNITY. Instead of throwing out a careless phrase like, "This mod has ugly and poor textures on the model, what prevented you from making them better...", you can always say, "I think that the model's textures could be improved." The example is, of course, very simple and perhaps not very illustrative, but I hope the point is clear. In this case, I don't think footman had a specific goal to demoralize the person. He just needed to choose a different wording.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


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In reply to Frozensoull
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#76
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I mostly agree. I would add that the desire to feed one's ego is harmful not only and not so much to those around, but also to the person who boasts. Footman, everyone will be happy to receive constructive criticism from you or anyone else (and not just happy, it's worth its weight in gold), but constructive criticism implies that it somehow helps the person being criticized. If it doesn't provide all the ways to solve the problem on a silver platter, then at least it should nudge them in the right direction. And, of course, there can be no "I'm the only one doing everything right" in constructive criticism. In short, let's forget that this incident happened. Let's focus on the positive and help each other and move forward together. I believe that as a small community, we have a significant potential for development, and we can theoretically use it. I'm trying to be Leopold the Cat today (steal Psathi's usual role). It probably doesn't work very well, but don't judge me too harshly
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
In reply to zahar0z
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#77
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Hey everyone, everything is fine, criticism is welcome, it's not like I've been doing this for 15 years and lost interest.
Regarding the icon texture, I like my screenshot. The only thing is, I had to keep the original background because my Photoshop is acting up and has a mind of its own. I used to save in PNG format without a background, but I don't know what happened, I haven't used it in ages. Now, in PNG and DDS format, it doesn't save anything, even with the downloaded plugin. So, I have to prepare it in JPEG in Photoshop and save it in DDS using XnView... As soon as I figure it out, I'll make the icon without a background, and of course, I'll add voiceovers to the animations.
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#78
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zahar0z
I mostly agree.

I'll add that the desire to feed one's ego is harmful not only to those around them, but also to the person who boasts.

Footman, everyone would be happy to receive constructive criticism from you or anyone else (in fact, it's invaluable), but constructive criticism implies that it will somehow help the person being criticized. If it doesn't provide all the ways to solve the problem on a silver platter, then at least it should nudge them in the right direction. And of course, there can be no "I'm the only one doing everything right" in constructive criticism.

In short, let's forget that this incident happened. Let's focus on the positive and help each other and move forward together. I believe that as a small community, we have a significant potential for development, and we can theoretically use it.

I'm trying to be Leopold the Cat today (steal Psathi's usual role)). It probably doesn't work very well, but don't judge me too harshly))

I completely agree with you! ;)

I'll say this: if someone knows more or knows the right way... meaning they know a more optimal way to achieve the desired result (this is know-how), then they should describe it in the form of a manual or make a video, but the material should be explained as thoroughly as possible so that beginners (and not only) can implement their ideas, because it is simply impossible for one person to cover everything!

If someone turns their hobby into a job, that's great... especially for the younger generation. Because they might participate in the development and implementation of the 8th installment, etc.
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1