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Guide on adding a new model, animation, and creature to HoMMV

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Hannik
Hello everyone, and a huge thank you for the guide on transferring models into HMM5; special thanks to zahar0z for individual consultation and advice)
This is my first creation – an Orc. I decided to make him instead of Shamans, and I will replace the old orcs later)
For now, he's mute. I want to extract his sounds from HM&M7; they are archived in upk format there. I tried different tools, but none of the programs I know can handle it... Maybe someone can suggest how to get the sounds?
I am completely new to modeling, but thanks to the detailed guide, I managed to create an orc with perfect animation.
A couple of comments:
1) In some places, polygon smoothing is set up incorrectly, but that’s okay. As far as I understand, I was the only one who spent a lot of time trying to make everything perfect in this regard.
2) The polygons around the toes are not displayed correctly; their UV mapping needs to be redone.
3) Regarding the texture: you have the wrong dxt format. Only dxt1 (for textures without an alpha channel) and dxt5 (for textures with an alpha channel) are used in Heroes 7. In your case, it should be dxt1, but it's dxt3, which doubles the texture size. Also, in xdb, the resolution is strangely set to 512x512 instead of 2048x2048.