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Posts from Various mods by zahar0z Auto-translated

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#16
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zahar0z
It was more of a suggestion than a request, but that's okay.
I don't mind helping to make sure that's the case. The main thing is that it's for a good person.
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
In reply to psatkha
#18
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psatkha
I think it was the esteemed comrade Lokken! :smile13:
In this case, esteemed Psatkha, I cannot take credit for it.
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#19
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Lokken
In this case, esteemed Psatkha, I cannot claim any credit.

However... :smile07:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#20
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Updated the thread header.

Added a screenshot of the sea elf model.

Also added a new screenshot of the black sentinels, from the editor.
The elite black sentinel's helmet was redesigned.
I'm wondering if both black sentinels should have a "mirror" animation, or if at least one should remain left-handed.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
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#21
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zahar0z
Updated the topic header.

Added a screenshot of the sea elf model.

Also added a new screenshot of the black guards, from the editor.
The helmet of the elite black guard was reworked.
I think, should both black guards have a "mirror" animation, or should we leave at least one of them as a left-handed character?

Of course, leave some left-handed! :smile13:
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#23
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AstralLein
As a left-handed person, I demand that everyone be made left-handed, even the Kraken! :D

+1
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#24
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Okay. I will create two versions of the Black Guard, one for left-handed players and one for right-handed players.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
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#25
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Left-handed opponents are more dangerous in close combat, by the way. Especially in fencing; everyone trains to fight right-handed opponents, but it's hard to predict what a left-handed opponent will do, it's not intuitive.
 

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In reply to Ment
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#26
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A small update.
Using textures from Heroes 6, I created a new "marker" for neutral creatures on the global map.
The outer and inner parts of the figure rotate in different directions.



I really didn't like the original neutral marker from Heroes 5.

Added 7 hours 1 minute ago
By the way, I'm curious about your opinion: should replacing the symbols of neutral creatures be part of the main mod with these new creatures, or should it be made into a separate file that can be installed as desired?
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
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#27
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zahar0z
Small update.
Using textures from Heroes 6, I created a new "marker" for neutral creatures on the global map.
The outer and inner parts of the figure rotate in different directions.

I really didn't like the original neutral marker from Heroes 5.

The original skirt for the neutrals was too simple, and this one looks pretty good. I like it.
zahar0z

By the way, I'm interested in your opinion: should replacing the symbols of neutral creatures be part of the main mod with these new creatures, or should it be made into a separate file that can be installed as desired?

I think one doesn't interfere with the other; those who need it will download it separately, but it would be logical if the skirt became part of the mod for the new neutrals.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
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#28
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I agree with Frozensoull. There's nothing special about the original skirt that would make someone want to stick with it, but some might want to change only the skirt, without altering the neutral units.
The only thing is, it would be good to remember if there are any mods that also change this skirt.
 

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#29
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They do exist. And there will be a conflict. I'm changing the skirt by adding new paths in the root file in the game mechanics/RPG. So, the skirt won't work separately. I'm adding it to the file because I was changing it anyway; I also had to add new creatures there so that undead could be raised from them. And by the way, I also got a kraken to work as a security guard at the "Sunken Temple" LLC. When you pass by in the game, you can wave to it with a tentacle or something.

Added 9 hours 50 minutes ago
A problem has appeared here. Textures from Heroes 7 often flicker in Heroes 5. This problem is relatively visible on the shoulder pads of the lizard from the first post. The closer the model is to the camera, the less noticeable the flickering, and vice versa. The severity of the problem varies from "basically okay" to "it hurts my eyes" depending on the detail of the model's texture. For example, it's painful to look at the Shantiir titans from any distance. My assumption is that this is happening because the textures are too "sharp" and detailed for the engine of Heroes 5. If the texture is reduced in size and blurred, the flickering disappears. But this significantly reduces the detail of the model, and overall it looks much worse than it could. Perhaps I'm entering something wrong in the DDS export settings? My settings look like this. If anyone knows about this and has encountered a similar problem, I would be grateful for advice. I wouldn't want to forcibly reduce the resolution of the model textures.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
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#30
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zahar0z
They do exist. And there will be a conflict. I'm changing the skirt by adding new paths in the root file in the game mechanics/RPG. So, the skirt won't work separately. I'm adding it to the file because I was already changing it; I had to add new creatures there so that they could be used to raise undead. And by the way, I also got a kraken to work as a security guard at the "Sunken Temple" LLC. When you pass by in the game, you can wave to it with a tentacle or something.

Added 9 hours 50 minutes later
There's a problem here.
Textures from Heroes 7 often flicker in Heroes 5.
This problem is relatively visible on the shoulder pads of the lizard from the first post.
The closer the model is to the camera, the less noticeable the flickering, and vice versa.
The severity of the problem varies from "basically okay" to "it hurts my eyes" depending on the detail of the model's texture. For example, it's painful to look at the Shantiir Titans from any distance.

My guess is that this is happening because the textures are too "sharp" and detailed for the engine of Heroes 5.
If you reduce the texture size and blur it, the flickering disappears.
But this significantly reduces the detail of the model, and overall it looks much worse than it could.

Maybe I'm entering something wrong in the DDS export settings?
My settings look like this.

If anyone knows about this and has encountered a similar problem, I would appreciate any advice. I wouldn't want to forcibly reduce the resolution of the model textures.

Just enable Mip-maps for the textures. They are disabled in your settings for some reason.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884