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Various mods by zahar0z

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#29
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They do exist. And there will be a conflict. I'm changing the skirt by adding new paths in the root file in the game mechanics/RPG. So, the skirt won't work separately. I'm adding it to the file because I was changing it anyway; I also had to add new creatures there so that undead could be raised from them. And by the way, I also got a kraken to work as a security guard at the "Sunken Temple" LLC. When you pass by in the game, you can wave to it with a tentacle or something.

Added 9 hours 50 minutes ago
A problem has appeared here. Textures from Heroes 7 often flicker in Heroes 5. This problem is relatively visible on the shoulder pads of the lizard from the first post. The closer the model is to the camera, the less noticeable the flickering, and vice versa. The severity of the problem varies from "basically okay" to "it hurts my eyes" depending on the detail of the model's texture. For example, it's painful to look at the Shantiir titans from any distance. My assumption is that this is happening because the textures are too "sharp" and detailed for the engine of Heroes 5. If the texture is reduced in size and blurred, the flickering disappears. But this significantly reduces the detail of the model, and overall it looks much worse than it could. Perhaps I'm entering something wrong in the DDS export settings? My settings look like this. If anyone knows about this and has encountered a similar problem, I would be grateful for advice. I wouldn't want to forcibly reduce the resolution of the model textures.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.