Added 9 hours 50 minutes ago
A problem has appeared here. Textures from Heroes 7 often flicker in Heroes 5. This problem is relatively visible on the shoulder pads of the lizard from the first post. The closer the model is to the camera, the less noticeable the flickering, and vice versa. The severity of the problem varies from "basically okay" to "it hurts my eyes" depending on the detail of the model's texture. For example, it's painful to look at the Shantiir titans from any distance. My assumption is that this is happening because the textures are too "sharp" and detailed for the engine of Heroes 5. If the texture is reduced in size and blurred, the flickering disappears. But this significantly reduces the detail of the model, and overall it looks much worse than it could. Perhaps I'm entering something wrong in the DDS export settings? My settings look like this.
If anyone knows about this and has encountered a similar problem, I would be grateful for advice. I wouldn't want to forcibly reduce the resolution of the model textures.