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Posts from Lord of Death

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Vita городилов
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#1
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Map name: Lord of death
Map title: Lord of Death
Map size: (M)Medium 136x136
Two-level map: no
Number of players: 2
Author: Vita Gorodilov

Scenario description: Vita Gorodilov is alive again. How many times can this happen? The remix couldn't kill him. Rick and Morty couldn't kill him. This time, an orc named Haggesh enters the battle. She has to kill the Necromancer King Zombie once and for all.

Map version 2.0: Added a war cry spell to the Orc. Weakened the passage to the Orc Castle so that it would be faster to capture the Orc Castle. Weakened the guard in the Orc Castle for quick capture.

Scenario:

Knight's Escape

Good City

[URL="/topic/14863/"Knight's Escape 2 (2.0)[/URL]

Saving the Griffin Empire
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In reply to Vita городилов
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#4
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Vita the city builder
What's wrong with that? "Vita the city builder" is his name.

Well, "Zombie" is more like a species, like "Human," "Dog," "Horse," etc.
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
#6
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I'm tired of maps featuring Orcs. It's the most useless faction. And what's with that Vityaz's face? Is he supposed to be a plant fighting zombies or something? Seriously, in a serious game, cartoonish faces just don't work.
In reply to elizbar1967
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#7
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elizbar1967
I’m already tired of maps featuring Orcs. It's the most useless race. And what a face this Vita Gorodilov has. Is he some kind of plant fighting against zombies? Seriously, in a serious game, cartoonish faces just don’t work.

If you don’t like it, don’t play. Really. You come here and complain that you don’t like it. I put effort into the scenario. Why play if you don’t like it? As for Vita Gorodilov’s face, well, that’s how it is. Vita is a Zombie, so his face looks like that.


Scenario:

Knight's Escape

Good City

[URL="/topic/14863/"Knight's Escape 2 (2.0)[/URL]

Saving the Griffin Empire
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#8
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I don't know if this is serious or a joke, but just in case – please don't do that...
 

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In reply to Ment
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#9
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Ment
I don't know if this is serious or a joke, but just in case – please don't do that…


Did I say something wrong? I think I said everything necessary.

Scenario:

Knight's Escape

Good City

[URL="/topic/14863/"Knight's Escape 2 (2.0)[/URL]

Saving the Griffin Empire
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#10
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What the heck are you talking about?
It's best not to say things like that; you'll scare the players away...
Good luck with your creative endeavors.
 

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In reply to Ment
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#11
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Ment
It’s better not to say that; you’ll scare the players away…
Best of luck with your creative endeavors.


Okay, I won't say anything like that.

Scenario:

Knight's Escape

Good City

[URL="/topic/14863/"Knight's Escape 2 (2.0)[/URL]

Saving the Griffin Empire
#12
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I have mixed feelings about this map. On the one hand, the author seems to be making progress, but on the other hand, everything feels a bit one-sided. Let me explain what I mean. It feels like the hero in this and previous maps is doomed to suffer without his native castle. So, why not replace the first Necropolis with a native Stronghold? In my opinion, an Orc without its battle cries loses a lot of its appeal. Let's give the Necromancer Orcish troops and see how he fares (and let's remove his magic too). That's why my opinion is mixed – the map is not bad, but the plot is simply a matter of personal preference. This is not a criticism, but just my opinion.
In reply to Volhov
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#13
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Volhov
I have mixed feelings about this map – on the one hand, I can see that the author has made progress, but on the other hand, everything seems a bit one-sided. Let me explain what I mean. It feels like the hero in this and previous maps is doomed to suffer without his native Castle. So why not put an Orcish Castle instead of the first Necromancer Castle? In my opinion, an Orc loses quite a lot when he doesn't have his battle cries. Let's give the Necromancer Orcish troops and see how he fares (and let's also remove his magic). Therefore, my opinion is mixed – the map is good, but the plot is just for those who enjoy it. This is not a reproach or criticism, but simply my opinion.


If you give the Orc an Orcish Castle, it will be easier to play. I wanted to make it more challenging.

Scenario:

Knight's Escape

Good City

[URL="/topic/14863/"Knight's Escape 2 (2.0)[/URL]

Saving the Griffin Empire
#14
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I tried the scenario. To reach my home castle, I need to gather troops and upgrade Haghesh – there's a pretty serious obstacle on the bridge. Question: what should I do after capturing my castle while waiting for my own troops to be built? Just wander around the cleared territory? So, it's not "difficult," but rather "tedious": enduring this empty time is really hard...
And why was it necessary to prohibit calling reinforcements and using a portal to the city?
In reply to vadim_t
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#15
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vadim_t
I tried the scenario. To reach your home castle, you need to gather troops and upgrade Haghesh – there’s a rather serious obstacle on the bridge. Question: what should you do after capturing your own castle while waiting for your native troops to be built? Just wander around the cleared territory? Thus, it turns out not to be “easy,” but rather “difficult”: enduring this idle time is really hard...
And why was summoning reinforcements and using a portal to the city prohibited?<nbsp;

That's how I wanted to make it. It was done to increase the difficulty and so that you could play as Orcs with Necromancer units. If you want, build troops in your home castle. If you don't want to, you can turn Orcish troops into undead and use them.

Scenario:

Knight's Escape

Good City

[URL="/topic/14863/"Knight's Escape 2 (2.0)[/URL]

Saving the Griffin Empire

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