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Lord of Death

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#13
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Volhov
I have mixed feelings about this map – on the one hand, I can see that the author has made progress, but on the other hand, everything seems a bit one-sided. Let me explain what I mean. It feels like the hero in this and previous maps is doomed to suffer without his native Castle. So why not put an Orcish Castle instead of the first Necromancer Castle? In my opinion, an Orc loses quite a lot when he doesn't have his battle cries. Let's give the Necromancer Orcish troops and see how he fares (and let's also remove his magic). Therefore, my opinion is mixed – the map is good, but the plot is just for those who enjoy it. This is not a reproach or criticism, but simply my opinion.


If you give the Orc an Orcish Castle, it will be easier to play. I wanted to make it more challenging.

Scenario:

Knight's Escape

Good City

[URL="/topic/14863/"Knight's Escape 2 (2.0)[/URL]

Saving the Griffin Empire

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