Skip to content

Posts from Walkthroughs for custom maps. Auto-translated

No ratings yet — be the first to rate!
In reply to LordL
User Avatar
#2926
Auto-translated
LordL
Has anyone played the Chinese remake of the TEW2 map? I can't seem to beat Iona in it. The date, if that matters, is 236.
I played one of the Chinese remakes of teow2. What's the problem with the fight against Iona? Screenshots or save files, and I think the problem will be quickly resolved, because without that, there's nothing to discuss.
#2927
Auto-translated
Nautilus has updated RotSK to version 26.0. Fixes from the text file:
v26.0
-fixed bug: Operator not moving
-removed CRBANKS.txt dependency
-fixed Mage Guild Lv5 in Zauberberg/Magicberg

There are probably still tons of bugs in this map. As it stands, I want to fix them, but I have forgotten most about this map. I am happy to receive more emails at [email protected]
Greets

The fifth level of the guild is fixed, but all other bugs that may prevent normal gameplay remain. And the further you go, the worse these bugs get; for instance, flight and Dimension Door can still be generated in other castles - !Pond [Jolka] and HangarAyt. A mismatch in one of the units granted at point 36.109.0 for the guardian 35.110.0., a blocked path to Shogi die Papa at 129.100.0, and other suspicious moments.

It is not mentioned in the text file, but it can be noticed that witch huts were removed and replaced with scholars. However, this is not enough for full recovery and normal playability.

I suggest compiling a list of bugs and questionable points with coordinates and sending it to the author, since he asks for it himself. I have some things, but I haven't explored the map as thoroughly as Marlo and Sewa:)

At the same time, we could write for Bug-Race/3 hoch Smash; there is clearly less work to do there.
In reply to Jules Winnfield
#2928
Auto-translated
Jules Winnfield
I was playing one of the Chinese remakes of Teow2. What's the problem with the battle against Iona? Screenshots or save files, and I think the problem will be quickly resolved, because without that, there's nothing to discuss.
The problem is that there's no resurrection and many other useful spells for this kind of battle, and the enemy army is much stronger than mine. I don't really want to skip days, it's not very "manly."

Added 1 minute ago
wenwell
Nautilus updated RotSK to version 26.0. Fixes from the text file:


The fifth level of the guild is disabled, but all other bugs that may prevent normal gameplay remain. And the further you go into the forest, the thicker these bugs become; the same flight and DD can still be generated in other castles - !Pond [Jolka] and HangarAyt. A discrepancy in one of the units spawned at 36.109.0 for the guard 35.110.0, a blocked path to Shogi die Papa at 129.100.0, and other suspicious moments.

It's not mentioned in the text file, but you can see that witch huts have been removed and replaced with scholars. But this is not enough for a full recovery and normal playability.

I suggest compiling a list of bugs and questionable moments with coordinates and sending it to the author, since he asks for it himself. I have some, but I haven't explored the map as thoroughly as Marlo and Sewa:)

At the same time, we can do the same for Bug-Race/3 hoch Smash, there is clearly less work to be done there.
It's great that Nautilus has returned to the Heroes series. Maybe we'll see even more incredible battles, even tougher than Metataksor
In reply to wenwell
#2929
Auto-translated
wenwell
Nautilus has updated RotSK to version 26.0. Here are the fixes from the text file:

I suggest compiling a list of bugs and questionable moments, indicating the coordinates, and sending it to the author, since he is asking for it. I have some, but I haven't explored the map as thoroughly as Marlo and Sewa.

At the same time, we can do the same for Bug-Race/3 hoch Smash, as there is clearly less work to be done there.

The maps are so complex, and so few people have completed them, IMHO, that it would be better for you to write directly to those who have played them.
In reply to kolotok
#2930
Auto-translated
kolotok
The maps are so complex, and so few people have completed them, IMO, that it would be better to write directly to those who have played them.

This has already been done. From Bug-Race, as far as I remember, there are three issues: a campfire that allows you to complete the map much earlier by generating mercury, an incorrect placement of the hut, which makes it impossible to enter, and a blocked cell for landing a ship after freeing the hero from prison (this cell can be "unblocked" by using the repeat turn option, but it shouldn't be that way, as it can only be done with the HD mod; it doesn't work in the clean SoD version; the map was originally tested on the clean SoD version).

In 3 hoch Smash, there is a problem with the underground gates in some version of the map. Descriptions of walkthroughs for these maps are already available in this thread from Marlo, and there is also a video walkthrough for Bug-Race, in case anyone missed it. I am basing my information on them; if there is anything to add, feel free to do so.
User Avatar
#2931
Auto-translated
I looked at Nautilus's post and the new version of the map. The fact that there are such improvements and that the texts have been translated into English is undoubtedly a good thing. But all of this is just a partial solution. There were a hundred bugs, and now there are three fewer. Until the author sits down and tests the map from beginning to end himself, I don't see the point in writing about the detected flaws, because the map will still remain unplayable. After all, an outside person simply cannot know what and how it should work and identify all the problematic aspects. And based on the author's wording, I understand that he doesn't plan to do a full test of the map even now. Replacing the witch huts with scholars doesn't seem like a solution to me. Heroes that we liberate in the mid-game will not be able to learn a secondary skill, and Elleshar, for example, will run around without intelligence.
In reply to Jules Winnfield
#2932
Auto-translated
Jules Winnfield
I was playing one of the Chinese remakes of teow2. What's the problem with the battle against Iona? Screenshots or save files, and I think the problem will be quickly resolved, because without that, there's nothing to discuss.
https://drive.google.com/file/d/1UFYDH0G2liV3i4B6azm6AjRw-HzCrEM5/view?usp=sharing Here are all the save files. You can see the entire walkthrough. In general, one of the main difficulties (and shortcomings) of the map is the author's indifference to the spells in the guilds, because they are only marked in the first level of the first Castle. I think it would have been much harder for me if I hadn't encountered quicksand there, and much easier if I had been lucky with blindness, force field, and maybe something else. If I don't find resurrection, blindness, and other important spells in the near future, I really don't know how to proceed. And even now, Iona's stack of Titans wipes out a significant part of my army with one hit, and it is not possible to restore it or even neutralize the Titans.
In reply to LordL
User Avatar
#2933
Auto-translated
LordL
https://drive.google.com/file/d/1UFYDH0G2liV3i4B6azm6AjRw-HzCrEM5/view?usp=sharing Here are all the save files. You can see the entire playthrough. One of the main difficulties (and flaws) of the map is the author's indifference to the spells in the guilds, as they are only marked on the first level of the first castle. I think it would have been much harder for me if I hadn't found quicksand there, and much easier if I had been lucky with blindness, force field, and maybe something else. If I don't find resurrection, blindness, and other important spells soon, I really don't know how to proceed. Even now, Iona's Titan stack wipes out a significant portion of my army with a single attack, and it's impossible to restore it or even neutralize the Titans.

I glanced at the save files and can immediately say that you need a Crystal Dragon for the battle with Iona, which you lost after the battle with Shiva. Without it, we don't have a first turn, and the Titans immediately destroy our Cyclops. So, you need to replay to keep it for the battle with Iona. Many more difficult battles await you, especially the one with Gundulla, level 868, with the Cloak of Renunciation.
In reply to Jules Winnfield
#2934
Auto-translated
Jules Winnfield
I glanced at the saves and can immediately say that for the battle with Iona, you need a crystal dragon, which you lost after the battle with Shiva. Without it, we won't have a first turn, and the titans will immediately take down our cyclops. So, you need to replay to save it for the battle with Iona. Many challenging battles await you, especially the one with Gundulla, level 868, with the Cloak of Renunciation.
The crystal dragon will give me the first turn, but in that very turn, there isn't much I can do. Blocking the titans won't work; nothing can be done about them because, as I already wrote, the map is, at least at the moment, lacking in spells.
In reply to LordL
User Avatar
#2935
Auto-translated
LordL
The Crystal Dragon will give me the first turn, but there's not much I can do on that turn. I won't be able to block the Titans, and there's nothing I can do about them, because, as I already wrote, the map is at least currently lacking in spells.

Well, somehow this map was completed, including by me. But seriously, the Titans can be blocked. The birds are divided into single units for blocking, a slow spell is cast on them for 1 turn, and morale is applied to the single units so that they can fly over and block the Titan. On the 2nd turn, morale on the birds is no longer needed, because on the 1st turn we moved them closer to the gates. In general, think about it, there are no impossible situations, unless the author intended it that way. P.S. There are probably not enough troops for the battle, so in any case, replay with saving the crystal and as many troops as possible.
In reply to Marlo_Stanfield
#2936
Auto-translated
Marlo_Stanfield
Until the author sits down and tests the map from start to finish, I don't see the point in writing about the bugs found.

That's a harsh condition :D. I think that providing a list of bugs is the least that players can do; it would also make the author's task easier if they decide to do a full test in the future and make the map less buggy if someone wants to try it out in its current state.
User Avatar
#2937
Auto-translated
You can write to show the author that the Heroes community is interested in improving this map. But if he intends to spend 5 minutes rearranging the bushes that block the path if someone points it out to him (at least that's how I understood his post), then there will be 0.00% benefit from it.

wenwell, we discussed the list of problematic points in private correspondence; you can use it as a basis if you still decide to write to Nautilus.
#2938
Auto-translated
I finally finished Metataksar, with a score of 216, sorry, Dandy)). Saves: https://drive.google.com/open?id=1zccZJkaqcPHtS-znmFJ-IwjZcwXzOyYr At the end, after freeing Rasti, I probably could have saved another day, but I didn't bother. Three battles seemed quite challenging. The battle of Orin against the Rampart with -3 morale, the goal was to win without losses in the main stacks (Archers, Enchantresses, Titans, and Elven Archers) and to have enough mana left for teleportation. It was pure luck; after several hours, due to constant demoralization, I wanted to break the computer. https://drive.google.com/open?id=1JYiuz6UuhowjHQo17uRaW6GYishN1Ljj The battle of Dessa against the Bears, the goal was simply to win, because Dessa is defeated by the Vampires anyway. This was purely about tactics. https://drive.google.com/open?id=1JDjrER15zEHhBAoN1njAAhYQmMCGMSbh And the battle of Orin against Inferno, the goal was to win without losses in the main stacks (Archers, Enchantresses, Titans). Here, both luck and tactics play a role. https://drive.google.com/open?id=11zSETQuO5knpjWHwn-yooNKz3L6A68uf Try it if you're interested.
In reply to Nasos
User Avatar
#2939
Auto-translated
Nasos
I finally finished Metataksar, the result is 216, sorry, Dandy)).
Saves: https://drive.google.com/open?id=1zccZJkaqcPHtS-znmFJ-IwjZcwXzOyYr

At the end, after freeing Rasti, it was probably possible to save another day, but I didn't bother.

Three battles seemed quite challenging.
The battle of Orin against the rampart with -3 morale, the goal is to win without losses in the main stacks (archers, enchantresses, titans, and elves) and save mana for teleportation. It was pure luck; after several hours, due to constant demoralization, I wanted to break the computer)).
https://drive.google.com/open?id=1JYiuz6UuhowjHQo17uRaW6GYishN1Ljj

The battle of Dessa against the bears, the goal is simply to win, because Dessa will still be defeated by the vampires later. This is purely about tactics.
https://drive.google.com/open?id=1JDjrER15zEHhBAoN1njAAhYQmMCGMSbh

And the battle of Orin against Inferno, the goal is to win without losses in the main stacks (archers, enchantresses, titans). Here, both luck and tactics play a role.
https://drive.google.com/open?id=11zSETQuO5knpjWHwn-yooNKz3L6A68uf

Try it if you're interested.

However, my friend, you know a thing or two about perversions, and if I'm serious, then congratulations on the coolest performance!
#2940
Auto-translated
Recommend another worthwhile challenge.