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Walkthroughs for custom maps.

#2928
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Jules Winnfield
I was playing one of the Chinese remakes of Teow2. What's the problem with the battle against Iona? Screenshots or save files, and I think the problem will be quickly resolved, because without that, there's nothing to discuss.
The problem is that there's no resurrection and many other useful spells for this kind of battle, and the enemy army is much stronger than mine. I don't really want to skip days, it's not very "manly."

Added 1 minute ago
wenwell
Nautilus updated RotSK to version 26.0. Fixes from the text file:


The fifth level of the guild is disabled, but all other bugs that may prevent normal gameplay remain. And the further you go into the forest, the thicker these bugs become; the same flight and DD can still be generated in other castles - !Pond [Jolka] and HangarAyt. A discrepancy in one of the units spawned at 36.109.0 for the guard 35.110.0, a blocked path to Shogi die Papa at 129.100.0, and other suspicious moments.

It's not mentioned in the text file, but you can see that witch huts have been removed and replaced with scholars. But this is not enough for a full recovery and normal playability.

I suggest compiling a list of bugs and questionable moments with coordinates and sending it to the author, since he asks for it himself. I have some, but I haven't explored the map as thoroughly as Marlo and Sewa:)

At the same time, we can do the same for Bug-Race/3 hoch Smash, there is clearly less work to be done there.
It's great that Nautilus has returned to the Heroes series. Maybe we'll see even more incredible battles, even tougher than Metataksor