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Walkthroughs for custom maps.

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#2931
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I looked at Nautilus's post and the new version of the map. The fact that there are such improvements and that the texts have been translated into English is undoubtedly a good thing. But all of this is just a partial solution. There were a hundred bugs, and now there are three fewer. Until the author sits down and tests the map from beginning to end himself, I don't see the point in writing about the detected flaws, because the map will still remain unplayable. After all, an outside person simply cannot know what and how it should work and identify all the problematic aspects. And based on the author's wording, I understand that he doesn't plan to do a full test of the map even now. Replacing the witch huts with scholars doesn't seem like a solution to me. Heroes that we liberate in the mid-game will not be able to learn a secondary skill, and Elleshar, for example, will run around without intelligence.