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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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In reply to Kventin
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Kventin
SOD. HW Rules.
Is it possible to prevent forbidden spells from appearing when rebuilding a Mage Guild?

Or do they appear somewhere? I haven't encountered an Arcomage in a Tower or Rampart.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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I mean programmatically forbidden ones. For example, in the plugin, I forbade water spells (0x54AE23). When building a Town Hall, they never appear, but when rebuilding, they sometimes pop up. Only one line of code needs to be added to check for the prohibition. This will not affect a clean SOD, but plugins will be able to work correctly.
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baratorch, please consider adding a visual interface for configuring "Tweaks" that don't yet have toggle switches on other tabs. It would be great to have a regular page with user-friendly inputs for all possible additional tweaks, along with descriptions via tooltips or some other method, instead of a text editor where you need to be somewhat tech-savvy and also do some Googling to understand what each code means and in what format it needs to be entered. This applies to tweaks like "UI" and others.
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The issue with the Guildhall rebuilding has been accurately reproduced: 1. SOD 3.2 + Fresh Mod 4.2, the "Gameplay changes" and "Guildhall Rebuilding" flags are enabled; the rest is irrelevant. 2. Start any map template, for example, JC, and choose any castle, for example, a Tower. 3. Build a Guildhall 1, and pass the turn. 4. Save the game. 5. Rebuild the Guildhall 1; no matter how many times you rebuild it, everything will be fine – the "summon ship" option will never appear. However, if you now load the saved game and rebuild the Guildhall 1, the "summon ship" option will appear, possibly not on the first try, but on the second. At the same time, if you continue building the Guildhall, everything will be fine – forbidden spells will not appear, but they will appear when rebuilding. What needs to be done to prevent the restriction on spells from being lost when rebuilding the Guildhall after loading a save?
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SinFx
It requires a bit of technical knowledge and the ability to search for what each code means and in what format it needs to be filled in.
The text file is the simplest and most convenient way to configure. But I agree, for a wider audience, it would be good to have comments with descriptions – it's not difficult, any Heroes player can do it themselves; it just needs the approval of the "Boss."
For me, the problem is the scattered settings in 4 different places and their interrelation; it's like a maze where you have to edit text files, the registry, policies, and msconfig – with a result that is unpredictable from the start.
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In the latest update, it was recommended to set the Sys.CPU.ReduceUsage parameter to 2. After experimenting with it, I found that setting it to 1 or 2 does reduce the CPU load significantly, but it also causes minor slowdowns on the map and severe lag in the castle, especially noticeable when dividing troops. I reverted to Sys.CPU.ReduceUsage = 0.
In reply to RaverUPS
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RaverUPS
The latest update recommended setting the Sys.CPU.ReduceUsage parameter to 2. After experimenting with it, I found that setting it to 1 or 2 does reduce the CPU load significantly, but it also causes minor slowdowns on the map and serious lag in the castle, especially noticeable when splitting troops. I reverted to Sys.CPU.ReduceUsage = 0.
AMD Ryzen?
In reply to RaverUPS
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RaverUPS
In the latest update, it was recommended to set the Sys.CPU.ReduceUsage parameter to 2. After experimenting with it, I found that setting it to 1 or 2 does reduce the CPU load significantly, but it also causes slight slowdowns on the map and serious lag in the castle, especially noticeable when dividing troops. I reverted to Sys.CPU.ReduceUsage = 0.
With a value of 1, there are definitely lags (more or less). But with a value of 2, I personally (and many others) don't experience any lag at all. However, this depends on the mouse (polling rate), the operating system, and the player's requirements.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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In reply to baratorch
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baratorch
However, with a value of 2, I personally (and many others) don't experience any lag at all. But of course, this depends on the mouse (polling rate), the operating system, and the player's requirements.
On my Ryzen, it lags even with a value of 2, not immediately, but after alt-tabbing the game a couple of times, so I had to set it to 0.
In reply to Pridu
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Pridu
AMD Ryzen?
On different Intel processors that are ten years old.
In reply to baratorch
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baratorch
With a value of 1, there are definitely lags (either more or less). But with a value of 2, I personally (and many others) don't experience any lags at all. However, this depends on the mouse (polling rate), the operating system, and the player's requirements.
On an old 10th generation Intel processor, there are strong lags with both 1 and 2. There were no problems before the changes, now I have to play with 0.
In reply to Mur
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Mur
In multiplayer, the camera doesn't show the opponent's moves when they move across territory that I've explored. Is this intentional, or is there a way to fix it?
I'm also interested in this question.
Currently, you can only see the opponent's moves by pressing the "Replay Opponent's Turn" button. And even then, only during your turn.
And, as you can imagine, clicking the button every turn is quite tiring.
If my memory serves me correctly, the opponent's moves used to be shown immediately and automatically...

Does anyone have any thoughts on this? How was it before, how should it be, and what can or cannot be done about it?
:smile15:
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During the Online Heroes (OH) game, the game often crashed when viewing an opponent's turn during their turn. Therefore, this feature was removed.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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In reply to sir Davos Seaworth
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Thank you for the information. And am I correct in understanding that in the current version (5.0), simultaneous turns are only available with the unofficial expansion pack, Horn of the Abyss?
In reply to strangeh
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strangeh
Thank you for the information.

Am I correct in understanding that in the current version (5.0), simultaneous turns are only available with the unofficial expansion Horn of the Abyss?
No, they are also available without it, but only through the online lobby, if both players have the premium subscription (paid, about 180 rubles per month).
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479

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