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" />What could be the problem?
Added 2 minutes later
" />What could be the problem?
New here? I'm Roha — want a quick tour?
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" />Is it possible to implement a feature that would show how far the heroes can move during their turn (a sort of "turn reset" as it was in Heroes of Might and Magic II)? By holding down Ctrl, it would be possible to see how many movement points would remain after reaching a specific cell, and also to see the tower's range. :rolleyes:
In online multiplayer, the camera doesn't show the opponent's moves when they move across territory that I have revealed. Is this intentional, or is there a way to fix it?
It would be great for single-player maps if there was a way to transfer artifacts from one hero's inventory directly to another hero's inventory.
Shah. timer at zero, battle in the conservatory ends, all hero's slots are full, angels are not given.
A small thing, of course, but unpleasant
Comrades, is it possible to achieve the following through a mod: set the game's resolution, for example, to 1680*1050, and make the battle window display in 800*600 resolution or stretch to the entire screen?
I recommend choosing a resolution of 1062x664 (or 960x600 as a last resort).
In the latest beta (3.808 beta 2) (installed on top of 3.807), with the 32-bit True (stretchable) Nx renderer and xBRZ + Bilinear Sharper / xBRZ + Bicubic SharperX2 filters, the picture will be great.
xBRZ + Bicubic SharperX2 is the most resource-intensive (CPU speed, memory, number of cores).
xBRZ + Bilinear Sharper is faster (visually, I wouldn't say it's worse, just slightly different).
If your computer turns out to be too weak for these filters, then
you can use the faster alternative UltraSaI + Bilinear Sharper.
With the suggested resolutions, the city and battle windows will be as large as possible. At 1062x664, 100% of the HD functionality is preserved; at 960x600, it is not.
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I will not create different resizing for different windows. Different scaling/quality of the same interface elements looks bad.
With the suggested resolutions, the city and battle windows will be as large as possible. At 1062x664, 100% of the HD functionality is preserved; at 960x600, it is not.