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It's not relevant to me because I don't do anything, but more useful instructions for modders would be great!
New here? I'm Roha — want a quick tour?
Does anyone need instructions on how to reconfigure the map editor so that, before exporting models to the game format, you don't have to rotate them 90 degrees in Maya 6.0?

Does anyone need instructions on how to reconfigure the map editor so that, before exporting models to the game format, you don't have to rotate them 90 degrees in Maya 6.0?
Hello, kind people, could you tell me where the textures for liches, ghosts, and Necropolis dragons of the 3rd tier are located? I found the 1st and 2nd tiers, but I can't find the 3rd. :с

Hello!
I think many people have encountered this problem. On the map, characters with unusual models have their hair/weapon/other accessory textures highlighted with the player's color. An example is the owl in the photo below:
It's very noticeable and quite annoying. Does anyone know how to fix this problem? Maybe there's a setting in the texture properties that can remove this?


After struggling with it for an evening, I finally managed to find a solution:
1) Go to the material properties.
2) In the AlphaMode line, set it to AM_OVERLAY.
3) In the Priority line, set it to 224.
And voila, we are no longer bothered by overexposure. So far, I've only encountered a small glitch in one place - in the background of the small smoke from the dwarf city with a certain camera angle. Basically, it's a minor issue.

already) didn't have time right away, and was a bit late with the fix)

Yes, everything is fine, but besides the owl, there wasn't time to test it on anything else.
