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#588
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After struggling with it for an evening, I finally managed to find a solution:
1) Go to the material properties.
2) In the AlphaMode line, set it to AM_OVERLAY.
3) In the Priority line, set it to 224.

and voilà, we are no longer bothered by overexposure.




p.s. But I encountered a small glitch only in one place - against the background of the small smoke of the dwarf city at a certain camera angle. Basically, this is already a minor issue. But, ideally, this method needs to be tested.

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