SOD. HW Rules.
Is it possible to prevent forbidden spells from appearing when rebuilding a Mage Guild?
Or do they appear somewhere? I haven't encountered an Arcomage in a Tower or Rampart.
ICQ 716748479
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SOD. HW Rules.
Is it possible to prevent forbidden spells from appearing when rebuilding a Mage Guild?
It requires a bit of technical knowledge and the ability to search for what each code means and in what format it needs to be filled in.
The latest update recommended setting the Sys.CPU.ReduceUsage parameter to 2. After experimenting with it, I found that setting it to 1 or 2 does reduce the CPU load significantly, but it also causes minor slowdowns on the map and serious lag in the castle, especially noticeable when splitting troops. I reverted to Sys.CPU.ReduceUsage = 0.
In the latest update, it was recommended to set the Sys.CPU.ReduceUsage parameter to 2. After experimenting with it, I found that setting it to 1 or 2 does reduce the CPU load significantly, but it also causes slight slowdowns on the map and serious lag in the castle, especially noticeable when dividing troops. I reverted to Sys.CPU.ReduceUsage = 0.
However, with a value of 2, I personally (and many others) don't experience any lag at all. But of course, this depends on the mouse (polling rate), the operating system, and the player's requirements.
AMD Ryzen?
With a value of 1, there are definitely lags (either more or less). But with a value of 2, I personally (and many others) don't experience any lags at all. However, this depends on the mouse (polling rate), the operating system, and the player's requirements.
In multiplayer, the camera doesn't show the opponent's moves when they move across territory that I've explored. Is this intentional, or is there a way to fix it?
Thank you for the information.
Am I correct in understanding that in the current version (5.0), simultaneous turns are only available with the unofficial expansion Horn of the Abyss?