Posts from Modding
A hole in the horse's head, which appeared because the textures inside are empty (I wanted to cut off the griffin statue from the top of the horse, and a hole formed there because there was nothing underneath). For the Paladin, I fixed this simply: I changed the skeleton and geometry of the entire unit to the skeleton and geometry of the champion, but this won't work for the cavalryman because the rider isn't wearing a helmet, and making units with the same skeleton and model would be silly. I had 2 options, which I already asked about, and you, footman, have already answered them.
What prevents you from covering the hole with a static mesh that fits the theme?!

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
1) In which file are the coefficients for knowledge (mini-artifacts of the Academy) changed? I've checked DefaultStats.xdb, but they're not there!!!
2) In which file are the coefficients for the sacrificial pit of the Dungeon changed? They are also not in DefaultStats.xdb!!!
What this will give us:
A working process for adding new heroes and creatures with individual meshes and animations – in the example, I'll add 51 animations.
By modifying the skeleton and mesh and running it through Mixamo, we can increase or decrease the size of creatures without manually creating animations for them.
We'll understand how to add animations of creatures from other games into the game.
I think this will provide a way to create a pretty good mod.
I want to make a video showing how to import models from www.mixamo.com into Heroes 5. I've tested it, and it works. Currently, I'm working on figuring out the simplest and most effective method.
What this will give us:
It will provide a working process for adding new heroes and creatures with individual meshes and animations – in the example, I'll add 51 animations.
By modifying the skeleton and mesh and running it through Mixamo, we can increase or decrease the size of creatures without manually creating animations for them.
We'll understand how to add animations of creatures from other games into the game.
I think this will provide a way to create a pretty good mod.
Cool! Very cool news! :smile54:

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Currently, I'm facing an issue; I need to streamline the technical process for exporting the mesh and skin. If anyone knows the easiest and most effective way to attach a mesh to a skeleton, create the skinning, and import it into the game, please let me know.
I tried exporting the mesh from Maya 6.0 into the map editor, but I encountered a problem. Maya flips the model, meaning the Z and Y coordinates are not in the correct positions. Does anyone know where the coordinate system settings are located in Maya 6.0? And does Maya 6.0 export skinning to the game?
If the method mentioned above doesn't allow me to properly import the mesh and skinning into the game, I'll have to use Archange, which I really don't want to do. This method will be longer, less convenient, and more prone to bugs.
In general, if anyone has anything to add, I'm all ears.
The test of the technical process for exporting the skeleton and animation from mixamo.com is ready. If anyone is interested, I can provide the test results, a usable skeleton, and a knight walking animation in *.gr2 format.
For now, I have a problem; I need to streamline the technical process for exporting the mesh and skin. If any of you know how to most easily and effectively attach a mesh to a skeleton, create the skinning, and send it to the game, please let me know.
I tried exporting the mesh from Maya 6.0 to the map editor, but I encountered a problem. Maya flips the model onto its back, meaning the Z and Y coordinates are not in the correct places. Does anyone know where the coordinate system settings are in Maya 6.0? And does Maya 6.0 export skinning to the game?
If the above method does not allow me to properly import the mesh and skinning into the game, I will have to use Archangel, which I really don't want to do. This method will be longer, less convenient, and more buggy.
In general, if anyone has anything to add, I'm all ears.
Great! I'm ready to receive the test results! :smile54:

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Awesome! Ready to receive the test results! :smile54:
Animation

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1