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Esto100nec1
The test of the technical process for exporting the skeleton and animation from mixamo.com is ready. If anyone is interested, I can provide the test results, a usable skeleton, and a knight walking animation in *.gr2 format.

For now, I have a problem; I need to streamline the technical process for exporting the mesh and skin. If any of you know how to most easily and effectively attach a mesh to a skeleton, create the skinning, and send it to the game, please let me know.

I tried exporting the mesh from Maya 6.0 to the map editor, but I encountered a problem. Maya flips the model onto its back, meaning the Z and Y coordinates are not in the correct places. Does anyone know where the coordinate system settings are in Maya 6.0? And does Maya 6.0 export skinning to the game?

If the above method does not allow me to properly import the mesh and skinning into the game, I will have to use Archangel, which I really don't want to do. This method will be longer, less convenient, and more buggy.

In general, if anyone has anything to add, I'm all ears.

Great! I'm ready to receive the test results! :smile54:
С уважением, Psatkha (Псатха)

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