Posts from The Empire of Reimia (3)
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Experience (strength)
Moriner: 3/3
Linnea: 1/8
Parphinora: 1/3
Latro: 1/8
Xenomia: 3/3
Bertrand: 2/3
Marey: 3/3
Azarina: 3/3
Shogo: 3/3
Berwang: 3/3
Anelotta: 3/3
Light: 1/3
Imir: 1/8
Moriner gains +1 to strength
Xenomia gains +1 to strength
Marey gains +1 to strength
Azarina gains +1 to strength
Shogo gains +1 to strength
Berwang gains +1 to strength
Anelotta gains +1 to strength
Moriner: 600
Linnea: 400
Parfinora: 375
Latro: 350
Xenomia: 350
Bertrand: 325
Marey: 350
Eli: 325
Azarina: 350
Shogo: 325
Berwang: 325
Relgar: 350
Anelotta: 325
Ipheon: 325
Light: 400
Imir: 325
Then she left, leaving the students alone with this information. Taking advantage of the opportunity, Shogo approached Linnea and said, "It's so good that the rules regarding the uniform have been updated; you have such beautiful legs, it was a crime to hide them in those sacks."
-- Is this related to history grades, guys?
Added 6 minutes ago
Sniper rifle (Realgar Muscari), students from class III: Xenomia, Bertrand, Eli, Shogo, Anelotta, Ifeon.
— Congratulations on completing the first quarter, — Realgar clapped his hands, — I think many of you may be a little surprised by the recent changes and the more demanding schedule than before, but don't worry, because it's not all that bad. You have finally reached the advanced course in weapon mastery. — He clapped again without much enthusiasm and presented two sniper rifles to the students. — Today, we will examine the class of sniper rifle weapons using these two examples — Azusa and RX-002.
Azusa
Accuracy: 30%-75%
Range: 10-38
Damage: 500
Number of shots: 1
Suppressive fire: 0
Weight: 5.0
Size: 2x5
Damage to vehicles is reduced by 80%
Strength check: 2
RX-002
Accuracy: 65%
Range: 25
Damage: 150
Number of shots: 3
Suppressive fire: 0
Weight: 3.0
Size: 1x5
Damage to vehicles is reduced by 80%
Strength check: 1
— The task of these rifles is one — to eliminate infantry; they do an excellent job with this, but otherwise their effectiveness is limited. Azusa is an imported weapon that we purchase from a Nihon manufacturer. It is distinguished by excellent accuracy and increased range and copes perfectly with its tasks, but it has one drawback — it is inconvenient to shoot from it at close distances, and besides, — Realgar seemed to be in a good mood today, — although it is impolite to talk about women's weight, it is heavy and takes up a lot of space. It should also be understood that Azusa prefers shooters with strong arms. RX-002, in turn, is a creation of a domestic manufacturer. It is also a good weapon and has no significant drawbacks, but it is noticeably inferior to Azusa in effectiveness at long distances.
Experience
Xenomia: +150
Bertrand: +138
Eli: +141
Shogo: +200
Anelotta: +112
Ifeon: +111
Skills
- Sniper rifle (400)
The character can use this type of weapon, requires knowledge of the basics of weapon mastery.
— This course will be brief, so try to extract all the knowledge you need for your future in the shortest possible time.
In her teaching style, Engressa was most similar to Phizalis; she explained things clearly and quickly, but without showing any noticeable emotions.
Command during combat is divided into two types: leaders and strategists, and sometimes both functions are performed by one person. Strategists are responsible for planning battles, while leaders manage their execution. The effectiveness of a leader depends on charisma, while the effectiveness of a strategist depends on their intelligence. Charisma determines the number of orders a leader can give, and the same order cannot be repeated in one turn. The effectiveness of tactics, in turn, depends on intelligence checks. Leaders and strategists cannot be changed after the battle has begun, although sometimes there may be more than one.
Experience
Parphinora: +102
Relgar: +142
Skills
- Basics of Leadership (500)
+1 to Charisma
- Focus Fire (500)
Order: enemies in area 1+6 take twice as much damage, accuracy against them is increased by 10%
- Retreat (800)
Order: the character and allies under his command leave the battle.
- Basics of Tactics (300)
The character can use military tricks to gain an advantage during battle.
- Advanced Tactics (1000)
The total number of tactic points is doubled.
- Camouflage (300)
Tactic: allied characters in area 1+1 become invisible until the start of the next turn.
- Confusion (300)
Tactic: the selected character skips a turn (Will check against a value of 10)
- Slow (300)
Tactic: characters in area 1+6 receive -75% to movement speed (Resistance check against a value of 12)
- Haste (300)
Tactic: allied characters in area 1+6 receive +50% to movement speed.