Twilight of Darkness
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Map details
- Category
- Map
- Map type
- Scenario
- Map size
- XL (Extra Large — 216×216)
- Author
1) Is it intentional that the dragon set is missing a helmet and a sword?
2) It crashes frequently when trying to load a saved game, both in this scenario and in the "Awakening of Evil" campaign. The game is clean, without mods, running version 3.1, and I delete all maps except the ones I'm playing. What could be causing this?
Added after 19 minutes
Path:
C:\Users\**User**\Documents\My Games\Heroes of Might and Magic V — Tribes of the East\Profiles\wildbee\Saves
Files
CustomCampaign.sav
Campaign.sav
Deleting them from the profile makes the map very stable: no crashes or even slowdowns.
1) Is the dragon set missing a helmet and a sword by design?
I made it a while ago, so I don't remember clearly, but I don't think there are any restrictions on collecting the dragon set.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
As soon as the mission starts, the game starts lagging for some reason, and I have to press CTRL-ALT-DELETE. It doesn't matter which faction I try to play as. What should I do?
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
I completed this scenario as Sylvan, Vinrael, on Heroic difficulty.
Walkthrough
The map is unusual because it features a reputation system that shows each faction's attitude toward us. Enemies initially cannot enter our territory, but they can if they declare war on us. Low reputation increases the likelihood of war being declared. It decreases when killing heroes or capturing enemy mines. It increases through the repeatable quest "give resources to the envoy." This unusual mechanic determined the strategy: develop, avoid clashes with enemies, always try to help the envoys, and do not take mines from enemies (only take the sawmill). Enemies killed each other; the Mages declared war on the Warlocks, and after some time, the purple player (the League) lost.
Vinrael fought neutrals, but then suddenly the Humans declared war despite positive reputation. Soon Ellaine attacked the outpost; she used Deflect Missile, which also worked on the unicorns. I managed to kill everyone except the Inquisitors and Paladins. Vinrael returned home via portal, attacked Ellaine, and she immediately fled. After that, Vinrael easily won all battles without losses, and enemies fled. I defeated the Humans, Necromancers, and Dwarves. The Dwarves were enemies of the Mages, and after defeating them, a message appeared that the Mages were now allied with us. The Academy and League towns came under our control, and Jhora, who was the strongest in the tavern, simply disappeared.
The Orcs almost immediately captured the Mage town and later officially declared war. Vinrael chased the Orcs for a long time, and on day 182, all active enemies were defeated. Then, using additional heroes, I collected keys to open the portal (Vinrael defeated the red key guardian before capturing the undead town). The portal is open; now only the final battle for the Tome of Darkness remains...
Vinrael faces Nymus with Dark magic (battle scripts) and Sandro's Cloak. Through reloading, I found that Nymus's army depends on Vinrael's army. For example, the more T3 creatures we have, the more Fire Hounds the enemy will have. But if, for instance, we have no T1 creatures, there will still be a small squad of Devilkins. I thought about how best to prepare, and in the end, I entered the final battle with a single stack of Vampire Lords (converted T4 from all towns). Vinrael has Acute Mind, so he was able to cast Deflect Missile before the first turn of the Succubi with initiative 12, and then won without losses. The scenario was completed in 214 days.
As I understood it, one of the map's ideas is that all Dark spells are banned here, but in the guilds of the Humans and Undead, there was Vampirism. I decided that this was not intended, so I completed the scenario entirely without Dark magic. In terms of gameplay, this map is very different from the author's other scenarios; it plays surprisingly easily. I had to prepare separately for the final battle, but it also turned out to be not difficult. The scenario was memorable for its reputation system and good design.
Many thanks for the map!