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Twilight of Darkness Auto-translated

5.0 (1 rating)

Map details

Category
Map
Map type
Scenario
Map size
XL (Extra Large — 216×216)
Author
MasteR
Full map details Players, teams, victory conditions and every player slot — read from the map file.
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#106
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Can someone explain the meaning of this map? I gained approval... and then what? To progress further, I need keys – they are located on the territory of those whose trust I have earned. When I cross their borders, they become hostile. What should I do? And what’s the point of earning their trust then? ******************* Also, after taking the Diplomacy perk (it was a minor perk before the Empathy upgrade), every other stack of creatures after level 20 tries to join me. As long as I have enough money, they will. This is excessive. The author needs to adjust this.
Всегда играю на Г.
#107
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Dear map author, is it possible to create a multiplayer version of the map?
#108
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Hello everyone, can you tell me the name of the campaign in Heroes 5 where, in the second or third mission, you play as demons and have to go through many gnome garrisons to reach the main gnome castle?
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#109
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Thank you very much, Master, for the well-designed maps. I played both scenarios with a hero, and the battles were interesting. I would like to wish him good luck and time to create new maps that are no worse than these.
#110
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Great map, Master! Very interesting and well-thought-out, but I have a couple of questions:
1) Is it intentional that the dragon set is missing a helmet and a sword?
2) It crashes frequently when trying to load a saved game, both in this scenario and in the "Awakening of Evil" campaign. The game is clean, without mods, running version 3.1, and I delete all maps except the ones I'm playing. What could be causing this?

Added after 19 minutes
Path:
C:\Users\**User**\Documents\My Games\Heroes of Might and Magic V — Tribes of the East\Profiles\wildbee\Saves
Files
CustomCampaign.sav
Campaign.sav

13ga
Deleting them from the profile makes the map very stable: no crashes or even slowdowns.
Thank you, kind person – you saved me from nervous breakdowns.
In reply to wildbee
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#111
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wildbee

1) Is the dragon set missing a helmet and a sword by design?

I made it a while ago, so I don't remember clearly, but I don't think there are any restrictions on collecting the dragon set.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#112
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As soon as a mission starts, the game inexplicably begins to lag, and I have to press CTRL-ALT-DELETE. It doesn't matter which faction I try to play as. What should I do about this?
In reply to Некромант555
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#113
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Necromancer555
As soon as the mission starts, the game starts lagging for some reason, and I have to press CTRL-ALT-DELETE. It doesn't matter which faction I try to play as. What should I do?
Wait a minute or two for the script to load.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#114
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I played 5.5, choosing Haven and setting the difficulty to maximum. I didn't quite understand the purpose of the level 7 creature block for humans (the AI buys whatever it wants). Is it just to make the game harder and more interesting? I only collected the set for the 6th month, which is needed to unlock the Angel, and by then, I already had over 300 knights. I defeated the Mage first, saw the Grail, and realized that all the AI opponents had Grails, and humans with money are basically guaranteed to win. I also didn't understand the approval system at all; it's a cool feature, but not really for Heroes. I sent everyone packing because war is inevitable. The map is visually great, and I really like large maps; there aren't many of them, though. If all the features mentioned above are only in 5.5, then I apologize.
#115
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I replayed as the Mages, completed the map with a hero in 4 months and one week. I still couldn't find access to the mentor and the mage's hat (they are located on the islands and can only be reached using astral gates, which are not available), but that's okay, I defeated everyone without using 7th-level creatures. Overall, the map is very good, much better than the "mediocre" maps made by current mapmakers. It seems that they simply don't know how to make such maps anymore. All hope is on the author.
#116
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I started playing this scenario and noticed one flaw (I'm playing as Orcs). When you run out of the Orcish location and head to the right (past the sawmill and defense tower), there's a mixed Orc army (Cyclops and others) guarding a mace (+5 Attack, but -5% to Initiative). The point is that you can easily take the artifacts and resource piles without fighting (and there's a large amount of them). This reminded me of the first mission for Fayedan (there was a similar setup there, where you could bypass the Succubi without fighting and take the artifacts).
#117
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Thank you for the great map! I have a question. I've collected all the artifacts except for the helmet of the dwarf king. I've searched everywhere, but I can't find it. Can you help me? Also, for some reason, the quests to collect the artifacts aren't being completed.
#118
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Tell me, is there a version of the map with quests for all factions available?
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#119
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I have separately uploaded the version of the map "The End of Darkness" (no quests). Well, not separately, but this is the only version available for download...
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#120
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I completed this scenario as Sylvan, Vinrael, on Heroic difficulty.

Walkthrough

The map is unusual because it features a reputation system that shows each faction's attitude toward us. Enemies initially cannot enter our territory, but they can if they declare war on us. Low reputation increases the likelihood of war being declared. It decreases when killing heroes or capturing enemy mines. It increases through the repeatable quest "give resources to the envoy." This unusual mechanic determined the strategy: develop, avoid clashes with enemies, always try to help the envoys, and do not take mines from enemies (only take the sawmill). Enemies killed each other; the Mages declared war on the Warlocks, and after some time, the purple player (the League) lost.

Vinrael fought neutrals, but then suddenly the Humans declared war despite positive reputation. Soon Ellaine attacked the outpost; she used Deflect Missile, which also worked on the unicorns. I managed to kill everyone except the Inquisitors and Paladins. Vinrael returned home via portal, attacked Ellaine, and she immediately fled. After that, Vinrael easily won all battles without losses, and enemies fled. I defeated the Humans, Necromancers, and Dwarves. The Dwarves were enemies of the Mages, and after defeating them, a message appeared that the Mages were now allied with us. The Academy and League towns came under our control, and Jhora, who was the strongest in the tavern, simply disappeared.

The Orcs almost immediately captured the Mage town and later officially declared war. Vinrael chased the Orcs for a long time, and on day 182, all active enemies were defeated. Then, using additional heroes, I collected keys to open the portal (Vinrael defeated the red key guardian before capturing the undead town). The portal is open; now only the final battle for the Tome of Darkness remains...

Vinrael faces Nymus with Dark magic (battle scripts) and Sandro's Cloak. Through reloading, I found that Nymus's army depends on Vinrael's army. For example, the more T3 creatures we have, the more Fire Hounds the enemy will have. But if, for instance, we have no T1 creatures, there will still be a small squad of Devilkins. I thought about how best to prepare, and in the end, I entered the final battle with a single stack of Vampire Lords (converted T4 from all towns). Vinrael has Acute Mind, so he was able to cast Deflect Missile before the first turn of the Succubi with initiative 12, and then won without losses. The scenario was completed in 214 days.

As I understood it, one of the map's ideas is that all Dark spells are banned here, but in the guilds of the Humans and Undead, there was Vampirism. I decided that this was not intended, so I completed the scenario entirely without Dark magic. In terms of gameplay, this map is very different from the author's other scenarios; it plays surprisingly easily. I had to prepare separately for the final battle, but it also turned out to be not difficult. The scenario was memorable for its reputation system and good design.
Many thanks for the map!

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