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Twilight of Darkness

#116
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I started playing this scenario and noticed one flaw (I'm playing as Orcs). When you run out of the Orcish location and head to the right (past the sawmill and defense tower), there's a mixed Orc army (Cyclops and others) guarding a mace (+5 Attack, but -5% to Initiative). The point is that you can easily take the artifacts and resource piles without fighting (and there's a large amount of them). This reminded me of the first mission for Fayedan (there was a similar setup there, where you could bypass the Succubi without fighting and take the artifacts).

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