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I have a question for the community regarding the hat bug. Whether intentionally or not, at least in one place – before the island with Kirra – Dandy used it. Removing the hat and then putting it back on using the hero exchange window gives a significant increase to mana points. I am now specifically replaying from the beginning to avoid inflating mana points to 116 when I need to get Dessa across the strait and then through all the battles, and ultimately set it to 117 at the pond next to the golems.
Is this an acceptable bug or a legitimate feature, similar to getting into a boat with slow units and then removing them?
Added 12 minutes later
In previous attempts, I used this bug/feature without hesitation. But here I noticed that after capturing the 141st castle on the water, after applying this trick twice, the LLB's mana points increase to 7k (and there is basically no limit). This seems like an inflation due to bugs, so I decided to replay from the beginning without it, since I used this trick for Dessa at 116.
Added 6 minutes later
But even excluding this bug, the pace will be slower somewhere, but that's okay – it turns out that I can take golden dragons at 141, which opens the way to Kirra and later to Sepello. At the expense of taking Inferno cities. But essentially, golden dragons at 141 are more important, because otherwise I would have to wait a week to get out of the starting area.
For the sake of comparison, I'd say use it in the same way.
In my case it was unintended, Dandy pointed it out to me well after the walkthrough was over.
If I were to replay it now, I would use the implemented fix to avoid these arbitrary issues. At some point after SoD_SP 1.16 is ready I want to do another map. If there is interest, several people could play the same map under the same "rules" and showcase the results - would be interesting read/watch ))