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Posts from Newcomer - 2019. Winter. Auto-translated

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Announcement
#1
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Tournament "Novice – 2019. Winter"
We welcome all fans of Heroes of Might and Magic III, future participants, and spectators of the traditional "Novice" tournament.
This is a traditional tournament for Novices. We hope it will delight us with good games and new breakthrough players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:

"Novice-2018. Summer"Мирон
"Novice-2018. Winter"kolianxxxxxx
"Novice-2017. Winter"graalzzz
"Novice-2016. Summer" - caliban
"Novice-2016. Winter" - Antiplayer
"Novice-2015. Summer" - tun7gus7
"Novice-2015. Winter"Socrat
"Novice-2014. Summer" - Falcone
"Novice-2014. Winter" - Aiwe
"Novice-2013. Summer" - The_
"Novice-2013. Winter" - высокий
"Novice-2012. Summer" - twaryna
"Novice-2012. Winter" - 7z
"Novice-2011. Summer" - Sky Pioneer
"Novice-2011. Winter" - Sevensan
"Novice-2010. Summer" - тенью бездомной
"Novice-2010. Winter" - Сатир
"Novice-2009. Summer"Erdem

Requirements for Participants:

1. Players whose first rated game on HeroesWorld was after August 30, 2017 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 3 games with detailed reports in the fan games topic on heroesworld (the games must be played and reports written before the end of registration for the tournament).
3. Semi-finalists of the upper and lower brackets of the Novice tournament, or those who have participated in more than two tournaments from the Novice series, are not allowed to participate.
4. Players with a permanent HeroesWorld rating of 1700+ at the time of submitting a registration application are not accepted into the tournament.
5. Players with more than 100 official rated games on HeroesWorld are not accepted into the tournament.
6. Questions regarding the acceptance of relatively experienced players will be considered by the organizers in coordination with the Tournament Committee.
7. The participant must be able to play 1 game every two weeks - the priority time for playing is considered 19-24 MSK on weekdays and 12-24 MSK on weekends.
8. If during the tournament it is discovered that a player has provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the Tournament Committee.

Leave your applications in this topic:

There is a Detailed instruction with pictures FAQ17 on the forum on how to do this.
You need to do the following:
1. Check if your ICQ number is entered in your profile, add it if it is not there.
If it is in your profile, a green daisy - the ICQ symbol - will be visible under your avatar. If it is not there, you need to follow the algorithm.
2. Leave an application in this topic. To do this, click the Sign up for the tournament button, which is located at the beginning of this topic and at the top of each page.
3. 2-3 days before the draw, you must get in touch with the host kamukag3e (ICQ 722535591) and confirm your participation. Players who have disappeared from the forum (no user activity for a week) will not be allowed into the draw.

Organizational questions:

1. Tournament host: kamukag3e (ICQ 722535591), judges: sir Davos Seaworth (ICQ 716748479), Xocenk (ICQ 703804372); as a last resort, contact Dirty Player (ICQ 408722873).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The regulations and rules of the tournament will not change after the end of registration or during the tournament.
4. For each game played, participants must submit a detailed report and a detailed confirmation in this topic. Only in this case will the game be counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button, which is located at the top of each page of the topic, and fill in all required fields according to the template. After that, write your detailed comments on the game.
- To confirm the report, the second player needs to find the game report, click the Confirm report button, and also write a detailed report.
- It is considered good manners to thank your opponent for the game.
5. All tournament games count towards the HoMM3 HW player rating.
6. The tournament winner will receive the right to participate in the FB-13 tournament, provided that at the start of that tournament they have a rating of no less than 1750.
7. Technical results will be assigned for games not played within the established timeframe.
8. Saves and password files for all games must be saved until the end of the tournament and presented at the first request of the hosts and judges of the tournament or any member of the Tournament Committee. Forgetting or losing the game password may serve as a basis for assigning a technical loss in the game.
9. Disputable issues, if any arise, are requested to be discussed off the forum. To resolve them, you must contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judge's decision is made primarily based on the tournament rules. If the situation that arises is not regulated by the rules, the judges are guided by basic logic and gaming ethics.

RULES FOR AGREEMENTS ON GAMES:
1. No later than 7 days after the start of each round, players must contact their opponents and agree on a date and time to start the game between themselves.
- When postponing a game, agree on a date for its resumption.

2. If within 7 days the players were unable to agree on any game date, or if one player writes to the opponent and receives no response, then you must immediately notify the host and provide the message history for that specific game. Mandatory game dates will be assigned. The host reserves the right to assign mandatory dates primarily for weekends in the evening MSK. Mandatory dates are assigned within the deadlines of the specific round; mandatory dates are not assigned outside the round deadlines. If you missed the deadline and did not contact the host, arrange the game yourselves. In case of a no-show for two mandatory dates, technical losses will be issued. In the absence of information about the game from both players, technical losses will be assigned to both participants.


Regulations


Tournament format.

The tournament is held according to the following scheme: Group Stage + Playoffs with upper and lower brackets.
Group Stage – 4 groups. Players who take first and second places advance from the group to the upper bracket of the Playoffs; third and fourth places advance to the lower bracket of the Playoffs.

The main criterion for advancing from the group is the number of points scored (3 points for a win, 1 for a draw, 0 for a loss). If several players have the same number of points, tiebreakers come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;

c) if it is impossible to give priority based on tiebreakers a and b between players, a playoff game is held on the template Skirmish M 200% .

Playoffs – upper and lower brackets.
In the upper bracket, games are played up to 2 wins. In the lower bracket, games are played up to 1 win up to the final. The lower bracket final is played up to 2 wins.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is played up to 3 wins. The player advancing through the upper bracket has a 1-map advantage.

Timeline.

Registration: February 09 – February 28, 2019 (until 00:00 Moscow time)
Draw and group formation: February 28, 2019
Tournament start: March 01, 2019
Group Stage: 01.03.2019-31.05.2019
Playoff Round: 01.06.2019 - 13.10.2019
2 WEEKS PER GAME

Tournament games must be played within the established time frame. For violating game deadlines, the tournament organizers and judges may penalize a player, up to and including disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod.
The "HW Rules" checkbox is enabled.
Exclude objects: ban on obelisks – disabled, ban on Fort on Hill, Cartographer – enabled.
Options: Mage Guild restructuring - enabled, Library restructuring - enabled, rest disabled.
Simultaneous turns (ST) are enabled by mutual agreement of the players. When playing with ST on Jebus Cross, ST is set to 121, on other templates 116.
Password save protection is enabled.
2. The tournament is held according to the rules of online games in Heroes 3.
3. Restarts: a total of 2 days (111+111 or 112).
4. Template selection is done via the /choose command. In a deadlock situation (cannot agree who starts), flip a coin and then use /choose.
5. Town selection: TRADE (two castles are generated). If identical castles (mirror) are generated, at the request of one of the players, they must be regenerated.
6. Color selection: TRADE
*On the Skirmish template, the starting town, hero, and bonus are random. In a deadlock situation (cannot agree on who starts with which color), flip a coin.

Templates.

1. Group stage and playoff round games are played on templates: Skirmish M-200, Diamond, 2sm4d(3), Jebus Cross, 6lm10a, Mini-Nostalgia, and 8mm6a
2. In the playoffs, 8xm12a and spider are added.
3. Information about templates and recommended settings can be found in the corresponding section.
4. Games are played with a chess clock. For a more comfortable game, the chess clock settings options are increased.
Skirmish - 10:00+05:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
Mini-Nostalgia - 24:00+08:30+01:30
6lm10a, 8mm6a, 8xm12a, and spider - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45

Please note, when loading saves, the "save every day" checkbox may sometimes be disabled

I wish all participants to gain as much useful gaming experience as possible and enjoy the tournament competition!
The tournament winner will be awarded an avatar medal "Tournament 'Novice' Winner":
艰难获胜 herolwy
In reply to Piramidex
#62
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Piramidex
TFP!
I confirm. In the 2nd week, 3 angels and 12 wyverns arrived. With a mule and 5 champions, I didn't stand a chance.
In reply to Chainik
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#63
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After all the restarts, my opponent got terrible roads.
In the middle of week 2, he decided not to continue due to a lack of prospects (the only road from his castle led to an adjacent zone, to which I also had a direct path). That's where we met.
Although he managed to build Behemoths in week 1, and I only developed up to Dwarf Cottages, I had several Mages with 3-4 SP and GM2 with Lightning Bolt.
I could wipe out his entire army with Peasants on fakes.

Scouting revealed that from his spawn there was a second road, which led to GO and to another adjacent zone, but it was generated awkwardly behind the mountains, and getting there would have taken unrealistically long.

P/S: The rules on SM need to include a clause about a tech restart if there is no road to GO. Such buggy generations leave an unpleasant aftertaste from the game.
Thank you for your time.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Лакус / Lacus Start Hero Лакус / Lacus
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
2sm4d(3)
Game Length
125 days
Game Date
3/3/2019
Reported
3/4/2019 9:44 AM
Rating Impact Archived
korovka1987 1404 1427 +23 ↑
Piramidex 1618 1595 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/4/2019 2:53 PM

In reply to kamukag3e
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#64
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Please register me for the tournament.
Очень, очень хороший и вежливый мальчик. Скромен, добр, правдив. Слушает маму и каждое утро делает зарядку. Характер очень мягкий. Не женат.
In reply to korovka1987
#65
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korovka1987
03.03.2019 korovka1987 (Blue, Conflux, Lacus, Monere) def Piramidex (Red, Stronghold, Dessa, Gundula) 2sm4d(3) 125

After all the restarts, my opponent got terrible roads.
In the middle of the second week, he decided not to continue due to lack of prospects (the only road from his town led to an adjacent zone, to which I also had a direct path). That's where we met.
Although he managed to build Behemoths in the first week, while I only developed up to Wyverns, I had several mages with 3-4 SP and GM2 with Lightning Bolt.
With cheap units on fakes, I could wipe out my opponent's entire army.

The reveal showed that from his spawn there was a second road, which led to ГО and another adjacent zone, but it was generated awkwardly behind mountains, making it unrealistically long to reach.

P/S the CM rules need to include a clause about technical restarts if there is no road to ГО. Such buggy generations leave a bad aftertaste from the game.
Thanks for the time spent.
The reveal showed :D :D :D I'll keep that in mind
Let's Rock!
In reply to Elmidar
#67
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Elmidar
Please sign me up for the tournament
First rating game on HeroesWorld 04/18/2016. Before registering, carefully read the requirements for participants: "1. Players with their first rating game on HeroesWorld after 08/30/2017 are invited to participate in the tournament."
艰难获胜 herolwy
In reply to korovka1987
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#68
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:)
korovka1987
After all the restarts, my opponent got terrible roads.
In the middle of the second week he decided not to continue due to a lack of prospects (the only road from his castle led to an adjacent zone, to which I also had a direct path). That's where we met.
Although he managed to build behemoths in the first week, and I only developed up to huts, I had several mages with 3-4 SP and GM2 with lightning.
I could wipe out the opponent's entire army with cheap shots on fakes.

Post-game analysis showed that from his spawn there was a second road, which led to the ГО and another adjacent zone, but it was generated awkwardly behind mountains, and getting there was unrealistically long.

P/S: the rules on СМ need to introduce a clause about tech restarts if there is no road to ГО. Such buggy generations leave an unpleasant aftertaste from the game.
Thanks for the time spent.
After restarts I had only 1 road , and my opponent had 4, so when I entered my zone, my opponent was already there, I decided to build behemoths and go for cons 2 but my army was not enough.
Thanks for game!
ICQ 745894289
In reply to korovka1987
#69
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Thank you for playing!
ICQ 743674932
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Кэлх / Calh Main Hero Кэлх / Calh
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
6lm10a
Game Length
121 days
Game Date
3/5/2019
Reported
3/5/2019 12:16 AM
Rating Impact Archived
FoFoxSake 1414 1433 +19 ↑
Vlooom 1519 1500 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/5/2019 12:25 PM

In reply to FoFoxSake
#70
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Due to the constantly recurring questions, I would like to remind participants about the deadlines for each round, which are indicated in the header of the group stage table on the first page. In addition, the following rules have been added regarding agreements on matches and the appointment of a mandatory date for replaying the match (MDR). RULES FOR MATCH AGREEMENTS: 1. No later than 7 days after the start of each round, players must contact their opponents and agree on the date and time of the match. - If a match is postponed, agree on the date for its resumption. 2. If, within 7 days, the players cannot agree on a date for the match, or if one player writes to their opponent but does not receive a response, they must immediately notify the organizer and provide a history of messages for the specific match. Mandatory dates for matches will be set. The organizer reserves the right to set MDRs, primarily on weekends, in the evening Moscow time. The MDR is set within the deadlines of the specific round; outside the deadlines of the round, an MDR is not set. If you miss the deadline and do not contact the organizer, agree on the date yourselves. In case of absence at two MDRs, technical defeats will be awarded. In case of no information about the match from both players, technical defeats will be awarded to both participants.
艰难获胜 herolwy
In reply to FoFoxSake
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#71
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Played terribly. The only road leading out of the city went to an empty exit portal. The other paths through the wilderness were blocked by high-level guards. There were no opportunities for development, so I surrendered on day 121. By that time, the opponent had 8 heroes and two castles. As it turned out later, he had two native factions, with hidden devils and demons. So there were no chances anyway.
FoFoxSake
Thank you for the game!
In reply to kamukag3e
#72
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Please register me for the tournament. If there are no available slots, put me on the waiting list.
In reply to korovka1987
#73
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For the first week I was just goofing around, then gradually started taking big Dragon Fly Hives, Griffin Conservatory 2. I wanted to take the Dragon Utopia at the end of week 2, but its size (3-square) put me off a bit, plus a couple of serious mana mistakes forced me to take the Dragon Utopia on turn 131. After that, more wasted turns trying to pick up additional armies and stats — on turn 133, my opponent surrendered. Judging by the saves, the 'fat' was indeed pushed into my corner.

Thanks for the game!
ICQ 743674932
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Кси / Xsi Main Hero Кси / Xsi
Map Template
Diamond
Game Length
133 days
Game Date
3/5/2019
Reported
3/5/2019 9:25 PM
Rating Impact Archived
FoFoxSake 1434 1452 +18 ↑
Chainik 1518 1500 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/5/2019 9:29 PM

In reply to FoFoxSake
#74
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FoFoxSake
The first week I was fooling around, then gradually started taking big Dragon Fly Hives, Griffin Conservatory 2, wanted to take Dragon Utopia at the end of week 2, but its size (level 3) scared me off a bit, plus a couple of serious mana mistakes forced me to take the Dragon Utopia on day 131, and then more empty turns trying to pick up additional armies and stats — on day 133 the opponent's surrender comes in. Judging by the saves, the fat was surrendered right into my corner.

Thanks for the game!

Confirmed. 1 mini Dragon Fly Hive for 5 computer zones and 7 villages. Saw a level 5 hat that could break through, but realized that from the zone I was running to, there was no passage to it. The opponent's stats in the tavern finished off any desire to continue this torment. Thanks for the game, valuable experience.
In reply to korovka1987
#75
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The first game on 6LM ended very nicely! After three unsuccessful attempts, Tazar, with good stats, jumped into the opponent's castle with 13 archers, and they surrendered. Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
136 days
Game Date
3/5/2019
Reported
3/6/2019 8:44 AM
Rating Impact Archived
papashkaiz4atika 1485 1507 +22 ↑
WAYD 1670 1648 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/5/2019 6:19 PM

In reply to FoFoxSake
#76
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FoFoxSake
03/05/2019 FoFoxSake (Red, Inferno, Kelk, Kelk) def Vlooom (Blue, Rampart, Ivor, Ivor) 6lm10a 121

Thanks for the game!

Nice job, FoFoxSake! Keep it up!)
In reply to korovka1987
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#77
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Bought Necromancer for 3100. Used up all restarts, and in the end, got the worst layout of all those encountered - narrow passages in the underground blocked by fast units (upgraded fairies, centaur captains). I managed to push through, but the skeleton stack didn't grow because it was impossible to avoid losses entirely + I still didn't max out necromancy (picked up earth and leadership (:D ) from the scholar, since I forgot that in SoD you can't refuse a skill). In the end, only offense was leveled up to expert. The GM rolls were also a complete disappointment. At 125, the "noob wars" began, and at 126 they played the finale. The skeleton stack was identical on both sides, except that the opponent had magic and a small stack of shooters. A predictable GG. Thanks for the game.
ICQ 742316517
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Септиенна / Septienna Main Hero Септиенна / Septienna
Map Template
2sm4d(3)
Game Length
127 days
Game Date
3/7/2019
Reported
3/7/2019 7:45 PM
Rating Impact Archived
AerinSwift 1441 1427 -14 ↓
korovka1987 1454 1468 +14 ↑
Rated Sep 28, 2022

Accepted by opponent on 3/7/2019 8:48 PM