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Bought Necromancer for 3100. Used up all restarts, and in the end, got the worst layout of all those encountered - narrow passages in the underground blocked by fast units (upgraded fairies, centaur captains). I managed to push through, but the skeleton stack didn't grow because it was impossible to avoid losses entirely + I still didn't max out necromancy (picked up earth and leadership (:D ) from the scholar, since I forgot that in SoD you can't refuse a skill). In the end, only offense was leveled up to expert. The GM rolls were also a complete disappointment. At 125, the "noob wars" began, and at 126 they played the finale. The skeleton stack was identical on both sides, except that the opponent had magic and a small stack of shooters. A predictable GG. Thanks for the game.