Posts from Epic War Age (EWA) - Adapted Mod Collection
GeForce GTX 1050 Ti, I have no idea why you need it.
To everyone who wants to play Heroes V EWA together online, we are waiting for you in Discord
https://discord.gg/FhYjFhk
(having a microphone is required)
Playing EWA online with real people is a good idea! I'll join
Added 2 minutes ago
I disagree; the problem with Undead is that it's a sluggish unit for its tier. If their damage is significantly increased so that they become outstanding, then attitudes towards them and their visuals will change.
Rangers in Heroes 3 were outstanding, top-tier, which is why they inspired respect. But if Rangers had the stats of some Wyverns, would anyone need them?
And their ability was memorable because it dealt a lot of damage; what about Undead? Killing one creature? Or whining about dealing 5 points of damage around them?
I would still leave it as is, but add a little attack power
Added 2 minutes ago
Given Denis' heavy workload and the fact that he has a one-year-old child, releasing a new update is simply amazing! I wasn't expecting it, to be honest. What I liked in the new version of the update:
1) New icons - they have become better and clearer;
2) RolePlay core - added variety to the game
3) Added New Artifacts Framework + new artifacts - this is just great
4) Fixed triggers for buying and summoning ships in Eternal Essence - I didn't expect the author to fix even such a minor thing
5) Metadata has been added, and the set of libraries used by the EWA launcher has been changed; the likelihood of antivirus false positives has been reduced - I think there will be fewer installation issues with this innovation.
6) All 3 original intro videos have been added to the main menu of the game - it's a small detail, but nice.
Almost everything has been added except for the NHF mod; that's what I miss the most
Added 5 minutes ago
... Continuation:
35) DimensionDoor20lvl - Now you can learn Astral Gate having only level 20 hero
36) HoF Renegades - a mod that restores some abilities of Red Imperials that they lost when transitioning from Lords of the North to Warlords of Order.
Full list of changes:
Adept receive the "Blind" spell
Seraphim receive the "Drain Life" ability
Some creatures have been renamed:
Seraphim → Fallen Angels
Adept → Adepts
Zealot → Zealots
The description of Fallen Angels has been changed to match that of Lords of the North.
INSTALLATION
Download the archive with the mod (link below), unpack its contents into the data folder.
37) NonMentor - Removes the "Mentorship" skill from leveling up. Down with mentorship!
38) Titan 300 HP - a mod that returns Titans and Thunderbirds to 300 health and reduces damage from 40-70 to 40-60 for balance, as in the classic version. Titans received the "Mechanism" ability Download the mod: https://yadi.sk/d/ElgBn65CkXQqR
39) A mod that changes the growth rate of Beasts, Furies, and Megeras from 5 to 6:
Download https://yadi.sk/d/CPFp9FYGs7aKd
40) A mod that changes the growth rate of Stalkers, Assassins, and Hunters from 7 to 8:
Download https://yadi.sk/d/3tws4ej5s7XW5
41) A mod that changes the growth rate of Killers, Executioners, and Leaders from 5 to 4:
Download https://yadi.sk/d/nPx8J231sCdkJ
42) The NHF 0.86 mod - new heroes! This mod adds many new heroes to the maps that are not even in the campaigns. The mod supports all standard maps. To support fan-made and generated maps, you need to use a special program in the archive with the mod.
download it here: /topic/9337/
details on installation and compatibility can be found here: /topic/9495/
I would add all the mods from this list except for #38. Titans become overpowered
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
I haven't installed any mods on top of the assembly; I'm using EVE 2.7.1, and even after deleting and reinstalling, the problem hasn't disappeared.
Has anyone else encountered this? How can I fix it?
- EE ultra mod
- dynamic battlefield size
- dynamic groups
- Mega AI
- TE scripts
- disable spawning of new creatures
The solution to this problem is to disable the following options in the launcher settings:
- Ultra Mod EE
- Dynamic battlefield size
- Dynamic groups
- Mega AI
- TE scripts
- Disable spawning of new creatures
If you disable everything, it shouldn't be a problem.
And a more general question: are there any custom campaigns in Heroes of Might and Magic 5 that are similar to those in Heroes of Might and Magic 3, consisting of multiple multiplayer maps (not scripted) with various victory conditions (not just "defeat all") and a text-based storyline? Because such campaigns would be ideal for playing with the Ultra EE mod (in EWA/MMH5.5/with a clean installation).
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
Will there be a new version? If so, is there an approximate release time? I don't need an exact date, just something to look forward to. Also, are there any major mods for spells? There are mods for heroes, creatures, and artifacts. I really enjoy playing as a mage, and I'd like some variety.
Only the mod author can provide you with this information. You can ask him here or on VKontakte.
After playing on a map for a long time (usually more than 10 months), the game starts crashing to the desktop. This usually happens after an epic battle with the AI. Before that, the game runs perfectly. The latest version of EWA is installed.
I had a similar problem when I was playing the latest version 2.7.1. After installing the previous version - 2.6.2, the problem disappeared.
And another question - in what compatibility mode should I run EWA? I ran the original Heroes in XP SP2 compatibility mode. EWA complains about this compatibility mode (my system is Windows 7 x64).
Run it in normal mode. Everything should work. I play on Windows 7 (64) myself
I heard that the author is back to developing the mod. I hope that this time they will add HNF.
I apologize for the inconvenience. I have a question. Is there a mod on this forum that balances the units? One that wouldn't conflict with Eva. I would like to play the original campaigns, but with an improved balance.
I apologize for the inconvenience. I have a question. Is there a mod on this forum that balances the units? One that wouldn't conflict with Eva. I would like to play the original campaigns, but with an improved balance.
What prevents you from simply downloading a mod for the original campaigns?
There are more diverse scenarios in Eve, but I'm a bit lazy. Besides, the project is very good; it just lacks a few minor things, like a decent balance.