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Epic War Age (EWA) - Adapted Mod Collection

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#798
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Anton Turov
To everyone who wants to play Heroes V EWA together online, we are waiting for you in Discord
https://discord.gg/FhYjFhk
(having a microphone is required)

Playing EWA online with real people is a good idea! I'll join

Added 2 minutes ago
Nargott
I disagree; the problem with Undead is that it's a sluggish unit for its tier. If their damage is significantly increased so that they become outstanding, then attitudes towards them and their visuals will change.
Rangers in Heroes 3 were outstanding, top-tier, which is why they inspired respect. But if Rangers had the stats of some Wyverns, would anyone need them?
And their ability was memorable because it dealt a lot of damage; what about Undead? Killing one creature? Or whining about dealing 5 points of damage around them?


I would still leave it as is, but add a little attack power

Added 2 minutes ago
atlant108
Given Denis' heavy workload and the fact that he has a one-year-old child, releasing a new update is simply amazing! I wasn't expecting it, to be honest. What I liked in the new version of the update:

1) New icons - they have become better and clearer;
2) RolePlay core - added variety to the game
3) Added New Artifacts Framework + new artifacts - this is just great
4) Fixed triggers for buying and summoning ships in Eternal Essence - I didn't expect the author to fix even such a minor thing
5) Metadata has been added, and the set of libraries used by the EWA launcher has been changed; the likelihood of antivirus false positives has been reduced - I think there will be fewer installation issues with this innovation.
6) All 3 original intro videos have been added to the main menu of the game - it's a small detail, but nice.

Almost everything has been added except for the NHF mod; that's what I miss the most

Added 5 minutes ago
atlant108
... Continuation:

35) DimensionDoor20lvl - Now you can learn Astral Gate having only level 20 hero

36) HoF Renegades - a mod that restores some abilities of Red Imperials that they lost when transitioning from Lords of the North to Warlords of Order.
Full list of changes:
Adept receive the "Blind" spell
Seraphim receive the "Drain Life" ability
Some creatures have been renamed:
Seraphim → Fallen Angels
Adept → Adepts
Zealot → Zealots
The description of Fallen Angels has been changed to match that of Lords of the North.
INSTALLATION
Download the archive with the mod (link below), unpack its contents into the data folder.

37) NonMentor - Removes the "Mentorship" skill from leveling up. Down with mentorship!

38) Titan 300 HP - a mod that returns Titans and Thunderbirds to 300 health and reduces damage from 40-70 to 40-60 for balance, as in the classic version. Titans received the "Mechanism" ability Download the mod: https://yadi.sk/d/ElgBn65CkXQqR

39) A mod that changes the growth rate of Beasts, Furies, and Megeras from 5 to 6:
Download https://yadi.sk/d/CPFp9FYGs7aKd

40) A mod that changes the growth rate of Stalkers, Assassins, and Hunters from 7 to 8:
Download https://yadi.sk/d/3tws4ej5s7XW5

41) A mod that changes the growth rate of Killers, Executioners, and Leaders from 5 to 4:
Download https://yadi.sk/d/nPx8J231sCdkJ

42) The NHF 0.86 mod - new heroes! This mod adds many new heroes to the maps that are not even in the campaigns. The mod supports all standard maps. To support fan-made and generated maps, you need to use a special program in the archive with the mod.
download it here: /topic/9337/
details on installation and compatibility can be found here: /topic/9495/
.

I would add all the mods from this list except for #38. Titans become overpowered
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