Helmut Dachau
Race: human (eagle eye)
+18% critical hit chance
Origin: Leito
+2 Charisma, +2 Charm;
Parry melee attacks when using a same-Leito sword;
Ability to use plate armor while having the Archer profession.
Beliefs: Shamanism (fire spirits)
Character's attacks deal additional fire damage (40%)
Date: 03.18.327 (+8)
CharacteristicsStrength: 8Agility: 6Perception: 8Intelligence: 4Will: 3Charisma: 3ParametersHealth: 120
Endurance: 8
Evasion: 32 (33)
Movement Speed: 5
Stealth: 6
Accuracy: 17
Observation: 8
Critical Hit Chance: 54%
Creativity: 4
Magic Power: 4
Initiative: 4
Will Checks: 3
Spells: 0
Etiquette: 3
Attractiveness: 3
Charm: 5
SpecializationsLeito Sword III+5 Accuracy
+15% critical hit chance
Additional attack
Buckler I+1.5 block per unit of Agility
Chainmail 0ProfessionsWarrior I+4 Accuracy, +1 Speed, +5% critical hit chance
EquipmentWorn Leito SwordDamage: 25-35
Strength: 5
Leito Sword (Astria)
30-40
Strength: 6
-4 Accuracy
Travel ClothesDefense: 2
Tarnished MedallionMoney46 silver astrs
5 astrs
Worn Boots+1 Evasion
HelmetSelf-crit -5%
Chainmail (low quality)
Defense: 15
Durability: 600
BucklerDurability: 250
Bandit Money3322 bronze coins and 175 silver
Instant Recovery Potion (Mekriy)
Restores 150 Health [4/5]
Regeneration Potion (Mekriy)
Restores 50 Health at the end of each turn for four turns [4/5]
Bow (3)
Damage: 25
Strength: 4
Battle AxeDamage: 35
Strength: 5
Arrows (46)
Abigail Dissen
Race: human (beauty)
+8 Attractiveness
Origin: Menas
Cost of learning professions is halved;
Ability to unlock an additional level for combat specializations (choice of: +4 Accuracy, +4 Evasion, +10% critical hit chance, +2 Accuracy and +2 Evasion, paralysis (20%), +10 Damage, double damage (25%), triple damage (10%), ignore 15 Defense).
Beliefs: Atheist
+1 to all characteristics
+1 to characteristic limit
Date: 01.07.327 (+10)
CharacteristicsStrength: 9Agility: 6Perception: 5Intelligence: 6Will: 5Charisma: 5ParametersHealth: 135
Endurance: 9
Evasion: 13 (14)
Movement Speed: 6
Stealth: 6
Accuracy: 12
Observation: 5
Critical Hit Chance: 20%
Creativity: 6
Magic Power: 6
Initiative: 6
Will Checks: 5
Spells: 2
Etiquette: 5
Attractiveness: 13
Charm: 5
SpecializationsBastard Sword II+3 Accuracy, +3 Evasion
Double damage (30%)
ProfessionsWarrior III+4 Accuracy, +4 Evasion, +2 Speed, +10% critical hit chance
Maximum weapon damage (Melee) increases by 15% for each unit of Strength exceeding the item's requirements
EquipmentWorn Bastard SwordDamage: 35-55/79/63
Strength: 6/8
Travel ClothesDefense: 2
Worn Boots+1 Evasion
Money28 silver astrs
955 copper astrs
Tribes of Ashia: Who are they?Bone Serpent HideBone Serpent Fangs (2)
Bone Serpent Knuckles (36)
Provisions9
Lex
Race: human (erudition)
Additional profession
Origin: Menas
Cost of learning professions is halved;
Ability to unlock an additional level for combat specializations
Beliefs: Ixian Faith
Fire damage reduced by 75%
+4 Charisma
CharmAttractiveness roll vs Will roll in dialogue; on success, makes the chosen character of the opposite sex fall in love with them.
Flame of IxiaCharacter's weapon deals additional fire damage.
Effect: +8% damage per unit of Magic Power.
Brave HeartImmunity to negative mental effects.
+8 Creativity, +8 Initiative.
Fire NatureFire does not deal damage to the character; instead, it heals them. Immunity to poisons and diseases.
Spell: InfernoDeals fire damage in a 13x13 area for three turns.
Range: entire map
Cast time: 3 turns
Damage: Magic Power * 18
Date: 01.11.327 (+6)
CharacteristicsStrength: 6Agility: 2Perception: 2Intelligence: 9Will: 6Charisma: 13ParametersHealth: 90
Endurance: 6
Evasion: 2
Movement Speed: 2
Stealth: 2
Accuracy: 2
Observation: 2
Critical Hit Chance: 4%
Creativity: 18
Magic Power: 9
Initiative: 18
Will Checks: 6
Spells: 3
Etiquette: 13
Attractiveness: 13
Charm: 13
SpecializationsStaff 0ProfessionsMerchant III-1% item cost per unit of Charm
-1% item cost per unit of Etiquette with "civilized" merchants
-1% item cost per unit of Attractiveness with merchants of the opposite sex
+5 Etiquette and +5 Charm when speaking with other merchants
Player creates an additional bodyguard character (Mirna)
Priest III+4 Will
Access to advanced features of the character's faith
Access to expert features of the character's faith
Equipment"The Boy Who Lived"Writing SuppliesBooks Approved by Amphion (20)
Money0 silver Astrs
8 Astrs
Provisions4
StaffDamage: 20-35
Strength: 4
Mirna
Race: human (beauty)
+8 Attractiveness
Origin: Donar Tribes
+3 Strength;
+1 Defense per unit of Strength;
When crafting weapons, the blacksmith can engrave runes to improve their characteristics
Beliefs:Berserker attacks the nearest enemy and receives the following bonuses: immunity to slow, paralysis, mental effects; conversion of dealt damage into health (does not exceed maximum); +20% critical hit chance; additional attack;
Character can continue attacking until they miss
Date: 01.08.327 (+6)
CharacteristicsStrength: 12Agility: 6Perception: 9Intelligence: 4Will: 5Charisma: 1ParametersHealth: 180
Endurance: 12
Evasion: 12
Movement Speed: 4
Stealth: 6
Accuracy: 15
Observation: 9
Critical Hit Chance: 18%
Creativity: 4
Magic Power: 4
Initiative: 4
Will Checks: 5
Spells: 2
Etiquette: 1
Attractiveness: 9
Charm: 1
SpecializationsPoleaxe II+6 Accuracy, +6 Evasion
ProfessionsPriest II+4 Will
Access to advanced features of the character's faith
EquipmentPoleaxeDamage: 35-75
Strength: 6
Range: 2
Provisions7
Money325 silver astrs
Garlius Wailer
Race: human (erudition)
Additional profession
Origin: Menas
Cost of learning professions is halved;
Ability to unlock an additional level for combat specializations
Beliefs: Ixian Faith
Ixian Faith
Fire damage reduced by 75%
+4 Charisma
CharmAttractiveness roll vs Will roll in dialogue; on success, makes the chosen character of the opposite sex fall in love with them.
Flame of IxiaCharacter's weapon deals additional fire damage.
Effect: +8% damage per unit of Magic Power.
Brave HeartImmunity to negative mental effects.
+8 Creativity, +8 Initiative.
Fire NatureFire does not deal damage to the character; instead, it heals them. Immunity to poisons and diseases.
Spell: InfernoDeals fire damage in a 13x13 area for three turns.
Range: entire map
Cast time: 3 turns
Damage: Magic Power * 18
Date: 01.07.327 (+10)
CharacteristicsStrength: 5Agility: 7Perception: 9Intelligence: 3Will: 7Charisma: 7ParametersHealth: 75
Endurance: 5
Evasion: 7 (8)
Movement Speed: 4
Stealth: 7
Accuracy: 9
Observation: 9
Critical Hit Chance: 18%
Creativity: 11
Magic Power: 3
Initiative: 11
Will Checks: 7
Spells: 4
Etiquette: 7
Attractiveness: 7
Charm: 7
SpecializationsBow 0ProfessionsPriest+4 Will
Access to advanced features of the character's faith
Access to expert features of the character's faith
Poison MasterAccess to basic recipes
Access to advanced recipes
EquipmentAlchemical Apparatus and ToolsBowDamage: 25
Strength: 4
Arrows (28)
Travel ClothesDefense: 2
Southern CloakWorn Boots+1 Evasion
Money43 silver astrs
955 copper astrs
Bone Serpent Poison (3)
Provisions9
Ahelsian
Race: human (magic affinity)
+4 Magic Power
Origin: Eilia
+4 Skill Points;
Character can teach others what they know themselves (equivalent to 1 SP per month).
Beliefs: Ikigaism
+0.5 to Will and Endurance checks per unit of Will;
Damage from followers of other religions reduced by 3% per unit of Will.
The first (per battle) hostile spell targeted at the character or a cell next to them will have no effect.
Spell: ResurrectionBrings back to life a character who died from lack of health. Success chance equals the inverse percentage value of the character's current health. Additional success chance: +3% per unit of the priest's Magic Power.
Range: 10
Spell: RestorationFully restores a chosen character's health.
Grants the character additional health.
Effect: +10 Health per unit of the priest's Magic Power.
Range: 10
Spell: Hallowed WeaponChosen weapon deals additional damage until the end of combat.
Effect: +8% damage per unit of the priest's Magic Power.
Range: 1
Character automatically uses Resurrection and Restoration on themselves if their health drops to 0 or below. Once per battle, provided they have available spells.
Spell: PatronageCharacter creates a barrier of pure light, limiting external influence. Enemies must pass a Will check against the priest's Magic Power; otherwise, they cannot pass through or attack through it. Allies' actions are not restricted.
Area of effect: 7x7 with the priest in the center
Duration: three turns
Date: 01.09.327
CharacteristicsStrength: 10Agility: 4Perception: 2Intelligence: 8Will: 10Charisma: 5ParametersHealth: 150
Endurance: 15
Evasion: 15
Movement Speed: 3
Stealth: 4
Accuracy: 5
Observation: 2
Critical Hit Chance: 4%
Creativity: 8
Magic Power: 12
Initiative: 8
Will Checks: 15
Spells: 7
Etiquette: 5
Attractiveness: 5
Charm: 5
SpecializationsUnarmored+4 Evasion
+4 Evasion
+3 Accuracy, +3 Evasion
ProfessionsPriest III+4 Will
Access to advanced features of the character's faith
Access to expert features of the character's faith
EquipmentCleric's Cassock+1 Will
Tome of Enlightened CommandmentsObtaining (replacing) first level of ikigaism.
Days: 45
Wooden Figurine of the MentorMoney50 silver astrs
Ronard Mengsk
Race: human (dexterity)
+4 Accuracy
Origin: Menas
Cost of learning professions is halved;
Ability to unlock an additional level for combat specializations
Beliefs: Atheist
+1 to all characteristics
+1 to characteristic limit
Date: 01.04.327(+7)
CharacteristicsStrength: 5Agility: 14Perception: 10Intelligence: 4Will: 3 Charisma: 4ParametersHealth: 75
Endurance: 5
Evasion: 14
Movement Speed: 8 (12)
Stealth: 14 (19)
Accuracy: 14
Observation: 10
Critical Hit Chance: 20%
Creativity: 4
Magic Power: 4
Initiative: 4
Will Checks: 3
Spells: 0
Etiquette: 4
Attractiveness: 4
Charm: 4
SpecializationsCrossbow IIIgnore 15 Armor
Paralysis (25%)
ProfessionsRogue III+5 Stealth, +4 Speed
Lockpicking skill
+4 Agility
EquipmentCrossbowDamage: 40
Strength: 5
DaggerDamage: 10-20
Strength: 3
Clothes with Hidden PocketsLockpick (10)
Crossbow Bolt (63)
DocumentsMoney7 silver astrs
3 copper astrs