Strength
+15 Health
+1 Endurance
Agility
+1 Evasion
+0.5 Movement Speed
+1 Stealth
Perception
+1 Accuracy
+1 Observation
+2% Critical Hit Chance
Intelligence
+1 Creativity
+1 Magic Power
+1 Initiative
Will
+1 Will Checks
+1 Number of Spells
Charisma
+1 Etiquette
+1 Attractiveness
+1 Charm
Perks
Colossus
+60 Health
Iron Will
+4 Endurance
+4 Will Checks
Nimbleness
+4 Evasion
Dexterity
+4 Accuracy
Swiftness
+3 Movement Speed
Insight
+4 Stealth
+4 Observation
Eagle Eye
+18% Critical Hit Chance
Quick-wittedness
+4 Creativity
+4 Initiative
Magic Affinity
+4 Magic Power
Good Breeding
+4 Etiquette
+4 Charm
Beauty
+8 Attractiveness
Concentration
+3 Number of Spells
Conscientiousness
+2 Skill Points
Erudition
Additional Profession
Specialization | Type | Damage | Strength | Defense/Range/Durability | I | II | III |
Leithian Sword | 1H | 30-40 | 5 | 1 | +5 Accuracy | +15% Critical Hit Chance | Additional Attack |
Sabre | 1H | 15-45 | 5 | 1 | +5 Accuracy | Additional Attack | Double damage to unarmored enemies |
Rapier | 1H | 20-30 | 3 | 1 | +3 Accuracy, +3 Evasion | Additional Attack | Additional Attack |
Flamberge | 1H | 20-40 | 6 | 1 | +10-10 Damage | Paralysis (25%) | Bleeding (50% full damage for three turns, bypassing armor) |
Flamberge | 2H | 55-65 | 7 | 1 | +15-15 Damage | Paralysis (25%) | Bleeding (50% full damage for three turns, bypassing armor) |
Bastard Sword | 2H/1H | 40-60 | 6/8 | 1 | +3 Accuracy, +3 Evasion | Double Damage (30%) | Parry melee attacks |
Claymore | 2H | 50-70 | 7 | 1 | +5 Accuracy | Double Damage (30%) | Paralysis (25%) |
Zweihander | 2H | 60-100 | 9 | 1 | Double Damage (30%) | Paralysis (25%) | Triple Damage (15%) |
Dagger | 1H | 10-20 | 3 | 1 | +5 Accuracy | +5 Accuracy | +5 Accuracy |
Knife | 1H | 5-15 | 1 | 1 | Additional Attack | Additional Attack | Additional Attack |
Battle Axe | 1H | 35 | 5 | 1 | +5 Accuracy | Reduce speed to 1 | Additional Attack |
Two-handed Axe | 2H | 60 | 7 | 1 | Double Damage (30%) | Reduce speed to 0 | +0-3 damage per unit of strength |
Tomahawk | 1H | 25-35 | 4 | 1 | +3 Accuracy, +3 Evasion | Paralysis (25%) | Throw (-6 Accuracy, quadruple damage) |
Berdysh | 2H | 20-65 | 6 | 1 | Double Damage (30%) | +5 Evasion | Parry melee attacks |
Battle Flail | 1H | 20-40 | 5 | 1 | Paralysis (25%) | Paralysis (25%) | +15% Critical Hit Chance |
Morgenstern | 1H | 35-45 | 5 | 1 | Paralysis (25%) | Ignore 15 armor units | Ignore 15 armor units |
Macuahuitl | 1H | 25-40 | 5 | 1 | Bleeding | Damage received +10 until end of battle | Enhanced Bleeding |
Staff | 2H | 20-35 | 4 | 1 | +5 Evasion | +5 Accuracy | +3 Accuracy, +3 Evasion |
Spear | 1H | 25-30 | 5 | 2 | Ignore 15 armor units | Additional Attack | Parry melee attacks |
Pike | 2H | 35-50 | 6 | 3 | Ignore 20 armor units | Reduce speed to 1 | Double damage to riders and animals |
Glaive | 2H | 35-75 | 6 | 2 | +5 Accuracy | Triple Damage (15%) | Double damage to riders and animals |
Poleaxe | 2H | 35-75 | 6 | 2 | +3 Accuracy, +3 Evasion | +3 Accuracy, +3 Evasion | Parry melee attacks |
Pilum | 1H/R | 20-40 | 5 | 8 | +5 Accuracy | Paralysis (25%) | +15% Critical Hit Chance |
Francisca | 1H/R | 25-50 | 5 | 6 | Ignore 20 armor units | Double Damage (30%) | Triple Damage (15%) |
Bow | 2H/R | 25 | 4 | 14 | +10 Damage | +10 Damage | Additional Attack |
Leithian Bow | 2H/R | 30-50 | 6 | 16 | +15% Critical Hit Chance | Triple Damage (15%) | Reduce speed to 1 |
Crossbow | 2H/R | 40 | 5 | 14 | Ignore 15 armor units | Paralysis (25%) | Ignore 15 armor units |
Buckler | 1H | - | 5 | 250 | +1.5 Block per unit of agility | +1 Accuracy, +3 Block | +1 Accuracy, +3 Block |
Kite Shield | 1H | - | 7 | 600 | +1 Block per unit of agility | +4 Block | +4 Block |
Chainmail | - | - | 5 | 20/600 | +6 Melee Defense | +6 Melee Defense | +6 Melee Defense |
Plate Armor | - | - | 6 | 30/600 | Armor wears down twice as slowly | +5 Defense | Removes movement speed penalty |
Leather Armor | - | - | 4 | 10/250 | +4 Evasion | +5 Defense | +5 Defense |
No Armor | - | - | - | 0 | +4 Evasion | +4 Evasion | +3 Accuracy, +3 Evasion |
Profession | Restrictions | I | II | III |
Warrior | - | +4 Accuracy, +1 Speed, +5% Crit Chance (❌) | +4 Evasion, +1 Speed, +5% Crit Chance (❌) | Maximum weapon damage (BB) increases by 15% for each unit of Strength exceeding the item requirements (❌) |
Knight | - | +75 Health (❌) | +6 Block (❌) | +10 Plate Armor Efficiency (❌) |
Duelist | Sabre, rapier, dagger, no shield, no armor. | +5 Accuracy, +5 Evasion (❌) | +3 Speed, +8 Initiative (❌) | +50% Accuracy and Evasion in 1v1 battles (❌) |
Marksman | Bow, Leithian bow, crossbow, no plate armor. | +10% Maximum damage for each unit of Perception (❌) | +6 Accuracy (❌) | Ability to shoot and move (❌) |
Guard | Berdysh, spear, pike, glaive, poleaxe | +8 Observation, +1 Speed, +5 Initiative (❌) | Character attacks everyone who appears in their line of attack (❌) | Character delivers a preemptive strike to anyone attempting to attack their allies (❌) |
Rogue | No shield, no armor | +5 Stealth, +4 Speed (❌) | Lockpicking skill (❌) | +4 Dexterity (✔) |
Assassin | - | The first attack on unsuspecting enemies deals ten times damage (❌) | Accuracy and damage against enemies affected by negative effects are doubled (❌) | +25% Crit Chance (❌) |
Priest | - | +4 Willpower (✔) | Access to advanced features of the character's faith (✔) | Access to expert features of the character's faith (✔) |
Blacksmith | - | Character can craft items from iron and steel | +1 Creativity for each unit of Strength (❌) | +4 Strength (✔) |
Artisan | - | Character can craft items from wood | +0.5 creativity for each unit of Strength and Perception (❌) | +1 Strength, +1 Dexterity, +1 Perception, +1 Intelligence (✔) |
Armorer | - | Character can craft armor and shields | +5 creativity (❌) | +1 Strength, +1 Dexterity, +1 Perception, +1 Intelligence (✔) |
Healer | - | Out of combat, cures characters of poisons and diseases. Success chance depends on the strength of the poison/disease and the healer's creativity | Out of combat, cures characters of negative effects. Success chance depends on the strength of the negative effect and the healer's creativity. | Out of combat, resurrects a character who died from lack of health. Success chance is equal to the inverse percentage value of the character's current health |
Apothecary | Basic recipes are available initially | Access to basic recipes | Access to advanced recipes | Access to expert recipes |
Poison Master | Basic recipes are available initially | Access to basic recipes | Access to advanced recipes | Access to expert recipes |
Arcanist | - | Character can use spell scrolls (✔). | Character can create spell scrolls. | Character can use forbidden scrolls (✔). |
Hunter | Dagger, battle axe, tomahawk, francisca, spear, pilum, bow, no plate armor, no chainmail, no shield. | +5 Stealth, +5 Observation, +5 Initiative, +4 Speed (❌) | +8 Accuracy and +8 Evasion against wild animals (❌) | Double damage against wild animals (❌) |
Leader | - | +0.5 Accuracy and Endurance for allies under the character's command for each unit of Charisma (✔) | +0.5 Evasion and Willpower checks for allies under the character's command for each unit of Charisma (✔) | +5 Health for allies under the character's command for each unit of Charisma, +2 Speed for allies (✔) |
Merchant | - | -1% to item cost for each unit of Charisma -1% to item cost for each unit of Etiquette with "civilized" merchants -1% to item cost for each unit of Attractiveness with opposite-sex merchants | +5 Etiquette and +5 Charisma when speaking with other merchants | The player creates an additional bodyguard character for their own character; unlike other mercenaries, he works for free but has no equipment of his own. |