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United Kingdoms

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#2
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Characteristics
Strength
+15 Health
+1 Endurance

Agility
+1 Evasion
+0.5 Movement Speed
+1 Stealth

Perception
+1 Accuracy
+1 Observation
+2% Critical Hit Chance

Intelligence
+1 Creativity
+1 Magic Power
+1 Initiative

Will
+1 Will Checks
+1 Number of Spells

Charisma
+1 Etiquette
+1 Attractiveness
+1 Charm

Perks
Colossus
+60 Health
Iron Will
+4 Endurance
+4 Will Checks
Nimbleness
+4 Evasion
Dexterity
+4 Accuracy
Swiftness
+3 Movement Speed
Insight
+4 Stealth
+4 Observation
Eagle Eye
+18% Critical Hit Chance
Quick-wittedness
+4 Creativity
+4 Initiative
Magic Affinity
+4 Magic Power
Good Breeding
+4 Etiquette
+4 Charm
Beauty
+8 Attractiveness
Concentration
+3 Number of Spells
Conscientiousness
+2 Skill Points
Erudition
Additional Profession
Specialization
Type
Damage
Strength
Defense/Range/Durability
I
II
III
Leithian Sword
1H
30-40
5
1
+5 Accuracy
+15% Critical Hit Chance
Additional Attack
Sabre
1H
15-45
5
1
+5 Accuracy
Additional Attack
Double damage to unarmored enemies
Rapier
1H
20-30
3
1
+3 Accuracy, +3 Evasion
Additional Attack
Additional Attack
Flamberge
1H
20-40
6
1
+10-10 Damage
Paralysis (25%)
Bleeding (50% full damage for three turns, bypassing armor)
Flamberge
2H
55-65
7
1
+15-15 Damage
Paralysis (25%)
Bleeding (50% full damage for three turns, bypassing armor)
Bastard Sword
2H/1H
40-60
6/8
1
+3 Accuracy, +3 Evasion
Double Damage (30%)
Parry melee attacks
Claymore
2H
50-70
7
1
+5 Accuracy
Double Damage (30%)
Paralysis (25%)
Zweihander
2H
60-100
9
1
Double Damage (30%)
Paralysis (25%)
Triple Damage (15%)
Dagger
1H
10-20
3
1
+5 Accuracy
+5 Accuracy
+5 Accuracy
Knife
1H
5-15
1
1
Additional Attack
Additional Attack
Additional Attack
Battle Axe
1H
35
5
1
+5 Accuracy
Reduce speed to 1
Additional Attack
Two-handed Axe
2H
60
7
1
Double Damage (30%)
Reduce speed to 0
+0-3 damage per unit of strength
Tomahawk
1H
25-35
4
1
+3 Accuracy, +3 Evasion
Paralysis (25%)
Throw (-6 Accuracy, quadruple damage)
Berdysh
2H
20-65
6
1
Double Damage (30%)
+5 Evasion
Parry melee attacks
Battle Flail
1H
20-40
5
1
Paralysis (25%)
Paralysis (25%)
+15% Critical Hit Chance
Morgenstern
1H
35-45
5
1
Paralysis (25%)
Ignore 15 armor units
Ignore 15 armor units
Macuahuitl
1H
25-40
5
1
Bleeding
Damage received +10 until end of battle
Enhanced Bleeding
Staff
2H
20-35
4
1
+5 Evasion
+5 Accuracy
+3 Accuracy, +3 Evasion
Spear
1H
25-30
5
2
Ignore 15 armor units
Additional Attack
Parry melee attacks
Pike
2H
35-50
6
3
Ignore 20 armor units
Reduce speed to 1
Double damage to riders and animals
Glaive
2H
35-75
6
2
+5 Accuracy
Triple Damage (15%)
Double damage to riders and animals
Poleaxe
2H
35-75
6
2
+3 Accuracy, +3 Evasion
+3 Accuracy, +3 Evasion
Parry melee attacks
Pilum
1H/R
20-40
5
8
+5 Accuracy
Paralysis (25%)
+15% Critical Hit Chance
Francisca
1H/R
25-50
5
6
Ignore 20 armor units
Double Damage (30%)
Triple Damage (15%)
Bow
2H/R
25
4
14
+10 Damage
+10 Damage
Additional Attack
Leithian Bow
2H/R
30-50
6
16
+15% Critical Hit Chance
Triple Damage (15%)
Reduce speed to 1
Crossbow
2H/R
40
5
14
Ignore 15 armor units
Paralysis (25%)
Ignore 15 armor units
Buckler
1H
-
5
250
+1.5 Block per unit of agility
+1 Accuracy, +3 Block
+1 Accuracy, +3 Block
Kite Shield
1H
-
7
600
+1 Block per unit of agility
+4 Block
+4 Block
Chainmail
-
-
5
20/600
+6 Melee Defense
+6 Melee Defense
+6 Melee Defense
Plate Armor
-
-
6
30/600
Armor wears down twice as slowly
+5 Defense
Removes movement speed penalty
Leather Armor
-
-
4
10/250
+4 Evasion
+5 Defense
+5 Defense
No Armor
-
-
-
0
+4 Evasion
+4 Evasion
+3 Accuracy, +3 Evasion
Profession
Restrictions
I
II
III
Warrior
-
+4 Accuracy, +1 Speed, +5% Crit Chance ()
+4 Evasion, +1 Speed, +5% Crit Chance ()
Maximum weapon damage (BB) increases by 15% for each unit of Strength exceeding the item requirements ()
Knight
-
+75 Health ()
+6 Block ()
+10 Plate Armor Efficiency ()
Duelist
Sabre, rapier, dagger, no shield, no armor.
+5 Accuracy, +5 Evasion ()
+3 Speed, +8 Initiative ()
+50% Accuracy and Evasion in 1v1 battles ()
Marksman
Bow, Leithian bow, crossbow, no plate armor.
+10% Maximum damage for each unit of Perception ()
+6 Accuracy ()
Ability to shoot and move ()
Guard
Berdysh, spear, pike, glaive, poleaxe
+8 Observation, +1 Speed, +5 Initiative ()
Character attacks everyone who appears in their line of attack ()
Character delivers a preemptive strike to anyone attempting to attack their allies ()
Rogue
No shield, no armor
+5 Stealth, +4 Speed ()
Lockpicking skill ()
+4 Dexterity ()
Assassin
-
The first attack on unsuspecting enemies deals ten times damage ()
Accuracy and damage against enemies affected by negative effects are doubled ()
+25% Crit Chance ()
Priest
-
+4 Willpower ()
Access to advanced features of the character's faith ()
Access to expert features of the character's faith ()
Blacksmith
-
Character can craft items from iron and steel
+1 Creativity for each unit of Strength ()
+4 Strength ()
Artisan
-
Character can craft items from wood
+0.5 creativity for each unit of Strength and Perception ()
+1 Strength, +1 Dexterity, +1 Perception, +1 Intelligence ()
Armorer
-
Character can craft armor and shields
+5 creativity ()
+1 Strength, +1 Dexterity, +1 Perception, +1 Intelligence ()
Healer
-
Out of combat, cures characters of poisons and diseases. Success chance depends on the strength of the poison/disease and the healer's creativity
Out of combat, cures characters of negative effects. Success chance depends on the strength of the negative effect and the healer's creativity.
Out of combat, resurrects a character who died from lack of health. Success chance is equal to the inverse percentage value of the character's current health
Apothecary
Basic recipes are available initially
Access to basic recipes
Access to advanced recipes
Access to expert recipes
Poison Master
Basic recipes are available initially
Access to basic recipes
Access to advanced recipes
Access to expert recipes
Arcanist
-
Character can use spell scrolls ().
Character can create spell scrolls.
Character can use forbidden scrolls ().
Hunter
Dagger, battle axe, tomahawk, francisca, spear, pilum, bow, no plate armor, no chainmail, no shield.
+5 Stealth, +5 Observation, +5 Initiative, +4 Speed ()
+8 Accuracy and +8 Evasion against wild animals ()
Double damage against wild animals ()
Leader
-
+0.5 Accuracy and Endurance for allies under the character's command for each unit of Charisma ()
+0.5 Evasion and Willpower checks for allies under the character's command for each unit of Charisma ()
+5 Health for allies under the character's command for each unit of Charisma, +2 Speed for allies ()
Merchant
-
-1% to item cost for each unit of Charisma
-1% to item cost for each unit of Etiquette with "civilized" merchants
-1% to item cost for each unit of Attractiveness with opposite-sex merchants
+5 Etiquette and +5 Charisma when speaking with other merchants
The player creates an additional bodyguard character for their own character; unlike other mercenaries, he works for free but has no equipment of his own.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария