Skip to content

United Kingdoms

User Avatar
#9
Auto-translated
Helmut Dachau

Race: human (eagle eye)
+18% critical hit chance
Origin: Leito
+2 Charisma, +2 Charm;
Parry melee attacks when using a same-Leito sword;
Ability to use plate armor while having the Archer profession.

Beliefs: Shamanism (fire spirits)
Character's attacks deal additional fire damage (40%)

Date: 03.18.327 (+8)

Characteristics
Strength: 8
Agility: 6
Perception: 8
Intelligence: 4
Will: 3
Charisma: 3

Parameters
Health: 120
Endurance: 8
Evasion: 32 (33)
Movement Speed: 5
Stealth: 6
Accuracy: 17
Observation: 8
Critical Hit Chance: 54%
Creativity: 4
Magic Power: 4
Initiative: 4
Will Checks: 3
Spells: 0
Etiquette: 3
Attractiveness: 3
Charm: 5

Specializations
Leito Sword III
+5 Accuracy
+15% critical hit chance
Additional attack
Buckler I
+1.5 block per unit of Agility
Chainmail 0

Professions
Warrior I
+4 Accuracy, +1 Speed, +5% critical hit chance

Equipment
Worn Leito Sword
Damage: 25-35
Strength: 5
Leito Sword (Astria)
30-40
Strength: 6
-4 Accuracy
Travel Clothes
Defense: 2
Tarnished Medallion
Money
46 silver astrs
5 astrs
Worn Boots
+1 Evasion
Helmet
Self-crit -5%
Chainmail (low quality)
Defense: 15
Durability: 600
Buckler
Durability: 250
Bandit Money
3322 bronze coins and 175 silver
Instant Recovery Potion (Mekriy)
Restores 150 Health [4/5]
Regeneration Potion (Mekriy)
Restores 50 Health at the end of each turn for four turns [4/5]
Bow (3)
Damage: 25
Strength: 4
Battle Axe
Damage: 35
Strength: 5
Arrows (46)

Abigail Dissen

Race: human (beauty)
+8 Attractiveness

Origin: Menas
Cost of learning professions is halved;
Ability to unlock an additional level for combat specializations (choice of: +4 Accuracy, +4 Evasion, +10% critical hit chance, +2 Accuracy and +2 Evasion, paralysis (20%), +10 Damage, double damage (25%), triple damage (10%), ignore 15 Defense).

Beliefs: Atheist
+1 to all characteristics
+1 to characteristic limit

Date: 01.07.327 (+10)

Characteristics
Strength: 9
Agility: 6
Perception: 5
Intelligence: 6
Will: 5
Charisma: 5

Parameters
Health: 135
Endurance: 9
Evasion: 13 (14)
Movement Speed: 6
Stealth: 6
Accuracy: 12
Observation: 5
Critical Hit Chance: 20%
Creativity: 6
Magic Power: 6
Initiative: 6
Will Checks: 5
Spells: 2
Etiquette: 5
Attractiveness: 13
Charm: 5

Specializations
Bastard Sword II
+3 Accuracy, +3 Evasion
Double damage (30%)

Professions
Warrior III
+4 Accuracy, +4 Evasion, +2 Speed, +10% critical hit chance
Maximum weapon damage (Melee) increases by 15% for each unit of Strength exceeding the item's requirements

Equipment
Worn Bastard Sword
Damage: 35-55/79/63
Strength: 6/8
Travel Clothes
Defense: 2
Worn Boots
+1 Evasion
Money
28 silver astrs
955 copper astrs
Tribes of Ashia: Who are they?
Bone Serpent Hide
Bone Serpent Fangs (2)
Bone Serpent Knuckles (36)
Provisions
9

Lex

Race: human (erudition)
Additional profession

Origin: Menas
Cost of learning professions is halved;
Ability to unlock an additional level for combat specializations

Beliefs: Ixian Faith
Fire damage reduced by 75%
+4 Charisma
Charm
Attractiveness roll vs Will roll in dialogue; on success, makes the chosen character of the opposite sex fall in love with them.

Flame of Ixia
Character's weapon deals additional fire damage.
Effect: +8% damage per unit of Magic Power.

Brave Heart
Immunity to negative mental effects.

+8 Creativity, +8 Initiative.

Fire Nature
Fire does not deal damage to the character; instead, it heals them. Immunity to poisons and diseases.

Spell: Inferno
Deals fire damage in a 13x13 area for three turns.
Range: entire map
Cast time: 3 turns
Damage: Magic Power * 18

Date: 01.11.327 (+6)

Characteristics
Strength: 6
Agility: 2
Perception: 2
Intelligence: 9
Will: 6
Charisma: 13

Parameters
Health: 90
Endurance: 6
Evasion: 2
Movement Speed: 2
Stealth: 2
Accuracy: 2
Observation: 2
Critical Hit Chance: 4%
Creativity: 18
Magic Power: 9
Initiative: 18
Will Checks: 6
Spells: 3
Etiquette: 13
Attractiveness: 13
Charm: 13

Specializations
Staff 0

Professions
Merchant III
-1% item cost per unit of Charm
-1% item cost per unit of Etiquette with "civilized" merchants
-1% item cost per unit of Attractiveness with merchants of the opposite sex
+5 Etiquette and +5 Charm when speaking with other merchants
Player creates an additional bodyguard character (Mirna)
Priest III
+4 Will
Access to advanced features of the character's faith
Access to expert features of the character's faith

Equipment
"The Boy Who Lived"
Writing Supplies
Books Approved by Amphion (20)
Money
0 silver Astrs
8 Astrs
Provisions
4
Staff
Damage: 20-35
Strength: 4

Mirna

Race: human (beauty)
+8 Attractiveness

Origin: Donar Tribes
+3 Strength;
+1 Defense per unit of Strength;
When crafting weapons, the blacksmith can engrave runes to improve their characteristics

Beliefs:
Berserker attacks the nearest enemy and receives the following bonuses: immunity to slow, paralysis, mental effects; conversion of dealt damage into health (does not exceed maximum); +20% critical hit chance; additional attack;
Character can continue attacking until they miss

Date: 01.08.327 (+6)

Characteristics
Strength: 12
Agility: 6
Perception: 9
Intelligence: 4
Will: 5
Charisma: 1

Parameters
Health: 180
Endurance: 12
Evasion: 12
Movement Speed: 4
Stealth: 6
Accuracy: 15
Observation: 9
Critical Hit Chance: 18%
Creativity: 4
Magic Power: 4
Initiative: 4
Will Checks: 5
Spells: 2
Etiquette: 1
Attractiveness: 9
Charm: 1

Specializations
Poleaxe II
+6 Accuracy, +6 Evasion

Professions
Priest II
+4 Will
Access to advanced features of the character's faith

Equipment
Poleaxe
Damage: 35-75
Strength: 6
Range: 2
Provisions
7
Money
325 silver astrs

Garlius Wailer

Race: human (erudition)
Additional profession

Origin: Menas
Cost of learning professions is halved;
Ability to unlock an additional level for combat specializations

Beliefs: Ixian Faith
Ixian Faith
Fire damage reduced by 75%
+4 Charisma
Charm
Attractiveness roll vs Will roll in dialogue; on success, makes the chosen character of the opposite sex fall in love with them.

Flame of Ixia
Character's weapon deals additional fire damage.
Effect: +8% damage per unit of Magic Power.

Brave Heart
Immunity to negative mental effects.

+8 Creativity, +8 Initiative.

Fire Nature
Fire does not deal damage to the character; instead, it heals them. Immunity to poisons and diseases.

Spell: Inferno
Deals fire damage in a 13x13 area for three turns.
Range: entire map
Cast time: 3 turns
Damage: Magic Power * 18

Date: 01.07.327 (+10)

Characteristics
Strength: 5
Agility: 7
Perception: 9
Intelligence: 3
Will: 7
Charisma: 7

Parameters
Health: 75
Endurance: 5
Evasion: 7 (8)
Movement Speed: 4
Stealth: 7
Accuracy: 9
Observation: 9
Critical Hit Chance: 18%
Creativity: 11
Magic Power: 3
Initiative: 11
Will Checks: 7
Spells: 4
Etiquette: 7
Attractiveness: 7
Charm: 7

Specializations
Bow 0

Professions
Priest
+4 Will
Access to advanced features of the character's faith
Access to expert features of the character's faith

Poison Master
Access to basic recipes
Access to advanced recipes

Equipment
Alchemical Apparatus and Tools
Bow
Damage: 25
Strength: 4
Arrows (28)
Travel Clothes
Defense: 2
Southern Cloak
Worn Boots
+1 Evasion
Money
43 silver astrs
955 copper astrs
Bone Serpent Poison (3)
Provisions
9

Ahelsian

Race: human (magic affinity)
+4 Magic Power

Origin: Eilia
+4 Skill Points;
Character can teach others what they know themselves (equivalent to 1 SP per month).

Beliefs: Ikigaism
+0.5 to Will and Endurance checks per unit of Will;
Damage from followers of other religions reduced by 3% per unit of Will.

The first (per battle) hostile spell targeted at the character or a cell next to them will have no effect.

Spell: Resurrection
Brings back to life a character who died from lack of health. Success chance equals the inverse percentage value of the character's current health. Additional success chance: +3% per unit of the priest's Magic Power.
Range: 10

Spell: Restoration
Fully restores a chosen character's health.
Grants the character additional health.
Effect: +10 Health per unit of the priest's Magic Power.
Range: 10

Spell: Hallowed Weapon
Chosen weapon deals additional damage until the end of combat.
Effect: +8% damage per unit of the priest's Magic Power.
Range: 1

Character automatically uses Resurrection and Restoration on themselves if their health drops to 0 or below. Once per battle, provided they have available spells.

Spell: Patronage
Character creates a barrier of pure light, limiting external influence. Enemies must pass a Will check against the priest's Magic Power; otherwise, they cannot pass through or attack through it. Allies' actions are not restricted.
Area of effect: 7x7 with the priest in the center
Duration: three turns

Date: 01.09.327

Characteristics
Strength: 10
Agility: 4
Perception: 2
Intelligence: 8
Will: 10
Charisma: 5

Parameters
Health: 150
Endurance: 15
Evasion: 15
Movement Speed: 3
Stealth: 4
Accuracy: 5
Observation: 2
Critical Hit Chance: 4%
Creativity: 8
Magic Power: 12
Initiative: 8
Will Checks: 15
Spells: 7
Etiquette: 5
Attractiveness: 5
Charm: 5

Specializations
Unarmored
+4 Evasion
+4 Evasion
+3 Accuracy, +3 Evasion

Professions
Priest III
+4 Will
Access to advanced features of the character's faith
Access to expert features of the character's faith

Equipment
Cleric's Cassock
+1 Will
Tome of Enlightened Commandments
Obtaining (replacing) first level of ikigaism.
Days: 45
Wooden Figurine of the Mentor
Money
50 silver astrs

Ronard Mengsk

Race: human (dexterity)
+4 Accuracy

Origin: Menas
Cost of learning professions is halved;
Ability to unlock an additional level for combat specializations

Beliefs: Atheist
+1 to all characteristics
+1 to characteristic limit

Date: 01.04.327(+7)

Characteristics
Strength: 5
Agility: 14
Perception: 10
Intelligence: 4
Will: 3
Charisma: 4

Parameters
Health: 75
Endurance: 5
Evasion: 14
Movement Speed: 8 (12)
Stealth: 14 (19)
Accuracy: 14
Observation: 10
Critical Hit Chance: 20%
Creativity: 4
Magic Power: 4
Initiative: 4
Will Checks: 3
Spells: 0
Etiquette: 4
Attractiveness: 4
Charm: 4

Specializations
Crossbow II
Ignore 15 Armor
Paralysis (25%)

Professions
Rogue III
+5 Stealth, +4 Speed
Lockpicking skill
+4 Agility

Equipment
Crossbow
Damage: 40
Strength: 5
Dagger
Damage: 10-20
Strength: 3
Clothes with Hidden Pockets
Lockpick (10)
Crossbow Bolt (63)
Documents
Money
7 silver astrs
3 copper astrs

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария