Ikigaism Instructress — ruler of Astromeria, head and central figure of the church. She is elected by the Council of Enlightened and retains this title and all associated powers for life from the moment of election. Only women can hold this title. The harmony of man and nature, purity of mind, spirit, and body, order and mutual understanding in society, effective and fair governance – these are the foundations of Ikigaism. Consequently, followers of this religion try to improve themselves and get rid of their own shortcomings, and also strive to ensure that all other people have achieved enlightenment. The goal of the Church of Ikigaism is harmony throughout the world. Hierarchy Followers of this religion do not worship gods, but their church has a very strict hierarchy. V Council of Enlightened — consists of Armery, Amnair, Amphion, the Supreme Inquisitor, and all gurus of the country. V Armery/Armeria — chief administrator of Astromeria, deals with laws and finances of the empire, and represents the interests of all Emeians of the country on the Council of Enlightened. Amnair/Amnaira — Amnair performs the role of commander-in-chief of the armed forces of Astromeria and also maintains order within the country. Amphion/Amphiona — Amphion monitors the writing, preservation, and dissemination of "authentic" information about the world, and at the same time is responsible for identifying everything that is vicious and dangerous. Any scientific and technological research in territories under the influence of Ikigaism is closely monitored by Amphion's agents. In addition, Amphion determines the only correct version of world history and actively suppresses attempts to refute it. Supreme Inquisitor — head of the Inquisition, an organization responsible for destroying heretics recognized as such by Amphion. In some cases, inquisitors reserve the right to brand a person as a heretic. In particular, this applies to sorcerers – those who use magic are usually arrested or, if they resist, executed immediately. V Emei — leader of the church in a given settlement and, therefore, its administrator. Third circle Emeis manage villages and small towns, second circle – large cities, and first circle – megacities and entire provinces. Third circle Emeis report to second circle Emeis, and those to first circle. First circle Emeis, in turn, directly subordinate to Armery. Guru — spiritual masters recognized by the clergy in a certain field, wise men serving as role models. V Inquisitor Yajha — missionaries and leaders of churches outside Astromeria. V Serene — commanders of the army of Astromeria and individuals working for the church but without specific powers. According to custom, all representatives of the clergy of Astromeria, with the exception of the Instructress, dye their hair white. This symbolizes their spiritual purity. | ||
Donar Pantheon According to what the Donar tribes believe, the world is divided into three parts: Mirai (the realm of humans), Reimgaard (the world of gods), and the Abyss. For the gods, the human world serves as a playground for their divine games and resolution of conflicts, while for humans it appears as a place of trials, whose main task is to determine those worthy of entering Reimgaard. In order to avoid falling into the cold Abyss and prove themselves worthy of living side by side with the gods, Donar warriors choose one or another god as their patron and live according to his example. | ||
Cult of Gar Gar is one of the two chief gods of the Donar pantheon, sworn enemy of Adalard; patron of just war, strength, and courage. | ||
Cult of Adalard Adalard is one of the two chief gods of the Donar pantheon, sworn enemy of Gar; patron of bloody war, disobedience, and bloodlust. | ||
Shamanism Shamanism is the traditional religion of the indigenous tribes of the Minnesian Islands, based on the belief in the animation of all nature and the possibility of communicating with spirits and gods through various rituals (dances, songs, sacrifices, etc.). Beliefs may vary from settlement to settlement and from island to island, so you can find both very peaceful followers of this religion and very bloodthirsty and cruel ones. | ||
Ixian Faith This religion originated in the homonymous overseas country and gained some popularity due to Liaetria's active trade with the southerners. Many residents of the United Kingdoms, who since childhood have been forced to follow Ikigaism, which is based on prohibitions and self-restraint, are attracted by the freedom-loving and at the same time worthy nature of foreign beliefs. Of course, it is officially not allowed to practice Ixian faith, but there are many who do so secretly. Features The main deity is the Ixian emperor, and a marriage concluded between close relatives in the imperial family (especially brother and sister) is considered divine by followers of this faith. The main virtues of the Ixian faith are conscientiousness, diligence, curiosity, creativity, passion, and courage. Despite the peculiarities of marriage in the imperial family, Ixian society is based on polyamorous relationships; people are generally open to new things, very extroverted, and rarely sit idle; Ixians are always ready to accept another person's point of view and even a completely alien way of life to them, but despite this, as well as their benevolent attitude towards foreigners and followers of other religions, they always do what their hearts tell them. | ||
Animism Animism is a collective name for various animistic beliefs that existed and were widely practiced in the territory of the alliance before Astromeria interfered in the affairs of the kingdoms. They vary from region to region and today are little practiced anywhere. The only country where monuments and other symbols of animism have survived is Leito. | - | |
Atheist This category includes people who do not believe in anything supernatural and who do not follow any religion. Such people are usually treated with disapproval. |