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#390
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Zladr


From his earliest childhood, Zladr knew only war. Or rather, its consequences. His mother was a healer in Menas's army and always took him with her, teaching him everything she knew. His father was a low-ranking officer. The healer remembers only that he died of his wounds, and she and her mother took turns keeping watch over him at night. Otherwise, he remained just a man they called "father."

And so Zladr's life passed. From battle to battle, from bleeding to bleeding, from severed limbs to severed limbs. He knew no other life and probably couldn't live any other way. However, one unpleasant incident changed the familiar order of things. A wounded officer, the son of wealthy parents, whom Zladr was treating, accused him of molesting him. Zladr was outraged. He assumed that the young man had done so because the healer had upset him with the news that he would no longer be able to procreate. But Zladr never gave his patients illusions or hopes about their health. Apparently, the loss of such an important organ for a man greatly upset the young man, and he decided to take out his pain and anger on the first person he met, who turned out to be Zladr. Given Zladr's impeccable reputation and previous merits, he was simply flogged and expelled from the army. Now he is looking for a place where he can use his skills.

Strength - 6
Dexterity - 7
Perception - 1
Intelligence - 10
Willpower - 5
Charisma – 1

Erudition
Additional profession

Ingenuity
+4 to creativity
+4 to initiative

Menas
The cost of learning professions is halved;
The ability to unlock an additional level for combat specializations (choose one: +4 to hit, +4 to dodge, +10% chance of critical damage, +2 to hit and +2 to dodge, paralysis (20%), +10 to damage, double damage (25%), triple damage (10%), ignore 15 units of protection).

Donar Pantheon
The character can sacrifice one of his limbs or eyes to the progenitors and choose an additional perk. A total of 3 perks can be obtained.
Losing an eye, arm, or leg reduces the character's attractiveness by 4 and adds the following penalties: leg - speed is reduced by half (limit: 3), arm - inability to use it.

Healer
I. Outside of battle, heals characters from poisons and diseases. The chance of success depends on the strength of the poison/disease and the healer's creativity.
II. Outside of battle, heals characters from negative effects. The chance of success depends on the strength of the negative effect and the healer's creativity.
III. Outside of battle, revives a character who died from lack of health. The chance of success is equal to the inverse percentage of the character's current health.

Apothecary
I. Access to basic recipes
II. Access to advanced recipes
III. Access to expert recipes

Inventory: staff; knife for collecting ingredients; saw for cutting off limbs; various medical supplies; various apothecary supplies; healer's clothing; a book with handwritten recipes; a stick for scratching his back; dried apricots.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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