Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Which one took the longest in terms of final implementation or finding a winning strategy? If we're talking about the first, then Bunsenburn in Metatox took over two hours (without turbo animation). If we're talking about the second, then I spent about 6+ hours on this first battle on the Knotty Quest map until I found a winning strategy.
Which took longer, the final implementation or finding a winning strategy? If we're talking about the former, the Bunsenburg battle in Metatagser took over two hours (without turbo animation). If we're talking about the latter, I spent about 6+ hours on this first battle on the Knotty Quest map until I found a winning strategy.
Wow! The longest battles I remember were with Archdevils (around 150 or 200) against about 10-20 thousand Titans and 10-20 thousand Archdevils (I don't remember the exact number), which were on Thorgrim (immune to magic). I wrote about this battle on a Chinese map somewhere in this thread, in connection with the army overflow for the computer player during an event. There, I first had to make the Titans waste their shots (we held out using earth elementals), then we depleted Thorgrim's mana, then we made the elementals faster with speed and prayer, then we revived one rusty dragon on the battlefield, and it lowered the computer player's stack defense with its attacks, and only then did we revive the Archdevils, immediately hiding them behind a force field, then we killed Thorgrim's Archdevils, and only then the Titans. By the way, it might have taken up to 2 hours :)
Marlo_Stanfield
7 years ago
Auto-translated
There was also a cool moment on Aeris's Fantasy & Illusion map. When transitioning from the first to the second day, you need to fight 4 battles against elementals while defending your castle. Each battle ends with the enemy being shot down by the castle's towers in an auto-battle, while the computer pushes against our gates from the outside. So, the auto-battle took about an hour in total across these battles.
There was also a cool moment on the Aeris map, Fantasy & Illusion. When transitioning from the first to the second day, you need to fight 4 battles against elementals while defending your castle. In each battle, the AI attacks your gates from the outside, and you finish off the enemy with the castle's towers on auto-battle. So, the auto-battle took about an hour in total across all these battles.
It seems to me that the creators of Heroes didn't quite imagine all the game "exploits" that map creators would later come up with.
Marmot
7 years ago
Auto-translated
"To Tame a Land"
I give up! I've spent a long time and carefully studied where to go after eliminating the necromancers, but either the author is a sadist, or I missed something, but nothing works. I can't visit the brown tent, and to swim to the Admiral's Hat (yes, I found it), I first need to... give the Admiral's Hat to the passage guard standing in the way! I can't approach the seer's hut, I can't visit the scholar, and so on.
I didn't find anything useful in the discussion on Maps4Heroes, and the author didn't quite help with the previous snag, but I managed to figure it out myself.
Those who have passed this place, please spoil it for me in PM: HOW do I do it?!
Added 20 hours and 2 minutes ago
Yes, the problem is solved. I'll write it here so everyone can see: I found the Hat today, almost at the very beginning, in an event; I was just sure I had picked it up, as I did pick up the debris floating nearby. Damn, and because of this, a lot of time was wasted on landings/departures! And now I have to drag myself to it without a town portal! But now I can finally move on.
(This post was almost finished when the power suddenly went out. An hour later, after launching the browser, I found that the typed text had survived!)
wenwell
7 years ago
Auto-translated
Fixed bugs on the map Blinded! The Knight's Tale. Perhaps not all of them, but at least now it is playable.
Map Title: 25more next Version: English, 3.9 Author: Frifix Downloaded: from the Heroesportal map catalog
I also played this map. Probably the most challenging map I've played recently.
I'll add my two cents :) The map is easier than some Chinese counterparts with triggers because, on this map, we usually choose when to kill the enemy and release a new hero. You can delay releasing someone. A more complex type of trigger: when enemies are released automatically (for example, building a dwelling for a passage guard or redeeming creatures from dwellings into passage guards). In the second case, they all appear at once, and you can no longer control this. In our case, you can still do some management. I enjoyed the map, and I played it based on your recommendation. Below is a copy-paste from heroesportal, where I left a similar review.
I completed the map in 66 days. I killed Mom Hurry on 3-1-3 and then waited a week for the orange hero to die. The playthrough was very similar to the scenario described by Marlo_Stanfield in his link.
The map is completely dynamic; you can go anywhere, and the AI also has freedom.
I would rate the map 9 out of 10 (the ending is a bit weak and doesn't allow a slow player to complete the map 100%, IMHO). The map is definitely worth playing and interesting. You won't have to rack your brains over quests; instead, there will be constant battles with the AI and incredibly long days with 12-16 heroes moving per day. A game week could last 2-3 hours.
I can add some additional information (SPOILER WARNING):
1. Choosing a main hero. I chose Nela, meaning that the morale of Mephala will not be useful in many places (there are no difficulties in obtaining morale on the map), and I didn't want to fill the main hero's stack with morale, so I chose Nela.
2. Main hero development: Wisdom + Defense (given at the beginning).
Must take: Earth + Water + Intelligence (at the end of the map, intelligence may not be needed, as there will be mana doublers, but at the beginning and in the middle of the map, it is extremely difficult without it).
Highly desirable: Fire (you can use berserk and blindness without restrictions, especially in the final battle), Logistics (how can you do without it on the entire map?), Tactics (useful throughout the map). In general, Fire + Logistics + Tactics can be replaced, for example, with Archery, Attack, or Pathfinding (if you are playing for speed), but with them, the playthrough is easier.
There were no moments on the map where I critically needed Attack or Archery. Magic will be much better than Attack in difficult battles. On the map, I didn't visit all the skill-boosting structures (I didn't have enough time), but you need to visit all the libraries.
3. Development of secondary heroes needed for a) diplomacy and joining (2 diplomats are enough), b) scouting + distracting the enemy + capturing weak enemy heroes + gathering resources, so we take Wisdom + Logistics + Pathfinding + Intelligence + Earth + Water for everyone, c) hit-and-run tactics (using berserk or something else), so it is also desirable to take Fire for many.
It is better not to make a hero with the retraining skill (except for Ain), because secondary heroes can learn magic (for example, Town Portal), then you dismiss them, and then the AI can buy them back (this has happened), and it is better to avoid this.
4. Necromancy: yes or no? According to the map editor, there is an option to free Vidomina and farm liches. But it is almost impossible to do this. By the time we free her, there is ALREADY NOTHING LEFT on the map to make liches; there is simply nothing to kill. Since the map is completely open for AI playthroughs, they quickly eliminate all neutrals, and we arrive in completely deserted lands. Therefore, I completely and immediately rejected the idea of liches and hid Vidomina further away. The only way to make liches is to save/load at the end of the week and try to farm creatures for a week that can be turned into liches. I also tried to place a Grail in Inferno (for a week of imps), but it cannot be placed there. By the time Vidomina is freed, there were only a couple of wyverns left on the water, as well as remnants of ships, plus a few neutrals underground. But all together, this would give no more than a couple of hundred liches, which don't fundamentally change anything. Perhaps the author intended to mislead the player (as was the case on some Chinese maps), but I don't see how to follow the path of lich development.
5. Funny moments: It looks very funny (really!), when events start taking away all your resources and money, and the AI tries to give them to you, and this happens every day! :)
And the name of the orange boss, Mom Hurry :) with a corresponding facial expression :)
6. Ally. He survived, but I deliberately gave the enemies the opportunity to take his castle, which he immediately retook. Therefore, until the end of the map, the ally did not provide any military assistance, but he helped with finances and resources when needed.
7. Enemy heroes. Killing secondary AI heroes is not difficult. It's worse when you kill several enemies of the same color at once; then they are released from prisons simultaneously and add all their strength to one hero. Try to avoid this situation; it is better to kill them one at a time. Otherwise, you will have an enemy main hero flying around the map, and you won't be able to do anything to him. On the other hand, you can kill all the secondary heroes, and it is easier to play against one, even a strong enemy: you can lure him, capture all his castles, and use hit-and-run tactics more effectively with one hero with large forces. There were a couple of difficult battles, the most difficult of which was with Lord Haart. I had to use hit-and-run tactics to deplete his strength and mana and attack on the same day with the bug of dismissing/hiring a hero (the only time I did this on the map). The final battle with the orange hero, having the Vulnerability medal and berserk, is not difficult; I passed it in 3 tries. Sea-Lord (Tant) could not get out of his starting zone and stayed there until the end of the game.
8. Army. At the beginning, the army consists of Titans, nagas, mages, in short, all snow creatures. Later, we add archers and fanatics. As soon as we start taking utopias of dragons or find treasures for gold, we need to turn archers into snipers and fanatics and mages into sorcerers. In general, the army in the late game: archers, titans, archdevils, sorcerers, snipers. The rest are to taste: djinn, nagas.
9. Speedrun. The author should add a description to the site that the map should be played as quickly as possible; otherwise, resources will stop coming, and we will no longer be able to buy anything, and if we haven't managed to gain strength, we won't be able to. For a speedrun, you need to move and occupy all your heroes, and this is not 8 (as you might think), but 12-16. At the end, I had something like 14-16 upgraded heroes who moved in turn and then hid in castles.
10. Artifacts: critical artifacts are the Legion Statue (which must be collected), the Titan's Roar (also to be collected from killed enemies) for the quest, the Admiral's Hat (there was a set of 3-4), you can make a Horn of Plenty for money and resources, and several others. I didn't have time to take the Dragon's Blood Vial for the quest and didn't collect the set for +25% health, but it wasn't needed.
11. Flight + teleport. After getting the Angel Wings, I didn't give them up but managed to fly to the phoenix dwellings, from there - to Mom Hurry, and from her - to the teleport for the teleport spell. That is, I didn't give up a lot of the army for quests (I even suspect that it is impossible to do this, and that I chose the only option).
Marlo_Stanfield
7 years ago
Auto-translated
kolotok, good job!
Does Nila start without knowledge on this map? I only noticed that it was edited by the author based on Sylvia; she starts with summoning a boat.
Orrin also discarded the Cloak of Renunciation (one of the most interesting aspects of the map; I never figured out why he did it), or did he manage to leave the red player without castles for 7 days?
Based on what Frifix wrote under my comment on HP, I conclude that: a) the author intended for the player to collect liches to win. After completing the map, I realized how they could be gathered faster than by catching the "Monster of the Month." We surrender as many of our castles as possible to the computer; it buys troops; we farm liches from it; b) the author doesn't realize that the Dimension Door is not needed to complete the map. Accordingly, a number of quests in the Scroll of Destiny zone and beyond are unnecessary.
Added 1 minute ago In terms of managing turns through a large number of heroes, I only used more heroes per game day in Where the Beauty. There, up to 30 heroes could be used in a single day.
Added 40 minutes ago wenwell
P.S. I would be grateful if someone could suggest where I can upload the file so that it remains available for a reasonable amount of time.
I have had accounts on Mediafire and MEGA for about 11 years. All the links are still working, but you need to log in to Mediafire every three months or so to prevent them from being deleted.
wenwell
7 years ago
Auto-translated
Marlo_Stanfield
I've been keeping accounts on Mediafire and MEGA for about 11 years, since 2011. All the links are working, but you need to access the MEGA links every three months or so to prevent them from being deleted.
Pomazok1329And what bugs were there? Besides what I mentioned earlier here In the Dungeon, Dimension Door didn't reach several spots, for example here.
Incorrectly placed medusas by the whirlpool prevented landing; they had to be moved, this was also in the Dungeon.
P.S. I would be grateful if someone could suggest where to upload the file so that it stays up for an acceptable amount of time.
Thanks for the map, completed it in 2 evenings. It seemed quite simple. One thing I didn't understand: why are there so many quests? After taking Dimension Door, I took Pandora's box and easily killed the red one near our hero who had the artifact needed for victory. In the end, I didn't even visit many places on the map.
DarkT1meThanks for the map, I finished it in 2 evenings. It seemed quite simple. One thing I didn't understand: why are there so many quests? After taking Dimension Door, I took Pandora's box and easily killed the red one near our hero who had the artifact needed for victory. In the end, I didn't even visit many places on the map. Yes, skipping quests seems like an oversight. In another map from the same Blood! The Vampire's Tale series, there wasn't any of that, as far as I remember.
The Knight's Tale can be completed even in the bugged version, but you have to defeat 9999 eyes in each stack + a stack of 9999 archdevils in the labyrinth on the cursed land; not exactly ideal :D
Marlo_Stanfield
7 years ago
Auto-translated
I came across a very interesting map by the author Ira the Mage, which can be completed (or more often, not completed) in just a couple of minutes. Who can manage to complete it, and most importantly, find the pattern needed to succeed? :)