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Posts from The Necromancer's Path. Auto-translated

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AstralLein
#39
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Maybe someone can help me; I downloaded the archive, and it contains over 1000 files, but where is the map editor?
#41
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Something's wrong with the Walkthrough :( :D
I'm playing on Veteran difficulty.
Kartoha
Personally, I think it's not a good idea to make the game this difficult at the beginning. It will only discourage people from playing.
I completely agree.
AstralLein
If my memory serves me right, Giovanni hasn't changed much since the beta version, and Remix even defeated him without Fire Warriors. The only change to Giovanni is that he no longer has the Cloak of Sandro.
When playing the map with Remix, Giovanni didn't use spikes; even then, a couple of spikes were enough...
AstralLein

Giovanni usually appears at the beginning of the 2nd month and then regularly. His main strength is stone spikes and raising the dead. He counters summoning elementals and phoenixes. He has numerous troops.

Nuances: Giovanni's attacks can be temporarily stopped with an additional quest for Arantir's experience.
He came to me at the beginning of the 3rd week... A couple of spikes, and that's it. He didn't have time to develop properly (level 14), nor did he have any army...
Where is this nuance located:rolleyes:

It would be interesting to see a Walkthrough of the new version of the map with Remix or a replay of the first battle with Giovanni.
In reply to _CB_
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#43
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_CB_

It would be interesting to watch a walkthrough of the Remix of the new version of the map or a replay of the first battle against Giovanni.

Bro, no offense, but I think you play poorly (even though I play poorly myself). Two thoughts led me to this conclusion. First, you're playing on Veteran difficulty (which says a lot), and second, at the slightest difficulty, you immediately write to the author instead of trying to figure something out yourself. This map is passable because other people have managed to complete it.
Simple conclusion: Learn to play, and then these kinds of awkward situations won't arise.

P.s. If you want to see how I'll play against Giovanni, donate on the stream. Then I'll take on this task...
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
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#44
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nikoivanovo completed the map using a Hero, by the way.

Added 2 minutes ago
I didn't understand one thing... where did the 3 Bertran's stacks go, which were added in version 1.0...? Specifically, 800 blue elf archers, 300 Isabel's riders, and 100 seraphs... 1000 landlords, archers, and zealots in the campaign, along with 300 fat officials - an army from the beta version.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
#45
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That's strange. In the 1st week of the 2nd month, Giovanni (for the 2nd time) and a Barbarian paired with Benedict showed up one after another... It's possible to defend, but it's hard to level up the 2nd hero, not to mention completing quests... And this is on a simple Warrior. It seemed easier in Remix...
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#46
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Blue armies are limited by weekly growth. Technically, if you manage to defend against the enemy once and seize all the artifacts (and very powerful artifacts can drop from Benedict, it just depends on your luck), the blue faction won’t have these problems anymore. But Giovanni is endless.

Added 1 minute ago
Blue will accumulate resources later, but not as quickly as Giovanni.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
#47
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Yeah, I just want to check out the quests; Remix didn't bother with them. Okay, I'll try it once, and if it's too hard, I'll try on Recruit difficulty.
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#49
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Giovanni receives ghosts of one type (the same as those in his army, but only one type) equal to his level on the 7th day of the week. Neutrals are fixed. After some thought, I found an AI on my map: both blue heroes can attack together, and even team up with Giovanni. Therefore, I will make a fix; most likely, Giovanni's stats will be reduced, primarily in the magic area. So, I'm waiting for your suggestions and feedback to finalize the list of adjustments for the fix.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
#51
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Yes, Giovanni just makes people sick. And yes, he's not any weaker at the recruit level.
Maybe we should regulate his appearance somehow, at least once every two weeks? The maximum number of quests that can actually be completed even at the recruit level is Patchwork, and the rest of the time is spent on Giovanni.
#52
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By the way, I forgot to send one screenshot. What are these phoenixes for?
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#53
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New oddities: in the quest where you need to find a key (I bought it from Patch), the animation of destroying the stone is very strange: can a stone golem cast Fireball or Meteor Shower?
Also, I can't complete the quest for advanced necromancy. All the heroes except Kaspar are dead; Giovanni only has one left. How do I complete the quest?
Also, it's a bit unclear why a stack of 45 specters guards a lich, because by the time they break through, the quest loses its meaning...

Added 1 hour 36 minutes ago
In general, I didn't even win the battle with Bertrand – after all of Giovanni's attacks and the battle with Vessel, he has almost no troops left.
Here are some suggestions:
Slightly weaken Giovanni. At least reduce his knowledge or increase the number of vampires that separate him from us.
Remove the cartographer.
It was annoying that the log and stone prevented Arantir – one of the most powerful necromancers in all of Ashan – from reaching Giovanni's city...
Weaken Bertrand and prevent him from giving troops. I'm sure that in the situation of a player with the nickname nikoivanovo, the human and orcish Castle were captured, and after the battle with Vessel, Bertrand would simply have captured the former human Castle and given those 3 stacks either to the orc or Benedict.
Remove those extra phoenixes.
The Skull of Corruption costs 6k gold. That's a bit too little...
A question from me: what are the fat officials for?

I won't write my opinion about the map, as I completed it on Recruit difficulty. I hope to complete it on a higher difficulty in the next version.
Thank you for the map.
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#54
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After listening to all of you, I played the map myself. Specifically, on Warrior difficulty, as you played on Recruit and Warrior. And here's my opinion... it wasn't even challenging. Giovanni, Lorenzo... I fought them once each, and both times without losses (not counting the 40 zombies in the battle with Giovanni) against an opponent with "low" threat level in an open field. And that's despite the fact that Berserk and Subjugation only appeared in the final battle. And I had more than enough troops against Bertrand, although I suffered significant losses in the battle with Wessel. Although out of three cities, Arantir only took an army from one, because the others only had a guild, walls, a magistrate, a market, a necromancy pillar, and a tavern, plus I actively used raising liches with necromancy. There was probably even too much meat. The battle with Bertrand is Subjugation on one stack and a little bit of Berserk and luck. By the way, I'm attaching a replay of my battle with Bertrand on Warrior difficulty in the city (it's an Orcish city), of course, I played casually. I could have lost even fewer troops.

As for the game itself, I'm also attaching the upgrade progression (before Bertrand's attack). I played ONLY with Arantir. There is no other leveled hero. All the others are weaklings (there was no need to level up skilled necromancy for them by that point).





As for how the process went, it was like this:

I built up the city to Tier 1-6 (drakes appeared late), Arantir level 20. Giovanni "low" and doesn't even come near me. So I go to him, take the loot, meet "medium" Lorenzo. He's also afraid of me and runs away as soon as I return to the city. Giovanni tries to reach the city through logistics (I didn't level it up, and this makes the game much harder), but I manage to catch him. That's the only battle with overwhelming superiority over the vampire. He tries to throw magic, but I force him to resurrect troops, and he doesn't inflict much damage. With 25 spells and a perk for raising, you can cover the damage from Giovanni with 30 spells. Giovanni loses, resurrects with more decent forces... and dies again... only this time from Lorenzo, who rushes to him through my territory. I don't care. While they're messing with each other, I complete Patch's quest, take important artifacts. Soon, Lorenzo also becomes "low" and teleports to his capital. Meanwhile, I go through Giovanni's lands to the quest to close the portal from which the brown one is coming. It doesn't work at first, because the blue one returns to my city. The second time, everything goes perfectly. After getting rid of Giovanni and setting up a hero to close the portal again in a month, Arantir is already running to the blue lands. Along the way, he fights an orc, quite difficult due to the attack parameter of 37 of the last one, but also without losses. Lorenzo runs to the orc city. I capture Mortred. I wander around the blue lands for a bit, completing quests and collecting loot. Then I go to the orc city. Lorenzo tries to sneak past Arantir to the capital a couple of times, but this can be blocked. The orc city is taken in an easy battle with the orc. And finally, the battle with Lorenzo himself, who is cornered on the map, takes place. The battle turns out to be epic, after all, the knight can put up a desperate resistance, but all my fallen corpses get back on their feet in the end. And then I just rush to Sanctuary, a quick, albeit with losses, defeat of Wessel, and teleport to the orc city. After that, I just waited for Bertrand to reach Arantir, while building up the walls. You can see the final battle in the replay.

Conclusion: there is nothing super difficult on Warrior difficulty, not even close. During the game, I used all three of Giovanni's respawns, and if the game lasted another month, I would have to deal with the considerable vampire legions that had accumulated over three months. During the game, there was not a single case of deliberately accumulating troops.
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Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to Kartoha
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#55
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Kartoha
New oddities: in the quest where you need to find a key (I bought it from Patchwork), the animation for destroying the stone is very strange: can a Stone Golem cast Fireball or Meteor Shower?
Also, I can't complete the quest for Advanced Necromancy. All the heroes except Kaspar are dead, and Giovanni only has one left. How do I complete the quest?
Also, it's a bit unclear why a stack of 45 undead guards a Lich, because by the time they break through, the quest loses its meaning...

Added 1 hour 36 minutes ago
In general, I didn't even win the battle against Bertrand - after all of Giovanni's attacks and the battle with Vessel, he has almost no troops left.
Here are some suggestions:
Slightly weaken Giovanni. At least reduce his knowledge or increase the number of vampires that separate him from us.
Remove the cartographer.
It was annoying that a log and a stone prevented Arantir, one of the most powerful necromancers in all of Ashan, from reaching Giovanni's city...
Weaken Bertrand and prevent him from giving away troops. I'm sure that in the situation of a player with the nickname nikoivanovo, the human and orcish Castles were captured, and after the battle with Vessel, Bertrand simply captured the former human Castle and gave the 3 stacks to either the Orc or Benedict.
Remove those extra Phoenixes.
The Skull of Corruption costs 6k gold. That's a bit low...
Question from me: what are the fat bureaucrats for?

I won't write my opinion about the map, as I completed it on Recruit difficulty. I hope to complete it on Hero difficulty in the next version.
Thank you for the map.

1) There's an issue with the stone... any effect is applied to it incorrectly... why specifically a Stone Golem? Well, because all the triggers on the map have this effect.
2) The quest description clearly states what is needed. Arantir and two other of YOUR heroes must have Advanced Necromancy. Only one left? Then you won't be able to complete the quest.
3) Yes, I noticed that too. It's too harsh for such a minor thing. I'll fix it.
4) See above regarding troops.
5) If you set the number of vampires to 500 (as it was in the alpha version), he won't break through them at all, or he'll break through towards the end of the game. You can reduce the spellcasting. More precisely, I'll block the skill from which most of the spellcasting comes. Knowledge will also decrease slightly.
6) The cartographer is very useful... I personally found him helpful. There are two reasons: to monitor the Orc city, because if the blue player passes through the pass unnoticed, he can easily outsmart the player with his logistics. The second is to monitor Giovanni when he is blocked. Because if the player misses a working portal again, Giovanni will jump out of the portal under the fog of war. And this could cost you the game. As for the added mountains... it's because there isn't a suitable size for this map... so it features empty spaces filled with random things.
7) Game conventions :D
8) I assure you: Bertrand is well-balanced. And if you buy the Staff of Sar-Iss, it will be even easier. With one subordinate stack, you can defeat his entire army with a single attack. In the beta version, he had fewer stacks (see nikoivanovo's replay), and, as Remix proved, he wasn't even a simple opponent, let alone a boss, and was easier than Giovanni. And besides, if Bertrand gives away his strongest units, what's the problem? Without archers, champions, and seraphs, he is weak, although the tactics remain the same as against a full army. Against him, 14 ghosts with Battle Protection will suffice.
9) I was surprised when I saw them. I'll remove them, of course.
10) What's the point of selling +7 to spellcasting? There isn't a better hat on the map, and you can get the Skull at the beginning.
11) Unique unit. It's a tradition to add some unique unit to the map, explaining it in the plot. There was one in "Payment for Love" too, but it appeared less often.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
#56
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AstralLein

3) If you set the Vampire count to 500 (as it was in the alpha version), he won't be able to defeat them at all, or he'll only defeat them towards the end of the game. The spell can be reduced. More precisely, I'll block the source from which most of the spell power comes. Knowledge will also decrease somewhat.
6) The cartographer is very useful... I personally found it helpful. There are two reasons: to keep an eye on the Orc town, because if Blue passes through the pass unnoticed, he can easily outsmart the player with his logistics. The second is to keep an eye on Giovanni when he is blocked. Because if the player misses a working portal again, Giovanni will emerge from the portal under the shroud of war. And that could cost you the game. As for the added mountains... the problem is that there isn't a suitable size for this map... so it features empty spaces filled with random things.
8) I assure you: Bertrand is perfectly balanced. And if you buy the Staff of Sar-Iss, it will be even easier. With just one subordinate stack, you can defeat his entire army that kills with a single blow. In the beta version, he had fewer stacks (see the replay by nikoivanovo), and, as Remix proved, he wasn't just not a boss, but even a simpler opponent than Giovanni. And besides, if Bertrand gives his strongest units, what's the problem? Without archers, champions, and seraphs, he is weak, although the tactics remain the same as against a full army. Against him, 14 ghosts with Battle Discipline will suffice.
10) What's the point of selling +7 to spell power? There isn't a better helmet on the map, and you can get the Skull at the beginning.

3) Well, it doesn't have to be 500. Something in the middle would be better.
8) The Staff... Exactly! I completely forgot about it! I just got upset when I couldn't subordinate his units :mad:.
What's the problem? The problem is that the Orc Castle is under Blue's control, and I wrote that the Human player has two castles captured, and after capturing the town, Bertrand gave those 3 stacks to someone. I only have the Human castle.
6) During the stream, you yourself said that most of the map is completely unnecessary and tried to "cover it up," and the cartographer shows these places. I meant the mountains that are visible. For example, near the Skull.
10) I just noticed. I would never sell the Skull.
11) The officials have an inhuman appearance... And it doesn't look like masks. In the real Empire, they would have been burned at the stake long ago.