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"To Tame a Land"
It seems I've fallen into another author's trap – perhaps unintentional. After destroying the Blue faction in the swamps, I found a hidden channel and sailed through it, obtained the Tome of Water Magic from the Seer, and happily returned... only to be stuck: there's nowhere to disembark from the boat, and the nearest tile is an oasis. It wouldn't be a problem if I had the Tome of Water, but to the south lies an enemy Necropolis, which shrouds the surroundings in darkness every day. Therefore, if I return to the hut and disembark, I won't be able to pass through due to the darkness. What should I do: send another hero to the Seer to retrieve the Tome of Water, leaving the first hero to wait? I don't have the Admiral's Hat right now, so I can't do everything with one hero in one day.
I wrote the question, and then went to read the discussion about the map. :) Indeed, the same question with almost the same screenshot has already been asked, and the author answered it himself. But his solution won't work without the Admiral's Hat. So, should I retrieve the Tome of Water later? That's a pity if so.
Actually, it can be done now, but it will require the help of 2 other heroes; I'll have to wait for them to arrive. By standing at the well and in the center, north of the channel, they will make the entire path visible so that Yukko can travel by water. I should try it.
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Map: VAPER STORY
From: http://heroesportal.net
Map size: L

I recently finished this map. It's not very large, and it took about 4-5 hours of real time to complete (it would have been even faster if I hadn't had to replay it twice at the beginning). The map is designed for 1 player. The entire map is linear, and the enemies are stationary.

The game starts with 1 unupgraded Vampire. At the beginning, you'll have to do a lot of "micromanaging" with this Vampire to get through the battles. You start without a Castle, and you need to reach a Castle within a week (it will take 6 days without any delays). After obtaining the Castle, you'll get 19 more Vampires, and you'll have to use this group to defeat various monsters (Goblins, Snipers, and Oracles). There is no magic at the start, and you'll have to collect resources for the first level of magic bit by bit across the entire map. Later, as you gain some magic, you will kill different monsters. In the early battles with the magic book, you will have a very limited mana supply and will have to use it wisely (you may have only 1 knowledge, and you can only increase your mana by completing a quest).

All the battles are simple on one hand, but they will require you to understand when to keep a stack of 20, and when to use 4 stacks of 5 Vampires, and how to position them correctly to avoid losing any Vampires. Even when you manage to upgrade the Vampires, it won't get any easier, as there will be battles where you can't heal and will have to move around a lot.

You'll have to run around a lot on the entire map, sometimes returning to the Castle for a healing tent, and sometimes to a magic well. The most interesting battles will be against the orange player in the Castle with Titans, where you will only have 30 Vampires, and the last battle against the blue player's huge army, when you have a couple of thousand Liches and 30 Vampires.

At the start of the map, it's best to generate a ring of health and immediately upgrade logistics.
This map is perfect for spending an evening playing Heroes.
You can describe the map as "simple but enjoyable" =)
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A specific map for those who enjoy honing their battle tactics. And who are these "oracles"? Wizards, perhaps? "To Tame a Land" Escaped from the trap; it turned out that the help of only one hero was enough. Oris opened the entire path by going from left to right.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Marmot
"To Tame a Land"
It seems I've fallen into another author's trap – perhaps unintentionally. After defeating the Blue faction in the swamps, I found a hidden channel and sailed through it, obtained the Tome of Water Magic from the Seer, and happily returned... only to be stuck: there's nowhere to disembark from the boat, and the nearest town is an oasis. It wouldn't be a problem if I had the Tome of Water, but to the south lies an enemy Necropolis, which shrouds the surroundings in darkness every day. Therefore, if I return to the hut and disembark, I won't be able to pass through due to the darkness. What should I do: send another hero to the Seer to retrieve the Tome of Water, leaving the first hero to wait? I don't have the Admiral's Hat right now, so I can't do everything with one hero in one day.
I wrote the question, and then went to read the map discussion. :) Indeed, the same question with almost the same screenshot has already been asked, and the author answered it himself. But his solution won't work without the Admiral's Hat. So, should I retrieve the Tome of Water later? That's a pity if so.
Actually, it can be done now, but it will require the help of 2 other heroes; I'll have to wait for them to arrive. By standing at the well and in the center, north of the channel, they will make the entire path visible so that Yukko can travel by water. I should try it.

As I said, there will be a couple of author's traps. The next one, in my opinion, will be encountering the Necromancers, but that's not difficult. The challenge after defeating the Necromancers on the Dead Lands will be more interesting! ;)
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Necromancers, as far as I know, can be reached by running across the water from the red gate (I noticed this while using the editor). But I haven't found the Helm of Chaos yet, and the author mentioned that it's somewhere in the swamps. I'm also curious about who, when, and how defeated the ifrits near the obelisk behind the black gate: technically, I could have gone there a long time ago, but due to the cursed land, I need to bring a lot of cyclops and archangels. And the return trip from there is also questionable. Also, it's unclear where I need to place the Grail, which is located in a place where I could have found it a long time ago, but that wouldn't be fair. Check out who uploaded which map: "Knotty Quest" by wenwell. Description:
Puzzle map with esoteric riddles. Are you ready for the astral journey?
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Marmot

Look who uploaded which map: "Knotty Ques" by wenwell.
Description:

And right away, the console starts complaining in a way I've never seen before.
What am I doing wrong?
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aka Hazar
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My map
The Last Crusade
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The map has a typo in the title; the last letter is missing, apparently. I immediately sent the corrected version and am waiting for it to be replaced. But as it is, you can play it.

I'll create a separate thread for my maps later, for convenience.
Alexandr Z
And right away, the console complains in a way I've never seen before.
What am I doing wrong?

Hmm... does the map actually run?

I'm not very good with the technical side of things, and I'm seeing the console for the first time. Just in case, I downloaded the map from the website and ran it; everything works.

The latest version of the map was tested several times. Individual parts (over the entire testing period) were tested about 50-70 times.
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My map started in the game, but I got defeated after a couple of turns. :)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Marmot
My map launched in the game, but I got defeated after a couple of turns. :)

That's normal :)

The map also works in the vanilla version. I checked again, just in case.

p.s. Come on, who can beat the first battle?:smile13: :D
In reply to Alexandr Z
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Alexandr Z
And right away, the console starts throwing errors like I've never seen before.
What am I doing wrong?
Reset the HD mod settings to their default values, and this problem will go away. This strange bug appears on some maps from Shades of Darkness after updating the HD mod.
In reply to Marmot
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Marmot
It seems that to reach the necromancers, you need to run across the water from the red gate (I noticed this while using the editor). But I haven't found the Helm of Chaos yet, and the author mentioned that it's somewhere in the swamps.
I'm also curious about who defeated the ifrits at the obelisk behind the black gate, and when and how. Technically, I could have gone there a long time ago, but because of the cursed land, I need to bring a lot of cyclops and archangels. And the return trip from there is also questionable. Also, it's unclear where I need to place the Grail, which is located in a place where I could have found it a long time ago, but that wouldn't be fair.

Check out who uploaded which map: "Knotty Quest" by wenwell.
Description:

I completely forgot about the ifrits and defeated them at a stage when I had nothing else to do and didn't know where to go next (in the late game). In my opinion, you can defeat them in the late game with a large number of titans and cyclops; it will be an easy victory.

I carried the Grail with me for a long time, wanting to place it either in the Fortress (for magic) or in the Castle (for morale and increasing the number of archangels). In the end, I don't remember anymore; I think I didn't place it anywhere. If we dig up the Grail early, besides the bonus in the citadel and +5,000 gold, it doesn't give us anything, no significant advantages, so you can safely place it in the citadel.
In reply to wenwell
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wenwell


p.s. Well, let's see who can beat the first battle?:smile13: :D

What is this madness? :D :D :D

I understand that you need to micro-manage the Gnolls, but how to do it with his low speed is completely unclear. If someone manages to beat the first battle, please share the method here, because my brainpower isn't enough =)
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I created a separate thread for maps with descriptions and brief comments. If you have any questions, feel free to discuss them here or there; it doesn't really matter :)
DarkT1me
What is this madness? :D :D :D

I understand that you need to micro-manage the Gnolls, but I don't see how to do it given their low speed. If anyone completes the first battle, please share your strategy here because my brainpower isn't enough =).
This battle has two fundamentally different solutions. Here's a small hint: you can start micro-managing from either the top or the bottom of the battlefield
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Yes, the starting position on the map is a bit challenging. I've never spent so much time on a single battle before :D
In reply to Marlo_Stanfield
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Marlo_Stanfield
Yes, the start on the map is a bit challenging. I've never spent so much time on a single battle before :D

But what's the longest battle you've had in terms of time? I can remember mine lasting around 1.30 - 1.45.
And the real problem isn't that it takes so long, but that you can lose at the end of the battle or misclick, and then it's all for nothing!

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