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Walkthroughs for custom maps.

#2457
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Marmot
"To Tame a Land"
It seems I've fallen into another author's trap – perhaps unintentionally. After defeating the Blue faction in the swamps, I found a hidden channel and sailed through it, obtained the Tome of Water Magic from the Seer, and happily returned... only to be stuck: there's nowhere to disembark from the boat, and the nearest town is an oasis. It wouldn't be a problem if I had the Tome of Water, but to the south lies an enemy Necropolis, which shrouds the surroundings in darkness every day. Therefore, if I return to the hut and disembark, I won't be able to pass through due to the darkness. What should I do: send another hero to the Seer to retrieve the Tome of Water, leaving the first hero to wait? I don't have the Admiral's Hat right now, so I can't do everything with one hero in one day.
I wrote the question, and then went to read the map discussion. :) Indeed, the same question with almost the same screenshot has already been asked, and the author answered it himself. But his solution won't work without the Admiral's Hat. So, should I retrieve the Tome of Water later? That's a pity if so.
Actually, it can be done now, but it will require the help of 2 other heroes; I'll have to wait for them to arrive. By standing at the well and in the center, north of the channel, they will make the entire path visible so that Yukko can travel by water. I should try it.

As I said, there will be a couple of author's traps. The next one, in my opinion, will be encountering the Necromancers, but that's not difficult. The challenge after defeating the Necromancers on the Dead Lands will be more interesting! ;)