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Posts from Current questions and answers regarding the map editor. Auto-translated

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#4905
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the `pointlights` property is responsible for illuminating objects.
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#4906
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No, of course, I meant my own. Thank you very much for the answer; I had seen that line in the object's properties before, but for some reason, it didn't work. It turned out that I just needed to increase the radius.
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#4907
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Is there a manual available on creating scripts for battles? Is it possible to create a scripted battle, for example, in one of the missions for Zehir in the TotE campaign, where a red knight attacks you, and instead of his Haven troops, demon units spawn on the battlefield. If Nival Interactive did it, then there must be a way to influence battles with scripts.
And, possibly a silly question, but how do you make a passable bridge? No matter how I try to work with it, it always turns out to be a static object that cannot be traversed.
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#4908
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The Novik's manual (available on the forum and easily found online) contains complete information on combat scripts.
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#4909
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Is it possible to change player teams directly during a game? (For example, if there are two teams: Team A - 1, 2 players; Team B - 3 players. Is it possible for player 2 to be in Team B?)
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Долина расхитителей
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#4910
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OrnsteinDragonslayer
Is it possible to change player teams directly during the game? (Let's say there are 2 teams: Team A - 1, 2 players; Team B - 3 players. Is it possible for player 2 to be in Team B?)
Yes, it is possible using the SetPlayerTeam(player, team) function.
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#4911
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Who can tell me how to create a decent PWL image? Taking a screenshot from the editor with the creatures' "skirts" showing looks kind of silly.
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#4913
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Alternatively, you can copy the creatures as static objects: with the same models and animations, but without the skirts.
 

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#4915
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Thank you both. I’ll keep that in mind.
#4916
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Hello. I recently started using the map editor for Heroes 5: Tribes of the East. The problem is as follows: the map is already created, and as the red player, I start the game in a Dungeon (I set it so that there is no city at the beginning, and it needs to be captured within a week), but the ground in the Dungeon is completely black (there are no other problems with the textures), and in addition, the hero cannot enter almost half of the locations on the map, as if there were some objects there (for example, mountains). At the top, I made sure that there are no such problems, and the hero can move normally. What do you think the problem might be, and how can I solve it?
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#4917
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If you need to build and create various slopes and hills on the surface, then in the Dungeon, you do the opposite – dig tunnels and create things inside them.
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#4918
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Is it possible to change the attack, defense, hit points, etc. of creatures using the editor? Thank you in advance.
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#4920
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Through the editor, you can add new heroes, dwellings, static objects, and creature properties are located in GameMechanics within the data.pak catalog. Simply modify the creature file and place it in the Maps folder.
#4921
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How do you create a map with bodies of water, shipyards, etc. in the Heroes 5 map editor? I don't want to draw them manually; I want to generate them.