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Posts from [TOURNAMENT-Hota] "Новичок - 2018. Summer"

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8 years ago
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Tournament "Новичок - 2018. Summer"
We welcome all fans of Heroes of Might and Magic 3, future participants and spectators of the traditional "Новичок" tournament!
This time, on the Horn of the Abyss version.
We hope the tournament will delight us with good games and new, breakthrough players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of Past Tournaments:
"Новичок-2017. Winter"graalzzz
"Новичок-2016. Summer" - caliban
"Новичок-2016. Winter" - Antiplayer
"Новичок-2015. Summer" - tun7gus7
"Новичок-2015. Winter"Socrat
"Новичок-2014. Summer" - Falcone
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - high
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - shadow of the homeless
"Новичок-2010. Winter" - Satyr
"Новичок-2009. Summer"Erdem

Requirements for Participants:

1. Players registered on heroesworld after 30.02.2017 are invited to participate in the tournament.
2. A tournament participant must have played several official games in the seasonal tournament or another official tournament on HeroesWorld, or at least 3 games with detailed reports in the fan games topic on heroesworld (games can be played and reports written after registration).
3. Players who have won prizes or participated in 2 or more tournaments from the Новичок series are not eligible to participate.
4. Players with a permanent HeroesWorld rating of 1700+ at the time of registration are not accepted into the tournament.
5. Questions regarding the acceptance of relatively experienced players or those with an earlier registration date on heroesworld will be considered by the organizers in coordination with the Tournament Committee.
6. The participant must be able to play 1 game every two weeks - the preferred time for playing is 19-24 Moscow time on weekdays and 12-24 Moscow time on weekends.
7. If during the tournament it is discovered that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the Tournament Committee.

Submit applications in this topic:

There is a Detailed instructions with pictures FAQ17 on the forum on how to do this.
You need to do the following:
1. Check if the ICQ number is entered in your profile, add it there if it is not present.
If it is in your profile, a green daisy - the ICQ symbol - is visible under your avatar. If it is not, you need to follow the algorithm.
2. Leave an application in this topic. To do this, click the button Sign up for tournament, which is located at the beginning of this topic and at the top of each page.
3. 2-3 days before the draw, you must contact the host Benis (ICQ 619610068) and confirm participation. Players who disappear from the forum (inactivity for a week) will not be allowed into the draw.

Organizational Questions:

1. Tournament host and judge: Benis (ICQ 619610068) , as a last resort, contact Dirty Player (ICQ 408722873).
2. The tournament follows the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. For each played match, participants must submit a detailed report and a detailed confirmation in this topic. All tournament reports must be written using the automatic report writing system: Detailed instructions with pictures FAQ18.
- To create a report, click the button New report, which is located at the top of each page of the topic and fill in all required fields according to the template. After that, you need to write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the button Confirm report and also write a detailed report.
- It is considered good manners to thank your opponent for the game.
4. All tournament games count towards the HoMM3 HeroesWorld player rating.
5. Technical results will be assigned for matches not played within the established timeframe.
6. Saves and password files for all matches must be kept until the end of the tournament and presented at the first request of the tournament host or any Tournament Committee member. Forgetting or losing the password for a game can serve as a basis for assigning a technical loss in the match.
7. Please discuss any contentious issues outside the forum. To resolve them, contact the tournament host via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judging decision is made primarily based on the tournament rules. If the occurred situation is not covered by the rules, the judge is guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is held according to the following scheme: Group Stage + Play-in Round + Playoffs
Group Stage – several groups (depends on the number of participants). Players who take first and second places in the groups advance to the Playoff round.
The main criterion for advancing from the group is the number of points scored (3 points for a win, 1 for a draw, 0 for a loss). If several players have the same number of points, additional criteria come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result
c) if priority cannot be determined using additional criteria a and b between players, a play-in game is held on the Jebuss Cross template with a blitz timer of 08:00+04:00+01:00.

And if a, b, and c don't help, then everything will be decided by the ever-respected Random.

Playoffs – held in a BO3 format (best of 3, first to 2 wins)

Deadlines.

Registration: June 10 – July 06, 2018 (until 00:00 Moscow time)
Draw and Group Formation: July 07, 2018
Tournament Start: July 07, 2018
Group Stage: 07.07.2018 - 07.10.2018
Playoff Round: 08.10.2018 - 08.05.2019
2 WEEKS PER GAME

Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the organizers and tournament judges, a player may be penalized up to and including disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version Hota 1.5.3 + HD mod, tournament rules are enabled on all templates.
2. The tournament is held according to the rules of online games in Hota.
3. Total restarts 2 days (111+111 or 112).
4. Template selection is done by the chooser. In a deadlock situation (cannot agree on who starts), we flip a coin and start the chooser process.
5. Town and color selection are done through bargaining.

Templates.

1. Group stage and playoff games are played on templates: Diamond, Jebus Cross, 6lm10a, Mini-Nostalgia, 2sm4d(3)
Boomerang and Spider are added in the playoffs
2. Information about the templates and recommended settings can be found in the corresponding section (or using the "RMG Template Editor" tool located in the game folder).
3. Games are played on a chess clock. Timer on all templates: 16-8-1
4. Simultaneous turns on all templates: up to and including day 117.

Good luck and good games to all participants!
The tournament winner will be awarded the medal "Tournament 'Новичок' Winner" under their avatar
In reply to xrenoff
8 years ago
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xrenoff
the setup was so fat that it almost slipped out of my hands =) I poured half a stack of wolves on morale, but Luna didn't let me lose heart.. and my opponent wrote GG on 121, apparently, he didn't like it...
Thanks for the game!
I was the only one taking restarts all 3 times the draw was just terrible not a single treasure chest almost everything in blocks and without money in the last setup it was still much more playable there were a couple of decent artifacts on the respawn Earth came right away on Shiva but the exit to the adjacent zone had just terrible roads and awful guards I lost half a stack of gnolls while running to my town the road was just very long when I finally reached the town on 121 I saw the opponent with all his might in the town I surrendered because there was simply no money to buy growth and reinforcements. Thanks for the game!
In reply to Johnny the bony
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8 years ago
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After several restarts, the crafters, stables, and generally everything seemed weak at first glance, but on turn 112 I noticed a +2 speed bonus for each creature and a building that cost over 50 air units. For the air units, I received 15 Vampire Lords. Things started to improve; I defended against all attacks, converted creatures, and reached turn 117 through Necro Knights. On turn 121, I captured a city, and on turn 122, with Gosh, I took two Dragon Utopias, which gave me stats without control. I also found a KV item and an Orator's Hat. On turn 123, I defended the hat, used prisons to capture another Dragon Utopia and a teapot in the distance, and Gosh killed Taza while rushing towards the city. Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
123 days
Game Date
8/9/2018
Reported
8/9/2018 5:43 PM
Rating Impact Archived
60pW 1592 1603 +11 ↑
Jambo 1495 1484 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/9/2018 6:47 PM

In reply to 60pW
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8 years ago
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60pW
After the restarts, the scrapper and stables failed, and at first glance everything looked bad, but on 112 I noticed +2 speed behind some trash mobs, and a box for 50+ air units. For the air units, they gave me 15 vamp lords. Life got good, I fought off everything, converted it, and reached 117 via necro-horses. On 121 I took the town, on 122 I took 2 Dragon Utopia with Gosha, they gave stats without control, spotted KV and the orator's hat; on 123 I fought back the hat, through prisons I took another Dragon Utopia and a teapot in the distance, and with Gosha killed Taz during the acceleration before GO. Thanks for the game!
Everything happened exactly like that. I had no chance. Thanks for the game.
In reply to 60pW
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8 years ago
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Bought a Conflux for 3500, sold a color for 500. On day 113, Grindan had oil and high magic stats. I played through Storms, and at the end of the week, I won the campaign. On day 121, I was planning to take two Factories with a wagon.
On day 117, there was a disconnect. After a long discussion, I replayed my day 117, taking into account the opponent's revealed units. On day 121, the opponent had a unit with a growth bonus, but no mana or money. I attacked with Grindan, who had a lot of mana, 32 Storms, and melee units. The opponent surrendered, losing all his troops. I took two Factories and moved towards the opponent, planning to take all the cities on day 127 (I had scouted the area). On day 126, the opponent conceded.
Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
6lm10a
Game Length
126 days
Game Date
8/14/2018
Reported
8/14/2018 11:56 PM
Rating Impact Archived
Nodl 1520 1536 +16 ↑
ZOOMisBack 1540 1524 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/15/2018 11:17 AM

In reply to Nodl
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8 years ago
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Nodl
I bought a couple for 3500, sold a color for 500. On day 113, Grindan had oil and high magic stats. I played with Storms, and at the end of the week, I took the computer. On day 121, I was planning to take 2 factories with a cart.
On day 117, an Out of Sync (OOS) occurred. After a long discussion, I continued my game on day 117, taking into account the opponent's revealed position. On day 121, the opponent made a move with an advantage, but had no mana and no money. I attacked with Grindan, having a lot of mana, 32 Storms, and a strong army. The opponent surrendered, losing all his troops. I took two factories and moved towards the opponent, planning to take all the cities on day 127 (I had scouted the area). On day 126, the opponent conceded.
Thank you for the game!
I don't know. The game was good until day 117, but after the OOS, things went wrong. Because the opponent repeated the same move twice (and therefore replayed some moments in his favor). The opponent refused to wait for the judge's decision (when the judge said to him:
"Dima 0:26
Then just give up and play as you like, because there were no rules about this.
I'll think about it later and write it in the rules"
after that, I suggested waiting for the judge's decision) or to replay the game, because it would be a significant advantage for him. My "negative morale," and his plus for a new attempt to make a move. In the chat, the opponent said a lot about that move, at least: "okay, it was not profitable for me to attack" and other similar things. I can't say "gg." But in any case, I have to thank him.
In reply to ZOOMisBack
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8 years ago
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ZOOMisBack

"Dima 0:26
Then just forget about it and do whatever you want, because there were no rules about it.
I'll think about it later and write it down in the rules."
Let me clarify a bit. This quote was said in response to my question: "Do I need to check the council when moving, even though it puts me at a disadvantage?"
In reply to ZOOMisBack
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8 years ago
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According to the rules, a simultaneous turn on 6lm10a lasts for 5 days, so the moderator may not even consider this incident.

But in general, yes - if the simultaneous turn is interrupted automatically, the blue player is not obliged to repeat their turns.
In reply to Wicc
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8 years ago
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Wicc
According to the rules, a simultaneous turn on 6lm10a lasts for 5 days, so the moderator may not even consider this incident.

Perhaps this was my oversight; I specified that all templates in the Online Heroes tournament should be up to version 117.

But let's assume that all of this happened in version 115... I still don't see any reason why blue should repeat the actions he took before he learned about the appearance of red. I also don't quite understand how red could be harmed by this.
In reply to Benis_xDD
8 years ago
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Benis_xDD
Perhaps it was my oversight; I specified that on all maps in the tournament, the turn limit is 117.

But let's assume that all of this happened on turn 115... I still don't see any reason why Blue should be forced to repeat the actions he took before he knew about Red's appearance. I also don't quite understand how this could harm Red.
If Blue is allowed to replay his turn and perform different actions during that turn, as Nodl writes:
Nodl

On turn 117, the turn limit is reached. After lengthy discussions, I replayed my turn 117, taking into account the opponent's appearance.
, then Red will see a completely different situation on his turn than the one that existed when the turn limit was reached. This directly affects Red's position (advantage). A similar example can be given when a connection is lost during a battle, in which the opponent, using a specific tactic, positions his archers and exposes himself to a meteor strike, but when the battle is replayed, he arranges his units differently, "taking into account the knowledge of the meteor strike."
In general, the time has come to specifically state in the rules whether replaying Blue's turn is mandatory or not. Situations can vary; sometimes, Blue doesn't even see how Red approaches the castle in two turns (not one) and captures it. If Blue is not given the opportunity to replay his last turn and see Red approaching, so that he has the opportunity to return his army and hero to defend his castle, this would be a significant disadvantage for Blue.
In reply to kamukag3e
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8 years ago
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kamukag3e
ultimately, red will see a completely different situation on its turn than it saw during the OHa disconnect.

During its turn, red only sees blue's initial position.

Hypothetically, if a disconnect occurred, and I (blue) was rolled back and didn't see red yet, I would repeat my turn until I saw red. But during the rollback at the beginning of turn 117, I saw red. Therefore, I significantly changed my turn.
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In reply to Nodl
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8 years ago
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The rules for HotA tend towards completely eliminating verbal restrictions, especially those that are difficult to monitor. The rule regarding repeating a turn can only be reliably monitored if the player is streaming. And there is also a reverse problem – if a player performs worse during a repeat, there are usually demands to allow another repeat. To avoid all of this, the rule "the player is not obliged to repeat a turn" is used. Yes, sometimes it may be unfair, but its simplicity and the lack of a need for monitoring more than compensate for it.
In reply to Wicc
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8 years ago
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Basically, I understand. If something wasn't mentioned in the rules, then it's okay, and we can continue playing... got it. Accepted.
In reply to Benis_xDD
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8 years ago
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-4000. On turn 115, I merged into Cyclops, which were guarding the Hydra lair. On turn 117, I merged again, this time inside the lair. Thanks for your time!

P.S. My opponent fell asleep on turn 117. Meaning, he woke up and saw that he had won).
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Лабета / Labetha Main Hero Лабета / Labetha
Поражение / Lose Поражение / Lose
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
Jebus Cross
Game Length
117 days
Game Date
8/18/2018
Reported
8/18/2018 10:08 AM
Rating Impact Archived
Nodl 1575 1552 -23 ↓
Johnny the bony 1359 1382 +23 ↑
Rated Sep 28, 2022

Accepted by opponent on 8/18/2018 2:57 PM

In reply to Nodl
8 years ago
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Nodl
-4000. On turn 115, I merged into Cyclops, which were guarding the Hydra's lair. On turn 117, I merged again, this time inside the lair. Thanks for the game!

P.S. My opponent fell asleep on turn 117. So, he woke up and saw that he had won)

thanks for the game))) yeah, it was a funny situation.
In reply to Johnny the bony
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8 years ago
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fanattwaryny hasn't played a single game yet, and therefore leaves the tournament. Saves (if any exist) can be completed upon request from their opponents, with reports submitted in this thread or in the seasonal thread.

The second contender for elimination is Ksemiya; if no new reports are submitted by August 26, they will also receive technical results.

Three players have already definitely qualified for the playoffs: 60pw, Nodl, VovaOgo

If anyone is having trouble arranging a game with their opponent, now is the time to write about it and ask for assistance from the Tournament Committee.

P.S. The deadline for the round is October 7, but this is to allow for additional games in case of a tie in points among participants, not to encourage playing at the last minute.

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