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Posts from HoMM3 HD bug reports.

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#782
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We played against the AI, but only for the first week. After that, it was just the usual turn-based gameplay. In the final battle, my psychic elementals skipped their turn in the first and second rounds. I checked – I didn't use "Wait" on them, nor did I use any defensive abilities in the first round. And towards the end of the battle, the opponent finished me off and passed the turn. He had an 89% chance to transmit data, while I was stuck with a battle screen showing the remaining creatures, his catapult was active, but it wasn't firing at the wall. I haven't seen such a glitch in a long time, not even with the AI. The most unpleasant thing about this (even assuming some kind of "desynchronization") is the fact that the psychics skipped their turn in two rounds. I've attached the save file. The blue password is entered, the red password is 7789%.
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
In reply to Russel_lDHl
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#783
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Russel_lDHl
We played with the "Overlord Hero" (OH), but only for the first week. After that, it was just the usual turn order.
In the final, my psychic elementals skipped a turn in the first and second rounds. I checked – I didn't use "Wait" on them or defend in the first round. And towards the end of the battle, the opponent finished me off and passed the turn. He has an 89% data transfer rate, while I have a battle screen with remaining creatures, his catapult is active, but it doesn't fire at the wall.
I haven't seen such a glitch in a long time, not even with "World Tree" (WT). The most unpleasant thing about this (even assuming some kind of "desynchronization") is, of course, the fact that the psychics skipped a turn in two rounds.

I've attached the save file. The blue password has been entered, the red password is 7789%.
This is most likely a lobby desynchronization issue; Jelen117 and I experienced the same thing.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
In reply to Russel_lDHl
#784
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Russel_lDHl
We played with Overlord Heroes, but only for the first week. After that, it was just the usual turn order.
In the final, my psychic elementals skipped a turn in the first and second rounds. I checked – I didn't use Wait or Defense with them in the first round. And towards the end of the battle, the opponent finished me off and passed the turn. He has 89% data transfer, while I have the battle screen with remaining creatures, his catapult is active, but it's not firing at the wall.
I haven't seen such a thing in a long time, not even with War of the Chosen. The most unpleasant thing about this (even assuming some kind of "desynchronization") is, of course, the fact that the psychics skipped a turn in two rounds.

I've attached the save file. The blue password has been entered, the red password is 7789%.
It would be good if the save file was actually attached.
saneok
this is most likely a lobby desynchronization
Most likely, this is an original desynchronization, that is, an original, uncaught bug in SoD. Or have there never been such situations in battle before the lobby?
The lobby is technically at a low level – it's still TCP.
This network protocol guarantees that one opponent will receive everything over the network exactly as the other sent it, without errors and in the same sequence. At this level, desynchronization is impossible.

Of course, one could think about the reconnection mechanism in case of disconnection, but then the problems would not only be in battle, and they would only occur after one of the players has a reconnection window.
In short, everything is clear on the lobby side, I'm sure.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
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#785
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It's strange, I uploaded the save file in the attachments.
I'll add it in the evening.
It seemed to me that the turn skip happened when, during my turn, while the psionic creatures were in the action queue, I opened and closed the spellbook – and the wyverns were already active. I decided to check the battle log to see how this happened, whether I had pressed "wait" or "defense." I checked for the first round – I didn't see descriptions of such actions (like the psionic creatures' attacks), and I didn't see descriptions of actions in the second round either.
I wrote this because, in my opinion, the psionic creatures were active, but after opening/closing the spellbook, they lost their turn, at least that's the impression I got.
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
In reply to Russel_lDHl
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#786
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This is a typical, ordinary desynchronization issue. Based on my observations, it most often occurs when attacking a Castle.
In reply to Dirty_Player
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#787
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Graphical glitch in the hero encounter window when tweaking HiRezCore 0.
Relevant for versions 4 and higher.

Attached a screenshot.
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#788
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Replied on df2. I'll reply here too:

Critical bug in all versions of HoMM3
The bug occurs with and without HD.

Step-by-step instructions on how to trigger the crash:
1. Fill all 7 slots in the hero's army (e.g., with Azure Dragons).
2. Open the creature recruitment dialog (diplomacy or after using a skill, it doesn't matter). upd: There is no crash when recruiting through diplomacy. It seems the hero needs to be on the yellow tile of the object.
3. Remove one of the slots (it was 7, now it's 6).
4. Place the recruited monsters in the empty slot.
5. Without closing the recruitment dialog, open the hero's window by clicking on his portrait icon.
6. Click the left mouse button on, for example, a secondary skill. Then click OK to exit the description of the secondary skill.
7. Close the hero's window.
8. Close the recruitment dialog, and you'll get a crash at 0x4FD4A8.
Скачать HoMM3 ERA 2.8.3 (Repack: Rus & HD)
#789
^^Not able to reproduce this bug but I would guess crash is prevented with 0x4FD496 : 11h ==> 0Ah
#791
Essentially same bug as revisitable events.
Here I suggest2 possible solutions. First one localized to creature banks, second should solve most issues, including repeatable event bug.

That said, 0x4FD496 is also bug and would also crash.
In reply to RoseKavalier
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#792
RoseKavalier
Essentially same bug as revisitable events.
Here I suggest2 possible solutions. First one localized to creature banks, second should solve most issues, including repeatable event bug.

That said, 0x4FD496 is also bug and would also crash.

Many thanks !
#795
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When playing as the blue faction, the selected hero on the mini-map is highlighted with a red dot. Is it possible to fix this? Because I keep thinking that someone is coming to attack me.
In reply to Dima Surmay
#796
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Dima Surmay
When playing as the blue faction, the selected hero on the mini-map is highlighted with a red dot. Is it possible to fix this? Because I keep thinking that someone is coming to kill me.
People in the streamers' chats are making fun of it, saying it's a broken pixel :D
In reply to rebellious
#797
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I might be mistaken, but I don't think any relics were banned in the current version. So, where did this "utopia" come from, as seen in the screenshot? I think I saw something similar before, with someone having two pairs of resistance boots on a stream.

The save file before taking the utopia, passwords, and a random map are attached.
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