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Posts from Wind of Change

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In reply to baratorch
#61
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baratorch
Radical: the attack and defense of the unit casting Dimension Door drops to 1 until the end of the day (mages are in profit!).
less radical: the defense of the unit casting Dimension Door drops to 1 until the end of the day.
"until the end of the day" doesn't fit here; the blue color will clearly be at an advantage, perhaps "until the start of the next turn" should be considered instead. And in general, all this is suitable for battles with neutrals, but it wouldn't hinder taking opponent cities and using Town Portal to reach an unreachable zone.
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#62
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If we don't consider the path of moving spells from different schools of magic, adding such a valuable control element to other schools, it might be useful:
Fire spell, level 4 – allows you to “burn” a fragment of darkness (terra incognita) within a radius depending on the hero’s mana points (similar to vision), covering a number of cells equal to basic/advanced/expert scouting range. This is not Dimension Door, but it is also an element of map control.
Dimension Door – as far as I can see, the only normal solution is to move it to water, since this fits into the concept (DD – Rampart guild – water; the tower remains with its native Fly and Mirror). Heroes who like to take water will practically not be cut off, although without slow in its current form, it would be much more difficult. And teleportation on the battlefield is somehow associated with the water element anyway. I suggest this not because I am a fan or anti-fan of Water Tower.
At least for Dimension Door, it might have been worth reducing the area by cutting off the corners – switching from a square to a circle; diagonal movement is already greater, and diagonals are also 41% "more expensive" in Might and Magic.
I agree with limiting the use of Town Portal to a specific number of times.

Baratorch made a great suggestion /topic/at/1113827/!
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In reply to Russel_lDHl
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#63
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From the suggestions: I would increase the cost of TP and DD to 50 mana each; it's a good idea to cut corners.
I'd move Slow to spell level 3-4 and/or also increase its cost, if that's possible.
I would bring back cartographers, but only so they don't open the whole map, but rather a radius like a watchtower at some point on the map chosen by the player or randomly (some treasure zone).

Generally, when I stumbled upon a Heroes stream on the internet a couple of years ago, I was pleasantly surprised that the game is still alive and tournaments are being held for it. Then I watched a HotA stream; a lot was unclear to me, there were massive changes compared to the classic, although it seemed like the same thing + expansions.
Ultimately, it's easier for new players to get started with SoD, especially those aged 30+, who once played specifically on this version, and then smoothly transition into HotA and others.

I haven't played WT, but I like the idea of moving Fireball to fire and DD to water; that would balance the elements.
But it wouldn't be the SoD everyone is used to anymore :smile27:
In reply to korovka1987
#64
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for making it so you can't jump into unexplored areas with Dimension Door kappa
In reply to Dima Surmay
#65
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Dima Surmay
until the end of the day doesn't fit here, blue will clearly be at an advantage, perhaps "until the turn is taken" should be considered here.
I meant until the end of the turn.
Dima Surmay
And in general, all this is suitable for battles with neutrals, but it wouldn't stop someone from seizing an opponent's towns and using Town Portal to a place out of reach.
Firstly, you described a problem that already depends on Town Portal, and Town Portal does not come as a package with Dimension Door. Town Portal needs to be nerfed in the same way and have a negative effect added.
And secondly, do you believe that a change which significantly affects battles with neutrals will not affect the confrontation with an opponent?
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#66
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I think giving out full sets of scrolls in the game would be the most balanced approach for level 111. It requires minimal changes, and everything will depend on the speed at which the game master builds up to the corresponding level for using the scrolls, as well as the heroes' progression. And the games will become extremely dynamic, which means we'll save time. Again, it doesn't necessarily have to be level 111; you can script any other time frame so that the first hero in the list receives these scrolls when that time frame is reached.
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#67
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Saneok, it seems that in Heroes, to obtain something valuable, you need to perform a certain amount of work to generate profit, and the more valuable it becomes, the more it contributes to the overall strategy and the direction of the game. Just getting control out of nowhere... is that really cool?
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#68
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Guys, what do you think about allowing the player to request a spell during rebuilding?
This would guarantee receiving DD/TP after building the MG + maximum 1 rebuild of the corresponding level.

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In reply to Russel_lDHl
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#69
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Russel_lDHl
Saneok, it seems in Heroes, to get something valuable, you need to put in certain work to gain profit—the more valuable it becomes, culminating in a cohesive strategy, a line of play. Getting control from the sky... Is that cool?
firstly, to use it you still need 28 of all resources; secondly, is it cool when the variance of getting a full set is 28 of all resources in the best case and 154 of all resources in the worst case in a Conflux or Dungeon game?
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#70
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reminds me of the discussion about banning Grail digging; isn't getting Dimension Door and Town Portal on the first try just as much of a random factor (skill) as КВ or КЗ in the Dragon Utopia? The most reasonable decision was made regarding the Grail, and control should move in the same direction—meaning we should cut not the possibility of obtaining it, but the possibility of using it (cost, moves, or something else).
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In reply to kamukag3e
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#71
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Grail should be completely banned except for maps of size XL, and on XL-sized maps, let Redwait start digging after 2 months. Currently, there are few Grails in OFB (presumably referring to a game mode or map), so Reddit can dig up a Grail every turn. In reality, any complications with Town Portal and Dimension Door lead to an increase in game time, so it seems like we should scrap that idea. How can a regular hero catch up to a logistics expert? It's clear with 2 Dimension Doors. If we make control more difficult, unbalanced logistics experts will appear; if we reduce the power of logistics experts, Necromancers will become dominant. However, I would like to at least ban Tanta from starting; she is the only hero without objects who can take Dragon Utopia on week 2 without losses.
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In reply to Diabler
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#72
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Diabler
so that you can't jump into an unexplored area with DD kappa
Curious suggestion, it would actually make people take scouting more often. +++
It would also be cool to buff mysticism (10/20/30% mana restoration per turn) and strengthen Eagle Eye (at expert level, learn all spells in the opponent's book).

Added after 2 hours 9 minutes
Roger-ua
Although Tanta has a desire to at least ban the start, the only hero without objects capable of taking Dragon Utopia on week 2 without losses.
It would be better to nerf necromancy (for all Necromancer), then the game won't depend on whether a necro showed up or not, including on mirror maps.
The cost of the raise dead spell could be increased.
In reply to korovka1987
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#73
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From the reasonable control limitations, I only see a fix for the number of Town Portals.
Also, you could make the range of Direct Damage depend on the number of Skill Points (with a maximum limit equal to the standard range). But again, the downside is that it will heavily favor whoever gets the attack on the skill points. In general, no matter what limitations you introduce, someone will get an advantage.

Added after 7 minutes
The majority of suggestions in this thread resemble DaU's thoughts.
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#74
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then the log should be trimmed as well; in my opinion, Kiryusha with Guney and Dessoy won't yield to Tantu, of course, it all depends on the setup...
the same applies to the shortened control; logisticians are at an advantage.
In reply to Dirty_Player
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#75
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Dirty_Player
As for a reasonable control restriction, I only see a fix for the number of Town Portal.
One could also make the Dimension Door radius depend on the amount of SP (with a maximum limit of the standard radius)...


.

And even that wouldn't provide anything other than complicating the calculations of where to jump and extending the game time on HLs.

And everything else is so absurd that it's not even worth commenting on.
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