Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I think giving out full sets of scrolls in the game would be the most balanced approach for level 111. It requires minimal changes, and everything will depend on the speed at which the game master builds up to the corresponding level for using the scrolls, as well as the heroes' progression.
And the games will become extremely dynamic, which means we'll save time.
Again, it doesn't necessarily have to be level 111; you can script any other time frame so that the first hero in the list receives these scrolls when that time frame is reached.