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Posts from "only XL-5"

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"only XL-5"




Past Tournament Winners:

only XLAlexTheGreat
only XL-2Maretti
only XL-3Gomunguls
only XL-4Dave_HUN
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I. Rules and Templates.

1. Game Version. The tournament will be held on version SoD 3.2(4.0) + HD mod of the latest current version + HW_rulez 1.38 (when a new actual patch is released, this rule must be changed).
2. The main innovation! All XL templates used in the tournament (five): 8mm6a,8хм12а, 6LM10a, 8xm8a(8xm8b), Spider.
will be placed in one file-template rmg.txt. Players use this file when generating the map, which includes all XL templates without template labeling (it won't be visible when viewing game information).
In the game it will look like this:

Download and unzip the zip archive (at the bottom of the topic) to the root folder with the game (8xm8b was used instead of 8xm8a).

3. Castle selection: random pair + trade.
The host generates a pair of random castles using a special button. Immediately after generation, each player can request a regeneration once for 500 coins as compensation to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obligated) request a free regeneration until a new pair of castles appears.
4. After trading for a castle, there is a trade for color. To speed up the negotiation process, the red color starts the bidding in the table.
5. The total number of restarts is 3 days, i.e., 111+111+111, 111+112, 113.
6. Time limit per turn with chess timer - 21:00+08:00+01:15
7. Roads are medium and fast.
8. Guild Hall rebuilding option enabled.
9. Library in "Tower" allowed.
10. Timeframe for one game – 2 weeks (explanation for those who need it: you must adhere to the gameplay schedule – 1 game every 2 weeks; if you started a game with an opponent, then the time frame for this game is 2 weeks; if the opponent ignores or refuses to finish the game within the specified period without valid reasons, you have the right to demand that an ODD be assigned; in case of non-appearance, the opponent receives a technical defeat).

II. Regulations

Stage 1 – Groups

Two players with the highest number of points advance from the group.
In case of equal points, places are distributed according to additional indicators (in order of priority):
1. Berger coefficient.
2. Head-to-head result.
3. If it is impossible to determine which players will advance to the playoffs based on previous indicators, the players will be offered a scheme for transition games. At the moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be developed based on the situation that develops in the groups at the end of the stage.

Victory – 3 points; defeat – 0; draw – 1 point (counted at stage 211+ at the discretion of the organizers).

The group stage ends on June 6, 2018
(no saves or replays will be accepted, results will be posted based on submitted tournament reports)

Stage 2 – Olympic System

On June 21, 2018, the playoff draw will take place.

Two players who took 1st and 2nd places from the groups advance and are randomly distributed into the bracket.
Games in the playOff stage are played according to the bо3 system (3-4 weeks).

III. Organizational Issues

1. The tournament starts on March 29, 2018, registration for the tournament is open until March 26 inclusive, up to 24:00 Moscow time (March 27-28 - determination of the final regulations of the tournament, group draw) 16 groups of 7 people = 112 people
2. The tournament is official.
3. The tournament is held according to Rules for organizing, conducting and participating in online HOMM3 tournaments.
4. Tournament host – rebellious (ICQ 345870761), organizational issues and media support – YaR (ICQ 287407342).
5. Tournament judge – Dima Surmay (ICQ 263293484).
6. Organizers reserve the right to refuse participation in the tournament to a user without publicly explaining the reasons.
7. Media coverage of the tournament will be provided by player YaR – organization of mutual streaming of games and video reviews. Registration for the tournament means consent to use your streams to popularize the tournament.
8. The winner of the tournament will receive a medal under his avatar and a ticket to the FB tournament :smile20:
In reply to ЯR
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#801
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We played without restarts. The surrender was quite generous, and considering the 3300-point rollback, I didn't worry much about money. Moner arrived, followed by Alamar. Leaving the starting area revealed an excellent road network; I didn't immediately recognize the layout. Alamar and Moner immediately started claiming territory, building a single-unit creature dwelling in the first week, stables along the road, maxing out crypts, and building a fortress for avian creatures. On day 121, two maxed-out dwarven dwellings appeared, and later that same day, a maxed-out creature dwelling under Moner's command was built. I continued to expand, roughly estimating the opponent's location based on observation and anticipating where we would meet. On day 125, I finished building a Guild of Mercenaries level 5 in the tower – there was no control over the area (but I had all the combat spells – Chain Lightning, Meteor Shower, and Implosion). That same day, Alamar captured a Utopia-level dwelling. From there, I received full control in the form of Knowledge and the Crown of the Magi. Alamar then positioned himself for the next Utopia-level dwelling. Feeling invincible, Moner rushed to the opponent's village and spent the night in a portal. The opponent saw me and attacked. There were a significant number of stats there, 300+ skeletons. Moner's combat stats were slightly lower, 4 speed, but he had more mana and troops. I used Implosion, dealing -100 damage to the skeletons, and shortly after, the opponent surrendered. It was also a good surrender, but it was still far from my best.
Thanks for the game!
2-0
https://twitch.tv/calibanhw
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Аламар / Alamar Main Hero Аламар / Alamar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
8xm12a
Game Length
126 days
Game Date
7/11/2018
Reported
7/11/2018 1:08 PM
Rating Impact Archived
caliban 1897 1906 +9 ↑
Jaris 1729 1720 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/11/2018 1:14 PM

In reply to caliban
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#802
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caliban
We started playing without restarts. It was a very generous hand, considering the rollback to 3300, I hardly worried about money issues. Moner arrived, followed by Alamar. The exit from spawn showed an excellent road junction, I couldn't even immediately identify the template. Alamar and Moner grab earth right away, a Griffin Conservatory on the first week, stables along the road, max crypts, and birds in the fort. On day 121, two max Dwarf Cottages dropped, followed on the same day by a max Griffin Conservatory under Moner's lead. Then I captured territory, roughly understanding from scouting where my opponent was and where to expect an encounter. On day 125, I built GM5 in Tower — there was no control (but I had all the battle spells — Chain Lightning, Meteor, and Implosion). That same day, Alamar takes a Dragon Utopia trio. From there, full control drops in the form of КЗ and the Helm. I positioned Alamar for the next Dragon Utopia. Feeling invincible, I ran Moner toward the opponent's village and camped in the passage; the opponent saw me and attacked. He had decent stats, 300+ skeletons. Moner's battle stats were slightly lower, 4 SP, but more mana and troops. I cast Implosion on -100 skeletons, shortly after which my opponent surrendered. He also had a good hand, but nowhere near as sweet as mine.
Thanks for the game!
2-0
TFP :)
In reply to graalzzz
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#803
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graalzzz
Got full control faster and took the Castle with Mage Guild from the opponent; he ran around for a bit and decided to surrender. I had assembled AOTD and my power was stronger, there was an SH in that Dragon Utopia where I wanted to go. Thanks for the game!
tfp
In reply to Jaris
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#804
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I quickly refreshed all my units, while my opponent didn't take any rest turns. I got lucky with a rich resource spawn and a couple of Necromancers who dealt significant damage under the Consul's protection. Additionally, my opponent ran out of money near my area of vision and was defeated. Thanks for the game! 1-0
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Кси / Xsi Main Hero Кси / Xsi
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
124 days
Game Date
7/13/2018
Reported
7/13/2018 9:18 AM
Rating Impact Archived
Falcone 1816 1827 +11 ↑
Xocenk 1701 1690 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/13/2018 11:29 AM

In reply to Falcone
#805
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Falcone
I quickly refreshed everything, while my opponent didn't take any rests. I got lucky with a rich spawn and a couple of Necromancers who were cutting down enemies under the Consul. In addition, my opponent ran out of money under my vision and was defeated. Thanks for the game! 1-0

I didn't refresh because of Grindan and the good roads. On turn 121, after the Consul, I moved a single unit to the center. I didn't have enough money for a Grand Master in the village to replenish mana, so I continued to build up my army. My opponent was scouting from a strategic position and was targeting both centers. I should have kept the Mushan on Grindan (even without mana); my opponent probably wouldn't have attacked. Thanks for the game!
ICQ - 703804372
Discord - Xocenk#2473
In reply to Dave_HUN
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#806
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Dave_HUN
Ivan gave up because 90+ obsidians got morale first round. My map was rather bad, I followed the road for 5 days and then got blocked in a corner treasure. Thanks for the game!
I messed up here; I could have played more carefully if I had known that my opponent also had a weak army. Thanks!
szopa666: ban JC win game Keepo
In reply to Dave_HUN
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#807
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Dave_HUN
I planned to take 112 because the map wasn't anything special, but then Brissa got earth on her first level up. I got trolled by the map because my Necropolis AI had 3 cons and perfectly placed stables, but they were inaccessible to me due to a generation bug. The refugee camp compensated for this with an archangel, which let me take my 1 cons (mini) and 2 stockpiles so I could get a level 5 guild with a library. The guild was nice to me, giving me DD on the first try and TP on rebuild. A resurrect scroll helped me take the first tope, which gave a red orb and a blue hat. The blue hat allowed me to take the next maxi tope with implosion, and it gave +3 all and +12 attack. I saw red heroes in the supertreasury and went for the attack, finding an army on scout. Thanks for playing!
I'm not sure what happened here; I made a mistake by a couple of days, but even then, I doubt I could have caught up with such a good pace.
Thank you.
szopa666: ban JC win game Keepo
In reply to Jaris
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#809
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Everything was going well, except that none of the heroes wanted to acquire territory. Dessa started with Offense and Air, and ended up with Water, but still stubbornly wanted to take Fire. The same goes for the supports – a bunch of mages, Air, Water, Fire, anything but Earth. At the same time, a skill town had been built in the Inferno village from the first attempt. Flax wasn't anywhere to be found, so, racking my brains about what to do, I reset the timer and jumped into the Super Treasury of the Dungeon to open it. That's where I got caught. Aislin cast Implosion on them, reducing their Angels by half, but also showed 30 mana and then fought a couple of tough battles. Having Shackles, I decided to attack, hoping for a slight mana advantage. I gathered 90 Marks, a few Ducks, and 4 Angels, and entered the battle. The opponent didn't use mana (40 mine, 30 his), and the final battle was very tough. I had 4 Angels, 10 Ducks, 90 Marks, 18 Gogs, and single units. They had 2 Angels, 10 Ducks, 9 Ramp Ponies, 25 Demons, and 280 Skeletons. My stats were 7 21 7 8, and theirs were 4 8 8 10. I decided to cast Mass Bless in the first round. In response, I received Implosion on the Angels and Mass Haste in the second round, and the Marks were blocked by the enemy's Vivis and Ponies. I had 36 mana, they had 0. I decided to use Papal Teleport for 3 mana – I cast my Mass Haste, kill the Angels with Ducks, and in the next round, I teleport 50 Marks to the upper right corner, but there was no one to properly finish them off. In the end, thanks to single Slows and a combat stat advantage, I managed to win by a hair. Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
6lm10a
Game Length
137 days
Game Date
7/14/2018
Reported
7/14/2018 3:08 PM
Rating Impact Archived
Falcone 1856 1865 +9 ↑
Xocenk 1688 1679 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/14/2018 6:28 PM

In reply to Falcone
#810
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Falcone
The layout was great for everyone except that not a single hero stubbornly refused to get Earth. Dessa started with Offense and Air, ended up with Water, and then stubbornly wanted to take Fire. The supports were the same—a bunch of mages taking Air, Water, Fire, whatever you want, but not Earth. Meanwhile, in the inf village, a skill TP had been built on the first attempt long ago. Of course, there was no Flux anywhere, and racking my brain over what to do, I ran the timer down to zero and jumped into the prison super-treasure to crack it open. That's where they got me. Aislin cast Implosion on half the angels, but at the same time showed 30 mana and then fought a couple of tough battles. Having Shackles, I decided that I had to attack in hopes of a slight mana advantage. I gathered 90 marks, a few ducks, and 4 angels and entered battle. The opponent didn't spend mana (my 40 vs his 30) and the finale turned out to be very brutal. I had 4 angels, 10 ducks, 90 marks, 18 gogs, and ones. They had 2 angels, 10 ducks, 9 Rampart horses, 25 demons, 280 skeletons. Stats were 7 21 7 8 for me and 4 8 8 10 for them. I decided to cast Mass Bless in the first round; in response, I got an Implosion on the angels and Mass Haste in the second round, and my marks were blocked by Vivas and enemy horses. I had 36 mana, they had 0. Decided on a papal teleport for 3 mana—I cast my Mass Haste, killed the angels with ducks, and in the next round teleported 50 marks to the top right corner, but there was no one really available to close them off. In the end, thanks to single slows and an advantage in combat stats, I managed to pull it off by a thread. Thanks for the game!
Few objects for power, skeletons from one necromancer were getting lost. A TP scroll was found behind the bears, and DD in the Tower after the 2nd upgrade. I saw the opponent near the Dragon Utopia, decided to take it before him, but the guards turned out to be dead. Killed the meat on the same spot, attacked Dessa with an explosion. Stayed in this super-treasure for 1 day with 30 mana (wanted to take another Dragon Utopia) and paid the price. In the finale, I hoped the opp didn't have Shackles, but suspected their presence based on his behavior. Didn't fight very well; it was probably possible to win.
Thanks for the games!
ICQ - 703804372
Discord - Xocenk#2473
In reply to ЯR
#811
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1-1

My opponent resigned, and I got a good draw in the form of a large, rich respawn, with an external dwelling of birds under the castle, 2 Griffin Conservatories, and 2 Dragon Fly Hives, though the hives were far away. The Tower village also got good roads. My opponent had a bad draw, and it ended with Dessa being killed on the rush with a single Angel.
Thanks for playing!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Десса / Dessa Main Hero Десса / Dessa
Map Template
6lm10a
Game Length
131 days
Game Date
7/15/2018
Reported
7/15/2018 7:53 PM
Rating Impact Archived
Dima Surmay 1904 1927 +23 ↑
Dave_HUN 2132 2109 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/15/2018 7:55 PM

In reply to Dima Surmay
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#812
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Dima Surmay
1-1

My opponent resigned, and I got a good spawn with a large, rich respawn, an external dwelling of birds under the Castle, 2 Griffin Conservatories, and 2 Dragon Fly Hives, though the Dragon Fly Hives were far away. The Tower town also got good roads. Meanwhile, my opponent had a bad spawn, and it ended with Dess being killed on the rush with a single Angel.
Thanks for playing!
Thanks for the game!


https://www.twitch.tv/dave_hun
In reply to ЯR
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#814
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YaR
The opponent chose Rest and got blocked by the Inferno template. GG.
TF
In reply to Jaris
#815
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2-1

The map was very well distributed, providing a large and rich starting area. A Necromancer appeared early on, followed by a Harpy Hatchery, which immediately started exploiting the land. A scroll of Earth Vision was found, revealing the path to the opponent's location. Additionally, unlike my opponent, I had short and very convenient roads. I won due to the better map distribution.

Thanks for playing!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Кси / Xsi Main Hero Кси / Xsi
Map Template
8mm6a
Game Length
127 days
Game Date
7/21/2018
Reported
7/21/2018 7:39 AM
Rating Impact Archived
Dima Surmay 1934 1955 +21 ↑
Dave_HUN 2107 2086 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/21/2018 11:18 AM