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Everything was going well, except that none of the heroes wanted to acquire territory. Dessa started with Offense and Air, and ended up with Water, but still stubbornly wanted to take Fire. The same goes for the supports – a bunch of mages, Air, Water, Fire, anything but Earth. At the same time, a skill town had been built in the Inferno village from the first attempt. Flax wasn't anywhere to be found, so, racking my brains about what to do, I reset the timer and jumped into the Super Treasury of the Dungeon to open it. That's where I got caught. Aislin cast Implosion on them, reducing their Angels by half, but also showed 30 mana and then fought a couple of tough battles. Having Shackles, I decided to attack, hoping for a slight mana advantage. I gathered 90 Marks, a few Ducks, and 4 Angels, and entered the battle. The opponent didn't use mana (40 mine, 30 his), and the final battle was very tough. I had 4 Angels, 10 Ducks, 90 Marks, 18 Gogs, and single units. They had 2 Angels, 10 Ducks, 9 Ramp Ponies, 25 Demons, and 280 Skeletons. My stats were 7 21 7 8, and theirs were 4 8 8 10. I decided to cast Mass Bless in the first round. In response, I received Implosion on the Angels and Mass Haste in the second round, and the Marks were blocked by the enemy's Vivis and Ponies. I had 36 mana, they had 0. I decided to use Papal Teleport for 3 mana – I cast my Mass Haste, kill the Angels with Ducks, and in the next round, I teleport 50 Marks to the upper right corner, but there was no one to properly finish them off. In the end, thanks to single Slows and a combat stat advantage, I managed to win by a hair. Thanks for the game!