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#388
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I tried to replace peasants with wolves. It works everywhere, but on the adventure map, they don't appear either in the editor or in the game. What should I do?
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Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
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#391
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How to remove the knockback effect from "Empowered Arrow"?
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
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#392
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Hello everyone, I have a problem. The Dragon Utopia is always empty, on any map, under any circumstances, it says: "Long ago, this city was the home of dragons and their treasure. Today, a cold wind blows through the deserted streets..."
Of the mods that affect the building, only "TE" is installed, and I also changed the creatures, their quantity, and the reward for victory in the game files.
Does anyone know what the problem might be?
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#393
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Is it possible to change the UI of objects on the map? For example, I need an object that will have the interface of a workshop for creating minor artifacts for mages. Is it possible to do this, and if so, please tell me how.
Нет войне.
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#395
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Is it possible to make the harpoon attack upgrade for the Altguard Spearman unit dependent not on the number of shots, but on the number of special ability points, like other unit abilities? :smile33: :smile41: :smile45: :smile28:
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Заявки Посмотрите!!!
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
:smile30: :smile28: :smile08: :smile04: :smile07: :smile01: :eek: :smile35: :smile41: :smile16: :smile45:
In reply to wolfcat
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#396
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Hello everyone! I decided to create my own splash screens for loading scenarios, but I encountered a problem: what image format should I use? The mod uses the .dds extension, but when I rename it to .jpg, it opens, but when I take the same image and use the same extension in Photoshop, the game doesn't launch...

https://yadi.sk/d/n7vy51x03Yyfup

Can someone who has worked on this mod tell me how to reformat the standard graphic file?
In reply to MaksSP
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#397
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MaksSP
Hello everyone! I decided to create my own splash screens for loading scenarios, but I encountered a problem: what is the image format? The extension in the mod is dds, I rename it to jpg, it opens, I take the same image, in Photoshop with the same extension, the game doesn't start...

https://yadi.sk/d/n7vy51x03Yyfup

Can someone who has made this mod tell me how to reformat the standard graphic file?
You've made things complicated:smile04: Couldn't you just open the .dds file as .dds, edit it, and save it as .dds?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#398
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SRD
You've come up with something complicated:smile04: Would it be difficult to open a .dds file as a .dds, edit it, and save it back as a .dds?
Yes, I would gladly do that, but what program should I use to open it? Photoshop doesn't recognize it, nor does Paint. What should I use?
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#400
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MaksSP
Yes, I would gladly, but what program should I use to open it? Photoshop doesn't recognize it, neither does Paint. What should I use?

Here is a direct link to the plugin you need for Photoshop!
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С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#402
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I decided to create a creature for NCF and will make a video about manipulating shaders, materials, and textures in the game.
I found the idea of combining ice with fire interesting and decided to try it out on this Fire (Ice) demon.
Where the ice crystals grow, I will create a cold mist, like steam from nitrogen, that's approximately how I envision it. I plan to apply a shader to the entire body, similar to the one used for the water elemental.
Maybe someone can suggest something good? I'm interested in your opinions.
Уроки по моддингу Heroes на youtube
Мои файлы по HoMM_V, по M&MH_VII
Здесь я всегда на связи Discord
#404
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Changed the extension type. When installing the mod, it displays: "Instruction at address "***" referenced memory at address "***". The memory could not be "read". I tried enabling and disabling read permissions, but it doesn't help.