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I'm losing a lot of games with a Grandmaster Elo: you copy an animated Chameleon onto a non-animated Locust, you get an animated Locust; you turn a non-animated monster (like an evolved Ceres) into an animated Bear, and you get an animated Puppet from it.
I lost about 70% of my games in the evening – predictably, Tankmancers and Wormlords are overpowered, and there are millions of them. Shadow is still garbage, I easily took a couple of runes, although I probably didn't count them correctly. Swords – still the same luck-based strategy without any finesse; I only got hit by Latama once, and his maneuvers looked funny. I didn't see any difference in the Forest. Blood? Who's that?
The Sniper-Girl is good with the Automaton Knight and Analyzing, when you manage to get a couple of them out at the beginning of the game, but again, there are a lot of bad variables. If you don't get good creatures, you're left sitting there like an idiot with an empty hand; if you don't get good followers, you're left crippled; sometimes she doesn't appear at all for several games in a row, and you're left wondering if this is the right deck. In short, it's very high-variance and inconsistent (like crafting in general) – it's for those who like that. Locust is okay – no more, no less.
Overall, everything is very
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