I can also recommend my own mod called "Justice."
/topic/at/1009831/
ColouredText - список заклинаний и их уровень в описании существ-колдунов
New here? I'm Roha — want a quick tour?
I can also recommend my own mod called "Justice."
/topic/at/1009831/
8) ClericBeta - Removes the helmet from the Inquisitor. The hammer remains the same. It is displayed correctly in campaign videos and the intro. Icon without a halo.
9) DeadKnights - Replaces the sixth-level creatures of the Necropolis faction with Death Knights. All level 6 creatures are replaced by Dark Knights, and Undeads become neutral. Textures and icons are different. Corresponding fixes in the dialogues of the Necromancer (Tribes of the East) campaign.
10) GriffinNoArmor - Removes armor from all griffins. Icons have also been corrected. They are displayed normally in campaign videos. (Additionally: minor changes – griffin beaks and claws without blood)
11) New Gorgulja mod modifies (or rather redraws) stone gargoyles to make them more beautiful and elegant.
12) RedArchlich mod – Liches now wear red robes instead of white. Other liches – minor changes.
Andrail, your mod isn't as bad as you think. Besides, you take the balancing work very seriously. I'm sure that over time, your mod will become one of the best balance mods.
Added 3 hours 8 minutes ago
8 - it's beautiful, but you need to get used to it, I'm adding it.
9 - this mod is for a specific taste, I'm not ready to add it.
10, 11, 12 - elegant and better than the original, I'm adding them.
Check out the forum. For example, the "Balanced Units" and "LBE" mods are pretty good.
The "UNIT", "WGE", and "MMH5.5" mods will work well with the vanilla game.
What do you think about the Heleg mod?
... Continued:
18) Undead_noclouds mod - Changes the appearance of skeletons and zombies. The green smoke clouds have been removed. Minor changes to the appearance. The appearance of the effects during plague infection has been changed.
19) ClassicMenu - Changes the menu to a classic one, featuring the battle between the Inquisitor and the Devil.
20) Arantir - A mod for those who are not satisfied with Arantir's icon and appearance. The icon is based on a screenshot from a video from an early Nival presentation.
21) Necropolis - Giovanni - This mod changes the appearance of Lord Giovanni to be closer to the image on the icon.
22) Lucretia - This mod changes Lucretia's appearance to be more consistent with that of a vampire princess. Also, the "Initial Magic" ability has been changed to "Initial Luck" and "Luck of the Road."
23) Nikolay - Changes the appearance of the vampire Nicholas to be more consistent with the icon. In the resurrection video, when resurrected by Markel, his armor remains the same and does not change during the resurrection.
Friends, I had an interesting thought, and I decided to ask you:
Most mechanical units are vulnerable to water, but this is not reflected in Heroes 5. If in Heroes 6 there were abilities that gave logical advantages and disadvantages, then here, there are none.
So, the question: Would it be imbalanced to give all mechanical units a 50% vulnerability to water, but at the same time increase the power of "Repair" by the same amount?


Bowmore, "Devil's Strike" is not a spell – it's a skill from the skill tree.