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Epic War Age (EWA) - Adapted Mod Collection

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#731
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Patch for Heroes of Might and Magic V - Epic War Age
Patch updated on 07/04/2018 to version 2.7.1




Essentially, this is a long-ready update that the mod author decided to release to the public. There aren't many major visible changes, but this patch will lay the foundation for version 3.0 in the future, the release date of which is currently unknown.

Patch version 2.7:

• Missing abilities have been added to some creatures in the almanac.
• A table of elements has been added to the global map and the battlefield.
New icons for mass spells (Light and Darkness) and enhanced Chaos spells (for Warlocks).
• The RolePlay core has been added, which will allow for 3 different classes for each faction in the future.
• The New Artifacts Framework core has been added. New artifacts will be added soon.
• Artifacts from campaigns and scenarios are now as they were originally intended. No more replacing original, unused artifacts.
New artifacts have been added, including regular, composite, and set artifacts, but the framework needs to be further developed for them to appear on the map.
• An error in the operation of the complete Dragon set has been fixed. It now works with alternative fortress upgrades for creatures.
• The interface for creating a local network game with Eternal Essence has been fixed and improved.
Triggers for buying and summoning ships in Eternal Essence have been fixed.
• The map editor can now be launched simultaneously with the game.

Patch version 2.7.1:

• The video settings menu in the game has been fixed. The fullscreen mode button has been restored.
Prices and parameters of standard artifacts have been fixed.
• Metadata has been added, and the set of libraries used by the EWA launcher has been changed, reducing the likelihood of false positives from the antivirus.
• All 3 original game intro videos have been added to the main game menu.

For reference:

Patch version 2.6:

• The army viewing window on the global map has been enlarged, making it easier to view information about units in the group.
• "Danger" and "Decision" now have color gradations not only when Eternal Essence is activated.
• The description of some Eternal Essence settings has been improved.
• The in-game wheel in the hero profile is now available even when Eternal Essence is enabled.
• Functions from the map generator from patch 3.1 have been unlocked when launched with Eternal Essence.
• The size of message windows when Eternal Essence is activated can now be changed in the EWA launcher.
• A function to remove the camera limit on the global map has been added.
• A function "Dynamic Battlefield Size" has been added. The size of the battlefield dynamically changes depending on the number of army stacks.
• The "City Gate" spell has been added, allowing you to teleport to a selected city. It can only be learned at level 20, having Magic of Summoning level 2 or higher in a random/random cities on the map.
• An almanac for standard creatures has been added. The almanac for NCF is currently under development.
• An error in the script for assigning the name NCF to the creature "Secret Archers" (471) has been fixed.
• An error in the script for the "Queen" campaign mission, "Siege" (3), has been fixed, which prevented the final enemy from being given an army.
• When installing the game in a folder where the user does not have full rights, the launcher will offer to restart itself with administrator rights and remember this choice.
• The settings menu now has the option to launch with a forced IP. This is necessary for playing over the Internet using Hamachi.
• The installation of high-quality shadows is now performed automatically.
• The function for installing windowed mode has been improved.
• Some tips in the launcher have been improved.
• An error has been fixed that caused "Direct X Patch for the game" to be automatically activated when Eternal Essence was activated.
• An error has been fixed that prevented the automatic map patcher from patching some new maps.
• An error by the game developers has been fixed, which prevented objects from being displayed in the map editor after working with GSC.
• The influence of RTMG on the game has been reduced - protection has been added for all creatures. This protection also gives creatures protection from third-party mods.

Patch version 2.6.1:

• Errors in the scripts in the campaign missions "Ruler of Erathia", "Duncan", "Laslo" and in the scenario "Diplomat" have been fixed.
• The appearance of Frida with the "Running Like the Wind" specialization and Laslo from the Hammers of Fate add-on has been significantly improved.
• The chance of encountering neutrals on GSC maps, including NCF, has been significantly increased when using "Dynamic Groups".
• An error has been fixed that caused AI heroes to not move when Eternal Essence was enabled for many players.
• An error has been fixed that caused the game to crash when attacking if Dynamic Battlefield Size was activated.

Patch version 2.6.2:

• Additional Eternal Essence checkboxes have been added when creating a network game. This allows you to enable/disable EE functions. It doesn't look very aesthetically pleasing, but the bug cannot be fixed otherwise.
• The "Next Hero" button has been replaced with a "Sleep/Wake" button in the interface for moving around the map.
• The mana bar is now active by default with a changed position on the hero icon.
• Some tips in the launcher have been improved.
Installation:

First, install version 2.0
http://el-mods.ru/load/4-1-0-12
Then install version 2.7.1
https://yadi.sk/d/2juqcfeW3Ymj2w
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