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Friends, I had an interesting thought, and I decided to ask you: Most mechanical units are vulnerable to water, but this is not reflected in Heroes 5. If in Heroes 6 there were abilities that gave logical advantages and disadvantages, then here, there are none. So, the question: Would it be imbalanced to give all mechanical units a 50% vulnerability to water, but at the same time increase the power of "Repair" by the same amount?
There is no such ability, and all water magic in the fifth game is exclusively freezing. Of course, cold damages machines, but not as much as fire, especially since all the equipment is made of wood and ropes.