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Posts from Epic War Age (EWA) - Adapted Mod Collection

4.8 (6 ratings)
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8 years ago
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I think the additional upgrade shouldn't be disabled, just like the standard upgrades.
8 years ago
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I partially solved the problem, but the solution is too clunky. Before attacking a stack, I delete all NCF files from the data folder, and after the battle, I put the files back. If the files are not returned, the game crashes during the AI's turn.
In reply to goodhunter
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8 years ago
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goodhunter
Even with NCF disabled, new creatures (from NCF) still appear. This happens during the random generation of enhanced creatures when attacking a neutral stack.
For example, I attacked a stack of Northern Riders, and in the battle, there were 21 Northern Riders and 11 Arcata Riders, which, as I understand, are from NCF.
How can I completely disable NCF creatures?


You are not the first person to experience this problem. Unfortunately, it cannot be solved by deleting the NCF files from the data folder, as this causes crashes. It is best to contact the author of the assembly: Mod author - mrHalfer
Author's contacts: half.shine@gmail.com
Skype: halferx
VKontakte: http://vkontakte.ru/mr_halfer
ICQ: 8492924
Steam: mrHalfer
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8 years ago
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When will the new version of the mod be released?

It is known that the author has already created a new, more up-to-date version, but for some reason, he hasn't uploaded it to the forum. He might be making the final adjustments. Perhaps he will upload it when he is finished.
In reply to atlant108
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8 years ago
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atlant108
Suggested adding music from Heroes VI to the compilation:
Might & Magic Heroes VI - Beautiful Soundtrack Compilation - Summer and Winter Plains
I'm not a fan of the sixth installment, but the music is simply beautiful. What do you think?
https://www.youtube.com/watch?v=2auJ50vvvRE

+ a sea theme (from the 4th game)
https://www.youtube.com/watch?v=hkDXNSWJLuo


I'm all for it, but I also like the music from the third installment. By the way, I left my suggestion in the EVA group when they were conducting a poll about the music. And I wasn't the only one who wanted that. I hope that our requests regarding the music from the third game will be heard and implemented in the new version.
8 years ago
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Good afternoon. Could you please tell me if it is possible to make EWA compatible with the TacticalInterfaceHD mod?

Added 8 hours and 54 minutes ago
am-wrag
Good afternoon. Could you please tell me if it is possible to make EWA compatible with the TacticalInterfaceHD mod?
It conflicts with EWA_Creaturepedia.h5u; I have temporarily removed this file and am now playing without it. The new tactical interface is really good.
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8 years ago
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am-wrag, I don't know about you, but I personally prefer the original EWA interface.
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8 years ago
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For everyone who wants to play Heroes V EWA together online, we are waiting for you on Discord:
https://discord.gg/FhYjFhk
(a microphone is required).
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8 years ago
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The Krasotulenchenko mod! Thanks to Ment for the recommendation!
In reply to atlant108
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8 years ago
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atlant108
News for October 8, 2017:

Questions from forum and group members:

Question: Which mods that are not included in the collection are compatible with EWA?
Answer: There are many such mods, including:

1) Hoodless Angel Upgrades mod – removes hoods from Archangels and Seraphs. Author: ArchWarlock
2) GoldDragon mod. With this mod, Emerald Dragons will become a thing of the past, and beautiful golden dragons will appear instead.
(dedicated to those who miss Golden Dragons from Might and Magic III)
3) HornedDemonShackles mod returns shackles to fire demons, which they had in the original version of the game.
4) Vampire_Lord_visual_fix mod – restores the visual effect of the "Higher Vampire" creature's weapon.
5) Mod for replacing music in Heroes 5 /topic/11806/
6) AltNecro mod changes the textures of alt-units for ghosts, vampires, and banshees. Download: https://mega.nz/#!7t9UzBhA!SrsltmBHrjPwC2XHCJfrxGrV9o7RzZBdyG6aT47S5Xw
7) AstralDragonUp_c mod gives astral dragons incorporeality but reduces health and removes "Strike of Sorrow." Animation has been fixed (previously, eyes did not glow in the animation when hovering over them).

Mods from 1 to 3 look good,
mod number 4 is generally great!
mod number 5 – the music is questionable. Everyone has their own musical preferences. For example, I like the music that already exists in EWA; I don't think it's worth reinventing the wheel here.
Mod number 6 is doubtful.
Mod number 7 will clearly disrupt the balance

Added 6 minutes ago
atlant108
Continuation:

13) OldGoodShields mod changes the design on the shields of swordsmen, armored warriors, knights, paladins, Isabel's knights, and zealots.

14) PeasantBeta changes the peasants' shirt color from blue to white. The icon has also been corrected.

15) RedVampire improves the appearance of vampires, vampire lords, and vampire princes. Vampire lords are now red. Vampire princes have minor changes. Icons have also been fixed. The visual effect of the "Drain" ability has been changed. Animation fix added by Psatkha.
Thumbnails.

16) Runemage Hangvul – a mod that changes dwarf priests.

17) Spearmen – this mod replaces the first-level units of the Haven faction with volunteers, militia, and halberdiers. Note: place the mod in the data folder.

Mod number 13 is successful! It looks good.
Mod number 14 should not be installed because it looks worse than the original.
Mods 15 and 16 are also good. Special thanks to Psatkha for the animation.
Mod number 17 looks cool; it brings novelty to the game
In reply to MiRyA
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8 years ago
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MiRyA
if Nagas had their own city and dwellings, then the implementation of new cities, as suggested above, would only be limited by the script and its testing using Nagas as an example.

But this is only possible by replacing one of the existing cities, although I admit that another option might exist...
8 years ago
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Good day, friends! What mods would you recommend for changing the balance and creature stats in Heroes of Might and Magic IV? Are the ones mentioned above any good, or are there more interesting options?
In reply to Элеммор
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8 years ago
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Elemorr
Good day, friends! What mods would you recommend for changing the balance and strengths of creatures in Heroes V? The ones mentioned above? Or are there any more interesting ones?
Check the forum. For example, the mods "Balanced Units" and "LBE" are quite good.
The mods "UNIT", "WGE", and "MMH5.5" will work well for a clean game.
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8 years ago
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In reality, there are several ways to introduce new cities: a one-time artifact or spell that can transform a city into another, or a new building in the city that changes it into an alternative one.

Added 51 seconds later
If the Staff of the Underworld didn't exist, then yes, the probability would be low.
In reply to Элеммор
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8 years ago
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Elemmoor
Good day, friends, what mods would you recommend for changing the balance and strengths of creatures in Era of Reckoning? The ones mentioned above? Or is there something more interesting?

I can also recommend the author's mod "Justice".
/topic/at/1009831/

Added after 22 hours 29 minutes
MiRyA
In fact, there are several ways to introduce new cities: a one-time artifact or spell that can transform a city into another, a new building in the city that changes it into an alternative one.

Has anyone managed to do something like this? I wonder if there is a map or mod in which such an idea has been implemented?

Added after 1 minute
It is known that the author has already made a new, fresher version, but for some reason he hasn't uploaded it to the forum. Maybe he is making the last changes. Perhaps he will upload it when everything is finished.

That's interesting. What are the changes in the new version? Does anyone know?

Added after 4 minutes
They suggested adding music from Heroes VI to the collection:
Might & Magic Heroes VI - Beautiful Soundtrack Compilation - Summer and Winter Plains. I'm not a fan of the sixth part, but the music is just beautiful. What do you think?
https://www.youtube.com/watch?v=2auJ50vvvRE

+ sea theme (from the 4th) https://www.youtube.com/watch?v=hkDXNSWJLuo

The music is wonderful; if they add it to the new version of the mod, it will be more fun to play!

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