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Posts from Walkthroughs for custom maps.

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8 years ago
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Now, just a little bit left. Complete the final battle :smile11:

Added 42 minutes later
I completed Prison of Inferno, as well as The One, Fantasy & Illusion, Taiji, Phoenixes' Love, Eve, Qian. In general, I played all of Aeris' puzzle maps, uploaded to maps4heroes and designed for 1-2 game days. There are many unique battles (for example, a battle where you need to reduce your damage by first achieving negative defense, and then cast Frenzy and get negative attack, or a battle where the computer must activate the Sacrifice bug, and so on). I recommend it, especially to those who like to challenge themselves but avoid time-consuming maps.

The only thing I didn't understand was the Song of Lamenting Sorrow map. It seems that it should be played not on The Shadow of Death.
In reply to Marlo_Stanfield
8 years ago
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Marlo_Stanfield

The only issue arose with the map Song of Lamenting Sorrow. It seems that it should be played not on The Shadow of Death.

There are some files in the map archive; I guess they need to be placed in the Data folder.

The minimap looks like it's a part from xiedu, by the way.
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8 years ago
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Ah, I see what happened. I simply extracted the archive into a general folder with other maps and didn't notice the accompanying files. But there's no point in playing it now, as I've already watched the author's video.
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8 years ago
RoseKavalier, one more buggy thing.

Animate dead effect is displayed incorrectly after cast of protection from earth (maybe the same thing with resurrection, haven't tested).
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8 years ago
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Thank you!
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8 years ago
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I decided to give a try to the classic map Wayfarer, but I couldn't get past two weeks. It's just incredibly boring. Apparently, the moment when this map could have seemed interesting is long gone.

Lately, I've been having a very unpleasant feeling that there will soon be nothing to play. There are a couple of maps by Aeris left, and maybe I'll find something interesting on gamerhome. Although, there's still hope for a new Paragon, and a very faint belief that Nautilus will eventually finish RotSK.
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8 years ago
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Marlo_Stanfield
I decided to pay tribute to the heroic classic in the form of Wayfarer, but I couldn't get past two weeks. It's just incredibly boring. Apparently, the moment when this map could seem interesting is hopelessly lost.

Lately, I've been having a very unpleasant feeling that there will soon be nothing to play. There are a couple of maps by Aeris left, and maybe something interesting can still be found on gamerhome. Although, there is still hope for a new Paragon and a very faint belief that Nautilus will eventually finish RotSK.
Try playing the remake of Dragon Slayer. There's plenty to have fun with there. :D

In general, Heroes isn't the most fun and dynamic game. In my opinion, without a competitive element, it's impossible to play it at a certain stage. Try playing tournaments on PH, there are tournaments every month for every taste.
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8 years ago
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Dirty_Player
Try playing the remake of Dragon Slayer. There's plenty to have fun with there. :D

In general, Heroes isn't the most fun and dynamic game. In my opinion, without a competitive element, it's impossible to play it at a certain stage. Try playing tournaments on PH, there are tournaments every month for every taste.

Many people think the same about chess. But somehow, chess players are usually cheerful people; just look at photos from tournaments or read their autobiographies.

And in general, many things in the world aren't the most fun and dynamic. But they are incredibly interesting and engaging. And those who want "fun and dynamics" can go to a disco...
In reply to Marlo_Stanfield
8 years ago
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Marlo_Stanfield
I decided to pay tribute to the heroic classic in the form of Wayfarer, but I couldn't get past two weeks. It's just incredibly boring. Apparently, the moment when this map could have seemed interesting is hopelessly lost.

Lately, I've been having a very unpleasant feeling that there will soon be nothing left to play. There are a couple of maps by Aeris left, and maybe something interesting can still be found on gamerhome. Although, there is still hope for the new Paragon, and a very faint belief that Nautilus will eventually finish RotSK.

Look for a dynamic map, not a corridor-style one, where the AI starts attacking immediately; you won't be bored there. For example, "First Blood," if you haven't played it. I also haven't played Last Crusade yet.
But my priority is still on maps from gamerhome, where I downloaded about a dozen of them. I found a couple of decent maps, but it's a matter of trial and error.
Another option is to play through already completed maps, but with conditions or restrictions, for example, gradually increasing the difficulty: "No reading the Prospector," "No using the editor," "No using Berserk/Necromancy/Diplomacy," or a hardcore "No saving" (not suitable for all maps :)).
Also, a separate option is a speedrun.
8 years ago
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I agree that completing a game (and not just in Heroes) without saving and loading is a different level of difficulty, fun, and experience. Even a relatively simple Paragon 2.0 takes more than one attempt to complete in this mode, and that's even considering that the strategy for completing it was very carefully thought out and simplified. Speedruns are a relative thing. The advantages include solving much more complex puzzles related to logistics and battles, and achieving something. The disadvantages include so many save-load cycles that after completion, you're more likely to feel extreme fatigue than satisfaction. Of course, the competitive factor is interesting here, but unfortunately, it's not very widespread in the current state. In terms of impressions, playthroughs without saving and loading leave more vivid emotions and a sense of pride. There's something to compare it to, and not just in Heroes. It's more memorable.
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8 years ago
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Guys, thanks for the advice. I especially liked the suggestion about going to the disco :D
In reply to Ben80
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8 years ago
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Ben80
Many people think the same about chess. But somehow, chess players are usually cheerful people; you can just look at photos from tournaments or read their autobiographies.
You don't need to tell me about chess; I know a thing or two about it. Blitz chess is very dynamic. But still, chess is a game between two opponents – this can be compared to Heroes of Might and Magic Online. (by the way, for many, this is also a way to maintain interest in the game). Completing maps can be compared to solving chess problems; it's a matter of taste, but for chess players, it's more like a necessity to stay in shape than some kind of entertainment. I'm saying all this because a competitive element is needed to maintain interest.
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8 years ago
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Dirty_Player
I'm just saying that a competitive element is needed to maintain interest.

Well, that's certainly true. As for me, I'm interested in competitions in the format of friendly gatherings – both in Heroes and in chess. Mutual respect instead of formal restrictions and artificial rules. By the way, besides studies, we can also recall home analysis – it used to be common in chess. And it was very interesting for many, considering the competitive aspect, of course.

Added 27 minutes later
Dirty_Player
You don't need to tell me about chess, I know a thing or two about it. Blitz chess is very dynamic.

I have nothing against blitz, and I actually play blitz better than serious games. But the level of enjoyment from thoughtful play and blitz is incomparable.

Chess blitz is, in a sense, similar to today's online play in Heroes – the game is played on random maps, the actions are mostly шаблонны, and there is no depth. But playing on good fixed maps would be more like serious chess. And since few people play on fixed maps, it means that there are few good fixed maps for multiplayer, and it's difficult to create them.

So, the future of multiplayer Heroes is connected with good maps – for example, if a powerful random map generator appears that understands the player well and generates cool maps, each of which is an individual, non- шаблонный masterpiece.
8 years ago
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And, taking into account the accumulated experience, you can try to create your own map. This activity will keep you busy for a long time :D
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8 years ago
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Rince, I've been thinking about that. It seems to me that this is the most difficult option of all :D

Added 2 minutes later
wenwell and I were testing an S-map for several months (which no one plays :smile29:).

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