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In reply to Dirty_Player
#4100
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Dirty_Player
By the way, are there any willing participants to continue the Cobra's tradition and organize a prediction tournament?
I'm thinking about it, but since I'm currently doing some renovations, I'm not sure if I'll be able to allocate 3k or not. It's not a huge amount of money, but when you start putting money here and there, it can add up. So, if there are people willing to contribute some money to the pot or just have some fun, I could take on the task. Again, it's possible that I'll be able to find those 3k, but it will be a bit later, at the end of July. For now, I can formulate it like this: a prediction tournament with a possible prize pool of 3000 rubles. If you find this uninteresting/unnecessary, then either organize it yourselves or we can just watch the World Cup.
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In reply to Iamsamstan
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#4101
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Iamsamstan
I'm thinking about it, but since I'm doing some renovations right now, I'm not sure if I can free up 3k or not. It's not a huge amount of money, but when you put it here and there, it can add up. So, if there are people who want to contribute some money to the prize pool or just have some fun, I could organize it. Again, it's possible that I can find those 3k, but it will be a bit later, at the end of July. For now, I can put it this way: a predictor tournament with a possible prize pool of 3000 rubles. If you find this uninteresting/unnecessary, then either organize it yourself or we can just watch the World Cup.
I think the prize pool isn't the main thing here; we can do without it. Just for fun.
In reply to Dirty_Player
#4102
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The anarchy template consists of many sub-templates, most of which I am not interested in at all, unlike the very idea of anarchy. Has no one else had the desire to divide them into at least 2 pools? Or, for example, to separate the templates with 2 native villages on the starting map into a separate pool – that would be ideal.
ICQ 636045986
#4103
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Has anyone else had the desire to split them into at least 2 pools? Or, for example, create a separate pool for templates with 2 native villages on the respawn point – that would be ideal.
Well, what's the problem then? The only issue is that there will be even fewer people willing to play on your personal template server than there are in a regular anarchy server, I'm afraid.
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In reply to zoog
#4104
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zoog
So, what's the problem? I'm afraid that even fewer people will want to play on your personal network with pre-defined templates than in a regular anarchy mode.

But does anyone actually play a random game with 12 templates, from Panic to Jebus? They choose a specific one, or at least make some adjustments. But here, it's just a random mess that's completely unplayable for me. I don't want to play Panic – I need tons of joining Archons and Liches with Power of Knowledge.
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#4105
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you need tons of Archmages and Liches with Power of Knowledge skill
Play with Frozen Dragons, no problem).
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#4106
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Why not play 6LM without any rules, or even better, Jebus with Dungeon?
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In reply to positive
#4107
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positive
Well, then let's play 6LM without rules, or even better, Jebus with Dungeon! :)

Jebus with Dungeon definitely sounds good, thanks for the idea!
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#4108
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I have a question that isn't related to the HD mod, but I don't know where else to ask it. When Necromancers are playing and casting spells like "Shakti" – the damage range is displayed as 1x-3x (e.g., 250-750). I've had a feeling for a long time (and I think others agree) that the minimum value (and values below the minimum) rarely occur. This makes calculating the effectiveness of many Necromancer builds quite simple – we calculate the average and assume that it will likely occur. I believe this is a bug and should be fixed. The distribution should be uniform. The value of 250 should occur with the same probability as 750 (and all other damage values). The positive side is that Necromancers, "Shakti," and the Conflux would become less overpowered for almost no cost (since they would be affected the most). My question is, how difficult would it be to fix this?
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to Ihromant
#4109
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To start, the question should be phrased like this: does this even exist, or is it a personal glitch?
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In reply to Ihromant
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#4110
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All creatures in the stack deal damage independently. Normal distribution – google it. :/
This is the only way it can be in a decent game.
In reply to nik312
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#4111
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Al Feyn
The initial question should be framed like this: does it even exist, or is it a personal glitch?
That's what I wanted to find out from people who have tinkered with the code – does it actually exist in the game?
nik312
All creatures in the stack deal damage independently. Normal distribution – google it. :/
This is the only way it can be in a decent game.
I know that the Central Limit Theorem will give almost a normal distribution with a small deviation from the center. But in my opinion, it's wrong. It turns out that the larger the stack, the more predictable it is. Like, 10 skeletons attack almost randomly, but 1000 deal damage very close to the arithmetic mean.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
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#4112
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I'm reposting the question here, as suggested by Dirty_Player. I have a question that isn't related to the HD mod, but I don't know where else to ask it. When Necromancers are playing and casting spells like "Shakti" – the damage range is displayed as 1x-3x (e.g., 250-750). I've had a feeling for a long time (and I think others agree) that the minimum value (and values below the minimum) are very rare. This makes calculating the damage output of many Necromancers quite simple – we calculate the average and assume that it will likely occur. I believe this is a bug and should be fixed. The distribution should be uniform. The value of 250 should occur with the same probability as 750 (and all other damage values). The positive aspect – Necromancers, "Shakti," and the "Conflux" will become less overpowered for almost no cost (since they will be affected the most). What do you think about this change?
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to nik312
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#4113
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Ihromant
I have a question that is not related to the HD mod, but I don't know where to ask it.
There is a "Round Table" topic for such questions.
Ihromant
When a large number of units attack and don't get blocked – for example, 1000 Shaktis – the damage range is displayed as 1x-3x (e.g., 250-750).
It's naive to think that a random number is chosen from that range :D :D :D

Added 10 minutes later
Ihromant
For example, 10 skeletons attack with almost random damage, while 1000 units deal damage very close to the arithmetic mean.
Even with 10 units with 1-3 damage, the chance of maximum damage will be negligible. But it's greater than with 1000. Definitely.
In reply to Dirty_Player
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#4114
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Dirty_Player

Even with 10 units dealing 1-3 damage, the chance of maximum damage will be negligible. But it's still greater than with 1000 units. Undoubtedly.
Yes, it's clear that's how it works. To simulate a normal distribution, the sum of 6 independent normal distributions is considered sufficient. I just said it as an example.

But it seems like there's just a lack of careful planning instead of thoughtful consideration of the battle plan. Plus, I also noticed that (probably due to rounding) the average is slightly higher than the arithmetic mean. I understand that no one will probably want to change such a fundamental thing, but a checkbox in HW_rules would be great.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388

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